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Vol 6 No 6 



June $3,50* 




Choosing a Printer 
Professional DataRetrieve 

Registered by Australia Post Publication No NBG 6656 



Super Hang-On plus • 
heaps of games 

C 64 program protection • 

*Recommended retail price 



Capture the excitement of 
racing a Porsche 944. The 
squeal of brakes, the aroma 
of burning rubber, the sweet 
smell of success, the bitter 
taste of defeat. 



<Mm, 






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-a A»Y 








1 


UBtm 

■ 




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| 






HAS 





TURBO CUP is an accurate 

simulation of the Porsche 944 
Turbo Cup racing series held in 
France on four different circuits. 
Qualifying rounds determine 
your grid position for each r>-.r 
There areJhree m' ' 

Automr , ■?r>^^^ 
!■ the real thing, 
JP r ' PROFESSIONAL MOD? 



FANTASTIC!!! THE AMIGA VERSION IS AVAILABLE WITH AN ABSOLUTELY SUPERB MODEL PORSCHE WHICH 
HAS OPENING DOORS, BONNET, MOVING STEERING WHEEL ETC. TURBO CUP is available for the Amiga, Atari, 
IBM Compatibles (with or without car) and will soon be available for the Commodore 64. 



H.S.W.: Pactranies Pty Lid. 33-35 AJeyne Strain, Chatswood. (02) 407 0261 
VICTORIA: Radionics Pty Ltd, 51-55 Joluislon Sneet. RProy. (03) 419 4644 
QUEENSLAND: Pttlromcs Pty Ltd, 12 Station St. Newslead. 40(16. (07) B54 1982 
SOUTH AUSTRALIA: Baraiga Ply Ltd. 106)271 1 066 SKt 61 32 
WESTERN AUSTRALIA: Pacmnics. Unit 13, 113 High Rd Wllelon 6155. (09) 354 1122 

Available (mm: MicraewniHiler Spot, Gracs Bros, Steve's Dommunicstions A.C.T., Harvey Norman, Myer, 

Wesland Computer (Old, Vic), United Com|Hitafs|3 stares), Compuletscaija, and leading computet retailers ShrtMighout Australia. 



^ .Pactronics 




THE BIGGEST GAME EVER 



GAMES MACHINE 





"The most impressive looking 
backgrounds, action areas ami 
character sprites that have been ■ 
created for home screens." 
"Hauntinghr realistic..." 
Amiga User International. 
"Animation, authentic sword 
fights, beautiful digitised speech, 
an original sound track, the feel of 
a professional and successful 
^tage production. " 
ST User, : 







An epic arcade and adventure game. Strategy, 

sword fights and space shoot 'em-tips all 

feature in this unique fantasy of pirates and 

princesses, a far-away universe and a quest for 

the mysterious KRiSTAL of Konos. 

The KRISTAL is the first of its kind... 

"An experience once played 

never forgotten." 



GAMES MACHINE 



"The biggest game ever... 

exquisite backdrops." 

Games Machine. 

'An epic game with a style and 

content not yet matched in 

breadth of vision and 

development." "Mind blowing." 

PREVtftV C & VC 

"Complex game play, stunning 
graphics, nice sound and sense of ' 

humour. What more could you 
wish for?" Computer Games Week. 





h 








3one->-(-C2J-&99 22: 



Fsx (02 i 399-2343 



::..;:■- .-:-- % - : ->:->o ' : :-: :: " &: :;: % <s<&& -> -'- ""- : :---:--"* '■':'■■ 



ffhe Australian 

IPORE 

c pnd Amiga Review 




VOL. 6 NO, 6 



June 1989 



i 



Contributors 

Mario Annetta 
Andrew Baines 
Phil Campbell 
Oben Candemir 
Nathan Cochrane 
Damien Disney 
Peter Gallen 
Michael Hassett 
Eric Holroyd 
Stuart Kennedy 
David Legdrd 
Rod McCallum 
Dennis Nicholson 
Marco Ostini 
Frank Patterson 
Ian Preston 
Adam Rigby 
Adrian Sheedy 
Richard Silsby 
Lindsay Swadling 
Tony Smith 
Trevor Smith 
Michael Spiteri 
Tim Strachan 
David Thompson 
Harry Waterworth 
Graham Winterflcod 



COMMODORE 

and AMIGA EEWQW 




I Pralsnlsntll DeloRililiV* 



C >-J p -t.gi.jTT i --ol«ci>oi- * 



CONTENTS 
Editorial 



A new virus attacks our eaitor 



PAGE 

4 



News 

C-64ers 

Ram Rumbles 

Notepad 



C64 and 1 28 News - Super Snapshot v4 etc 6 

Computer shows, games machine 7 

Amiga News - SimCity. Opticks, Photon Paint li amiga 8 



Letters 



MPS 802 , Joysticks, PAL to NTSC AMIGA and C64 



16 



Entertainment 

Clicked on Games 



Adventurer's Realm 



Entertainment Roundup, Super Hang-On, 
Live and Let Die, incredible Shrinking Sphere, 
International Team Sports, Heiter Skelter, 
Overlander, Zany Golf, Teenage Queen, 
Championship Cricket amiga and cm 

Help for puzzled adventurers amiga and C64 



18 
iff 



Reviews 

128 desktop publishing 80 column desktop publishing with 

Newsmaker 1 28 and Spectrum 1 28 cm 
Better Working Word Publisher What happened 
Tasword C64 word processing cm 

Professional DataRetrieve This may be the database you've 

been waiting for amiga 



Features 

Picking a Printer 

Hints and Tidbits 
User port connections 



A roundup of printers and some advice 
on choosing 

Latest news and tips amiga 

Using your C64 to control other electrical devices 



46 

44 

51 
52 

40 

50 



Programming 

Program protection Hide your routines from prying eyes CM 54 

Controlling the C64 cursor A simple way of setting the row & column required 64 

Computer Numbers Pt 2 for the newcomers to computing cm 65 



Australian Commodore Review 

21 Darley Road, Randwick. NSW 2031 

Phone; (02) 398 51 11 

Published by: Saturday Magazine Pty Ltd. 

Editor: Andrew Farrell 

Advertising: Ken Longshaw 

(02) 398 5111 or (02) 817 2509 



Production: Brenda Powell 

Layout: Tristan Mason 

Subscriptions & back issues; 

Tristan Mason (02) 398 51 1 1 

Distribution; NETWORK 

Printed by; Ian Liddell Pry Ltd 



.... 



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Ltd. 51-55 • 



Jaringa Pty Ltd,- (6 
)£f actronics W.« 






132 . ■-'; . 
SHigh.Road, 



>■ - 



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; l$ 



WHAT'S NEW 
WHAT'S NEW 

VV I Lrl-.i. -> iN 1:« V V 
from Computamart 



... A micro switch 3 button 
mousG all ready for DOS 1.4 
at only $79.95 . . . 
MY-T-MOUSE 

. . . A full PAL colour 
Framegrabber with built in 
Genlock. Heaps of features, 
easy to use and great results. 
Only $1699.00. .. 
SVPERPIC 

... An IBM hard disk adaptor 
with auto boot by Spirit 
Technology for Amiga 500 
and 100 with or without 
power supply and casing. A 
complete 42MB unit all ready 
to run only $1499.00 . . . 
ST 506 HARD 
DRIVE ADAPTOR 

... the best database and 
spreadsheet with on-line 
user support and full 
upgrade path to professional 
level . . . 

SVPERBASE and 

SUPERPLAN 

PLUS the latest software 
you've been waiting for. 
Available from your local 

dealer or contact 



Editorial 



^omfudamanl 



OMiwinman Pty. Lti.. E32 Nws* Sfrse:. LfiMhnflEL W. Australia W»7 
Tllipflm* (D9] ajfl S?M, Fan (09) fflT 733. BBS W) 526 *J1 7 




What does the editor do? I 
spend the best part of the month 
collecting news, bits of 
information, articles, chasing new 
products and the like. I stash them 
all on my Amiga hard drive and 
prepare to pull everything 
together at the last possible 
moment in order to produce an up to 
date magazine - with many 
thanks to all our contributors. 

Now what happens when the 
office hard drive decides to 
dismount and head north for the 
winter? A mad desperate rush at 
reconstructing one 10 Megabyte partition and salvaging as 
many files as possible in the process. It wasn't until I had to 
put everything back that I realised how much was on there. 
One nine hour session until throe in the morning and a number 
of hours the next day - finally the show was back on the road. 
However, something nasty is lurking in my system. 

During my recovery attempt, my Workbench disk was 
unexpectedly QUICK formatted with the disk name 
PHOENIX. Another Lazarus, or the calling card of some new 
Virus? The hard drive, it turned out, was covered with over 
thirty different read errors, all well spaced apart. Tim 
Strachan shared my suspicions of foul play - a disk with 
samples of the suspect operating system will be forwarded to 
the relevant virus inspector type people such as The Alliance 
and Nick Wilson of NoVirus fame. 

I've been caught by Virus strains before - SCA wrecked a 
few games disks, Byte Bandit hindered progress on 
Amiga-Live! But this one takes the cake. What is it that 
possesses the creators of such demented programming to 
construct these alarmingly destructive routines? 

It would appear what I have is an IRQ type virus or one 
which attaches itself to the startup-sequence. It could also be 
a time-bomb disguised in one of the PD programs I recently 
downloaded. Or did it come on board via one of the many new 
games which run through my system? 

The mind boggles. There are many new Virus strains now - 
over twenty, maybe even thirty. For protection from known 
varieties be sure to have a good anti-virus program in your 
utility collection. The Alliance has released a new disk of 
detectors and protectors which is available from our editorial 
offices - 02-817 0011. Megadisc also have a good Anti-Virus 
Pack. 

Don't waste your money on the bells and whistles $60 
commercial versions - they are no better. In fact, in many cases 
they are worse than what are available as public 
domain /shareware programs. 



Andrew Farrell 



Commodore and Amiga Review 4 




Assist the Koala Foundation: During June, July & August, 
for every Starcursor Joystick sold in Australia, 
$-1 ,00 will be donated to the 

Australian Koala Foundation. 




What the computer magazines say; 

"King of the league" — Commodore Amiga Review, Dec. 

"Stands up to a battering" — Amstrad User, Feb. 89. 

"I have tested this stick extensively, and can thoroughly 

applaud the solid yet functional design" — Sydney Morning 

Herald, Jan. 20 '89. 

"Aussie stick comes up humps" — Ne w Com p ut e r Ex p res s , U . K . 



Dealer enquiries to: 

Multicoin Amusements Pty. Ltd. 

1 7 Wrights Place 

Labrador, Gold Coast, Australia, 4215 

Ph: (075) 37 5711 Fax: (075) 37 3743 

W.A. 

J. Mills Agencies 

Ph: (09) 344 1660 Fax: (09) 345 1308 



A 

AUSTRALIAN HAQ[ 



Koala Courtesy Lone Pine Sanctuary 



HAND CONFORMING 
Easy grip hand Is with 
unbreakable i Qrnm shaft 



(I 



BUTTON COMMON 
SWITCH 

Middle Position: 
All buttons Independant 
Lett Position: 
Common 1 and 2 
Right Position: Common 
1 2 and 3 



THREE PUSH BUTTONS 

Can be used with any game 



®® 



o ®@® 



EASILY ADJUSTABLE 

4 & 8 way action slide on 
Bottom allows for exact 
game control 




VERSATILE USAGE 

Can be placed on knee, in the hand or 
crnb a fable using easy grip suction caps 



C64ers... 




Make sure of getting 
your copy 
Subscribe now! 



Pleose enrol me for issues 

subscription to The Australian 
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commencing with the 

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I enclose a cheque/money order 

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TO: The Australian 
Commodore 
and Amiga Review 
21 Darley Road, 
Randwick NSW 2031 
(02)3985111 

Rates within Australia: 

6 issues $19.00 (inc postage) 
12 issues $36.00 (inc postage) 
Minimum OS postage $35.00 AUS 
(Air Mail) more for some countries 

If you don't want to cut this out 
photocopy it or just send a letter. 



C64 



ers... 



Poster Maker 1 28 

Free Spirit Software has released 
Poster Maker 128, for the C 128 in 128 
mode. {It's a bit like Photolab on the 
Amiga.) 

The package allows the user to 
create large posters ranging in size from 
2 x 2 to 5 x 5 (25 pages). The posters may 
be printed out or saved to disk as 
"Picture" files. Poster Maker 128 in- 
cludes a graphic utility which permits it 
to import Basic, Sketchpad 128 or Spec- 
trum 128 graphic files. 

These graphic files can also be en- 
larged on both the x/y axis. Also includ- 
ed is a utility to reduce the size of graph- 
ic screens to create clip art. 

Poster Maker 128 operates on the 
128D or the 128 with 64K Video RAM 
Upgrade in 128 mode with 80 column 
display. Resolution is 640 x 200 pixel. A 
1351 or compatible mouse and a 1571 
disk drive are required. Optional sup- 
port is provided for a 1571 or 1581 disk 
drive as a second drive. A local distribu- 
tor of Free Spirit products is about to be 
announced - US price is around $29.95. 

Family Roots 

The Victorian Genealogists using 
Microcomputers were interested to see 
a copy of the recent article "Family 
Roots C64 and 128" which was published 
in this magazine. For the past four years 
Victorian GUM has been the Australian 
distributor for genealogy computer pro- 
grams from Quinsept Inc, including 
Family Roots, which is available for a 
wide range of computers including the 
Commodore 64 and 128. 

During recent years, Victorian GUM 
have sold over a hundred Family Roots 
programs for all types of computers and 
their customers seem very happy with 
the program. From their experience the 
program is bug free. 

Following the publication of our arti- 
cle, many queries were sent directly to 
Quinsept Inc in the USA. These queries 
have been redirected back to Victorian 
GUM and they have endeavoured to re- 
ply to them all. Members of the group 
aim to help each other, and over the 
years have built up a great field of ex- 



pertise, so that they are able to offer pu- 
chasers of Family Roots the best of ad- 
vice and after sales service. 

The 128 version of Family Roots is 
now available, but nothing has been 
heard as yet of an Amiga version. How- 
ever, an Australian developed program 
for the Amiga is being produced at 
present and should be released soon. 

Quinspet have also recently released 
Lineages, three lower priced genealogi- 
cal packages for the Commodore: Start- 
er, Standard and Advanced. As yet these 
programs have not been seen in action 
we are unable to comment on them. 
However, from the details supplied to 
Victorian GUM from Quinsept each 
program has certain limitations. 

For further details about Family 
Roots or Lineages write to Victorian 
CUM, C/o Genealogical Society of Vic- 
toria, 5th Floor, 252 Swanston Street, 
Melbourne Vic 3000. 

Super Snapshot 

Software Support International is 
shipping version four of their excellent 
Super Snapshot cartridge. For $64.95 
U.S. (ask Westend Computers (03) 350 
5144 about local availability) this little 
wonder gives you every C64 utility you 
can think of in one small box. There's an 
M/L monitor, screen snapshooter (to 
disk or printer, and it will even print 
sprites), DOS wedge and turbo DOS, 
function keys, fast disk and file copier, 
sprite killer and re-enabler, a brand new 
sprite monitor, BASIC extensions, track 
and sector editor, and memory snapshot 
backup utility (plus over 100 parameters 
on disk). 

This cartridge just keeps getting bet- 
ter with every release. There's nothing 
else that can even touch it. 

If you own any previous incarnation 
of Super Snapshot, you can upgrade for 
$20 US, and that's quite a deal. C128 
owners, be sure to add $8 US and get the 
disable switch to save wear and tear on 
your cartridge port. 

KermitV2.2 

Kermit V2.2 is a updated version of 
the popular telecommunications pack- 
age for the C64/128. This one has all the 
features of 2.1, but adds support in 128 
80 column mode only for 2400 baud. No 
price for the update was available at 
press time, but you can get more infor- 
mation by contacting Dr. Evil Laborato- 
ries at P.O. Box 190, St Paul, IN 47272. Q 



Commodore and Amiga Review 6 



: 






News 



R ^M Rumb/ es 




.[.[.[.[.[. :,:.:-y---------:.>:. :.:•:. ;.v<>:. :.y. 



Computer shows 

Planning on travelling to the United 
States in the near future? Here's a list of 
computers shows worth visiting. Register 
in advance if you wish to attend semi- 
nars. 



will probably initially have only 256K- 
512K. 

For a games machines, it has some 
very powerful features. Someone is hav- 
ing someone else on. Try a full key- 
board; optional disk drive (neither C64 



Show 

Ami Expo/MidW 
Ami Expo /Europe 
WOC/Philly 
Ami Expo /C A 
Comdex/ Fall 
WOC/Toronto 
CES/Winter 



City 
Chicago 
Frankfurt 
Philadelphia 
Santa Clara 
Las Vegas 
Toronto 
LasVegas 



Dates 

July 28-30 
Sept 15-17 
Sept 21-24 
Oct 20-22 
Nov 13-17 
Nov 30-Dec 3 
Jan 6-9,1990 



For registration information call; 

WOC - World of Commodore: Hunter 
Group Toronto Ont 416 595 5906. 
AMIEXPO: AMIEXPO New York NY 800 
32. AMIGA COMDEX: Interface Group 
Ncedham MA 617 449 6600. CES: CES 
Washington DC 202 457 8700. DEV- 
COM: Commodore West Chester PA 
215 431 9100. * 

New Commodore 
games machines 

Two prototype dedicated game ma- 
chines are alleged to be taking shape in 
Commodore's R&D labs. Of course, 
that doesn't mean they'll ever see the 
light of day. So, for your imagination 
only, here's what's cooking: 

The first is an 8-bit game machine 
based roughly on C64 technology. It will 
not run C64 software, and the cartridge 
port is totally different. 

The CPU is said to be an 8-10 MHz 
6502; the video chip's an advanced VIC- 
III chip with an added 80-column mode. 
It will address a meg of RAM, though it 



or Amiga compatible); built-in serial and 
parallel ports; RGBA video output but 
no composite or RF video; and a price 
tag of over S300 U.S.? Some sources are 
speculating that the chip design guys at 
Commodore are just trying to justify 
their existence with this one. 

The second game machine seems 
more probable - it will be a stripped 
down Amiga 500 with a cartridge port. 
Entry level will probably be configured 
with 512K RAM, though 256K is also in 
the air. The cartridge port will likely be 
"credit card" size. There is speculation 
that keyboard and disk drive connectors 
would be installed so that gamers could 
upgrade to full computer status - for a 
price. No one we talked to would specu- 
late on retail price, but we hear software 
developers are balking at the thought of 
having to produce versions of their disk 
games in the costlier cartridge format. 

Not surprising considering the fact 
many programs have to end up in at 
least four formats now - IBM, Macin- 
tosh, Amiga and Atari ! □ 



Update 



I cannot tell you how nice il is to be 
back. I seem to have done nothing 
but look out of plane windows and 
wait tor my luggage to come off the 
carousel (mine always comes off last 
for some reason). However, it has 
certainly been worth while because I 
have signed agreements with some 
companies for a lot of terrific new 
products. So many, in fact, that I really 
don't know where to start, but just to 
whet your appetites: 

• A cordless mouse for the C64. 

• A different and, in our opinion, 
better DOS chip for our disk drive. 

• GARFIELD - great fun - tor the 
C64, Amiga and PC. 

• A range of budget software - 
really good games at really good pric- 
es. 

• Umpteen other games and 
products for you which I will elaborate 
on in my up-date newsletters which 
are of course sent direct to your 
home. 

While 1 was away I arranged for the 
delivery of some new books and a 
new product called TOOL BOX for 
the Amiga. The books are for the PC 
and are such things as MICROSOFT 
WORKS FOR BEGINNERS etc. We 
have some great new games for the 
Amiga in stock now incuding RING- 
SIDE, 20,000 LEAGUES, and EMA- 
NUELLE. Also for the Amiga we have 
an External Drive Switch. Many Amiga 
programs will not run if a second drive 
is connected. This device allows you 
to switch your external drive off, thus 
reclaiming 30k ot memory. 

All of you loyal Amiga up-date 
members, whoever sends in a 
stamped addressed envelope this 
month will receive a free COM PUTER 
VIRUS POCKET BOOK! 

For alt you Commodore Family 
Pack owners who have not yet up- 
graded to disks or tapes we now have 
a dozen educational cartridges, for 
children aged 4-12 years. 

GTBB 

ADVERTISEMENT 



Commodore and Amiga Review 7 



Notepad 



9{pt£ipa(£ 




News from the USA 

Brown Wagh Publishing 
are soon to release Pen Pal, 
which I'd describe as a word 
processing, desktop publish- 
ing, database and limited 
graphics package. "Produc- 
tivity" is the theme with this 
program, as Brown Wagh 
have essentially created a 
package which is aimed 
squarely at the business user. 
Some features include the re- 
markable ability to print 
NLQ printer fonts and graph- 
ics on the same printer pass. A 
100,000 word spelling checker 
and writing style analyzer are 
included. Text can be flowed 
around graphics or any user 
defined boundary while typ- 
ing. Graphic tools, such as 
structured bexes, lines, bor- 
ders, shadows and back- 
grounds are included, which 
allow form creation, where 
various fields can be filled in 
or edited. This process is con- 
tinued further by the addition 
of up to four databases which 
include mail merge and copy 
functions. 

Multiple graphics (any 
IFF image including HAM) 
can be imported, resized and 
cropped and placed in the 
page in the original resolu- 
tion. Support is given to 200 
fonts both black and white 
and colour. Up to four docu- 
ments can be opened at any one 
time along with ability to 
create report templates and 
import fields from databases. 

MAC-Emulator 

Orders are now being taken 
for the Macintosh emulator, 
now officially labeled A- 



by Peter Ward 

MAX by Readysoft. As previ- 
ously mentioned in the April 
issue, A-MAX has a RRP of 
SUS199.95. The emulator is 
compatible with all Amiga 
models and plugs into the ex- 
ternal disk drive port. 

Connectors are fitted to A- 
MAX and allow external 
Amiga and Apple drives to be 
connected. There is a catch 
however, as you must also ob- 
tain either Macintosh 64K or 
128K ROMs from a third par- 
ty, and to allow full Macin- 
tosh compatibility an Apple 
800K external drive is re- 
quired. Limited emulation is 
available however, using the 
standard Amiga external 
drives. 

On the positive side, 
68020 support is available if 
you obtain 128K ROMs, and 
programs such as HyperCard, 
Multifinder, Microsoft Excel 
and MacTerminal can be run 
with commensurate ease. 
ReadySoft may be contacted 
at 30 Wertheim Crt. Unit 2. 
Richmond Hill, Ont. Canada. 
L4B 1B9. Tel (416) 7314715. 

DPMI upgrades - US 
customers 

I contacted Electronic Arts 
in California regarding De- 
luxe Paint III upgrades for cur- 
rent Dpaint I or 11 users. Send 
$US63.00 plus the original 
program cover (this covers 
both upgrade and postage to 
Australia) to Electronic Arts , 
Deluxe Paint 111 Upgrades, 
P.O. Box 7530. San Mateo, 
CA. 94403, USA. Label the 
envelope "Attention Gino", 



who promises me that us Aus- 
sie useTS will get prompt dis- 
patching of their order if ad- 
dressed to him. 

Low cost 
accelerator 

For those of us interested 
in Ray Tracing, Animation or 
any CPU intensive task an af- 
fordable accelerator board 
that really works has been 
released by CSA. Called the 
MIDGET RACER, the device 
is a 12Mhz 68020 daughter 
board that also can support 
either a 68881 or 68882 Co- 
processor. 

Even without the math co- 
processor, this board will 
speed up renderings by a fac- 
tor of two and is reasonably 
priced at around $US350.00. 
Yet another manufacturer, 
GVP, has also announced an 
accelerator card using a 68030 
Chip running at 2QMhz! no 
details yet however on pric- 
ing or release date. 

New ray-trace 
software 

Incognito Software have 
released a new ray tracing 
program, which also supports 
Haitex's 3D glasses. Called 
Opticks, the program presents 
the user with the al la Sculpt 
Animate 3D tri-view, and 
comes with a set of 40 geomet- 
rical solids to help speed the 
creative process. 

Surface texture can be var- 
ied from matte to mirror, as 
well as control over light 
sources, such as spot, sun and 
flood. RRP is SUS179.95. 

New Tek have announced 
Digi Paint 3.0 which will add 
to the superb field of paint 
programs now available in 
Photon Paint 2.0 and DPaint 
111, hot keys, 3D texture maps 
and Superbitmaps are now in- 
cluded in this latest version, 
though no price and release 



date was available to me in 
mid April. 

Hot new games 

Some notable new games 
are Lords of the Rising Sun 
from Cinemaware, Hostage 
Rescue Mission and Thunder 
Blade by Mindscape and Pris- 
on by Actionware. 

On a more educational 
level, Centaur Software have 
released Mypaint, a paint 
program for children, My- 
paint features a brightly co- 
loured palette, animated ic- 
ons and various "hidden 
pictures" to add to the appeal 
this program would have to 
children. RRP SUS49.95. 

Centaur have also re- 
leased (for some months now) 
B.A.D. a disk optimization 
program, which can decrease 
floppy and hard disk access 
times by up to a factor of five. 
The program does not use 
RAM per se, and actually re- 
structures disks to increase ac- 
cess speed. SUS49.95 RRP. 

Magellan upgrade 

Emerald Intelligence is 
now upgrading to version 1.1 
of Magellan with details on 
how to obtain the upgrade be- 
ing sent to registered users. 
The upgrade will cost 
US$30.00 after April 30th 
and includes additional 
knowledge bases, display 
window scroll bars, inclusion 
of trigonometric functions, im- 
proved file requestors and the 
68020/68881 support along 
with the ability to designate 
text or numeric types in the 
rule building process. An In- 
terface Toolkit has also been 
added to their product line, 
which will allow the user to 
interface with Superbase 
files, import data from Lotus 
1-2-3 files and ASCII text 
files along with the ability 
to interface with the serial 
port and hence modems, the 



Commodore and Amiga Reviews 



package giving a vast in- 
crease in the flexibility of ex- 
pert systems developed on the 
Amiga with Magellan. RRP 
is $US45.00 to registered us- 
ers. - Peter Ward 

More on Pen Pal 

Developed by SoftWood 
Company, Pen Pal combines 
word processing, database 
management, forms genera- 
tion, structured drawing, and 
high-quality printing, 

"Pen Pal is a third genera- 
tion Amiga word processor," 
said Dick Brown, president of 
Brown-Wagh Publishing. 
"The first generation {Text- 
craft; Scribble!, Prowrite) sat- 
isfied the basic needs of soft- 
ware-starved Amiga owners. 
'The second generation(W(>ri- 
Perfect; Excellence*.) raced to 



see who could add the most 
features. However, they all 
forgot some of the basic 
things like print quality, 
speed, user interface, and all- 
around usefulness." 

Pen Pal is designed to sat- 
isfy most of the people most of 
the time - for people who 
need good quality print - for 
people who keep lists of 
things, like names, addresses, 
phone numbers and birthdays 

- or who use forms, like busi- 
ness letters, telephone mes- 
sages, to-do lists and contracts 

- or who want to get the most 
from their Amigas, specifi- 
cally colour. 

Pen Pal focuses on all these 
things, and pays special at- 
tention to the user interface. 
Details like the "smart" 
mouse pointer (identifies 



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Amiga manuals in stock. 

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Latest Amiga Magazines, Australian Commodore and 
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Bi-monthly Amiga workshops. 

Tuition classes for beginners - bookings essential. 

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monitor stand to give your 
Amiga 500 a more 
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attaches to the rear deck of 
the A500, the monitor sits 
on top and your cables and 
power supply are 
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• reduces overall footprint 

• attractive grey tint colour 

• raises monitor to proper eye level 



• allows easy access to cables 

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• maintains efficient cooling ■ 

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Commodore and Amiga Review 9 



~ 



Notepad 




even sorts filed by name, size 
or date), show the thought 
put into the design. 

Some highlights include 
editing with undo's and 
redo's, spell checking, writing 
analysis, fonts sorted by name 
and size, and the very special 
full-page view during editing 
and scrolling. 

Since most word processors 
include mailmerge capability, 
Pen Pal included a built-in 
database. Pen Pal's database 
is easy to create and manipu- 
late. It prints mailing labels 
(up to 8 across) and detailed 
reports with columns, titles, 
sort breaks and subtotals. 
Records can be copied and 
pasted into any Pen Pal docu- 
ment. 

Unique line and box draw- 
ing capabilities provides the 
capability to add colourful 
backgrounds, boxes around 
titles, thick underlines, and 
shadows. This-drawing capa- 
bility leads to the next break- 
through - forms generation, ie. 
order sheets, to-do lists, tele- 
phone messages, invoices, etc. 
To carry it further, Pen Pal 
helps fill in the form by step- 
ping form field to field, auto- 
matically. 4 

Pen Pal handles any clip 
art, brush or even HAM im- 
age. Images can be resized or 
cropped without losing the 
original resolution. Pen Pal 
will flow text to the left, 
right, or over any picture, on a 
box boundary or contoured to 
fit the actual image - all au- 
tomatically, even while typ- 
ing 

Pen Pal actually prints 
multiple pictures on the same 
page, with retaining their 
original 4,096 colours, palette 
and resolution 

Pen Pal can use any graph- 
ic fonts available on the Ami- 
ga to print text. However, Pen 
Pal is the first and only Ami- 



ga word processor capable of 
printing graphics with true 
NLQ printer fonts (native not 
graphic fonts) on the same 
page in the same pass for 
quality and speed. 

Pen Pal requires 1 Meg 
RAM and 1 disk drive with 
an Amiga 500, 1000, 2000 or 
2500. All printing is done us- 
ing Preference printer drivers. 
The suggested list price is 
(US)$149.95 - Full review 
soon. 

Project 
management 

Brown-Wagh have intro- 
duced Project Master, the first 
professional project manage- 
ment system on the Amiga. 
For businesses such as contrac- 
tors, programmers, product 
managers and manufacturers, 
Project Master can help man- 
age and control seemingly 
complex projects. 

Developed by Technical 
Resource Systems Laboratory 
(New Orleans, LA), Project 
Master provides the tools to 
plan, track and control a spe- 
cific project. It presents a 
graphic overview of the pro- 
ject and points out tasks 
which may jeopardize its suc- 
cessful completion due to 
time, resource or cost require- 
ments. 

Ease, speed and flexibili- 
ty were of primary impor- 
tance in the design. Project 
Master consists of six indepen- 
dent, multi-tasked modules. 
Plan helps you represent 
tasks on the screen for a visu- 
al overview. 

Input helps you enter 
planned or actual project data 
such as time, resource and 
costs requirements. Statistics 
calculates the critical paths, 
slack time and project resource 
allocation. Resources, Costs, 
and Time generate GANTT 
and PERT charts showing re- 
source allocation, revenue ex- 



penditures and task sched- 
ules. 

Some unique features of 
Project Master include: Charts 
saved in IFF and DrawPlus 
format to interface with DTP 
or CAD products, Input and 
statistics saved in ASCII for 
word processor interface, ful- 
ly multitasking for easy 
"What if" analyses, onscreen 
toolbox for convenient graphic 
manipulation, statistical 
variance and standard devia- 
tion computed on best, worst 
and typical time estimates, 
and automatic re-adjusting of 
start /end dates. 

The manual is accompa- 
nied by a tutorial with sam- 
ple data. The software is sup- 
plied on one 3 1/2" disk. 

Project Master operates on 
an Amiga computer with 
512K bytes of memory and one 
800kb disk drive. RRP 
(U.S.)$195.00. 

For more information 
please call Brown-Wagh Pub- 
lishing at 408-395-3838 in the 
USA. 

Designer Database 

Software Visions have in- 
troduced their Designer Data- 
base series for the Amiga. 
This is a collection of many 
useful databases and macros, 
organized in a ready-to-use 
format. These off-the-shelf 
applications are designed to 
work with Software Visions' 
Microfiche Filer and Micro- 
fiche Filer Pitts database en- 
gines. 

The first two disks in the 
Designer Database series, to 
be released on March 31, are 
the Home I and Business I 
disks. The Home I disk in- 
cludes such classic applica- 
tions as videotape, audio 
recording, stamp, and recipe 
catalogues, a home budget, a 
personal inventory, and more. 
The Business 1 disk includes a 
daily calendar, mail merge 



(with macros), expense re- 
port, general ledger, a sophis- 
ticated invoicing /inventory 
application with macros for 
inventory processing, and 
more. 

These Designer Databases 
are affordably priced at 
(U,S.)$39 for Home I and 
(US)$59 for Business I, Soon to 
follow will be Video/ 
Graphics and Sound J, Home 
II, and Business II. 

For more information, con- 
tact Software Visions at P.O. 
Box 3319, Framingham, MA 
01701. 800-527-7014 or 508- 
875-1238. 

SimCity 

Maxis Software has an- 
nounced the release of SimCi- 
ty, The City Simulator. When 
you enter SimCity, you take 
on the role of Mayor and City 
Planner of a sophisticated 
simulated city. You zone land, 
balance budgets, instal utili- 
ties, manipulate economic 
markets, control crime, traffic 
and pollution, and overcome 
natural disasters. You control 
the fate of the city. Design, 
plan and grow your own Utopi- 
an dream city from the ground 
up, or take over any of eight 
included pre-built cities on 
the verge of disaster. Scena- 
rios include: San Francisco, 
CA 1906, just before the great 
quake; Tokyo, Japan 1957, just 
before a monster attack; and 
Boston, MA 2010, just before a 
nuclear meltdown. Watch the 
disaster occur, gather your 
funds and information and 
bring the city back to life. 

The city is alive: you see 
traffic on the roads, trains on 
the rails, planes in the air, 
even football games in the 
stadium. You see population 
levels rise and fall, residen- 
tial areas develop from single 
family homes to condos to 
slums. Watch commercial and 
industrial areas grow or de- 



Commodore and Amiga Review 10 






Who is smart enough 
to offer you all this for $2995? 




V VI UHtli It's Commodore, 

And that really shouldn't surprise you. 

Our well-deserved position in Australia as supplier 
of the largest selling small business computer 
continues with this very smart offer" 

A complete business system plus software for a 
neat $2995. 

Comprising the PC10HI with 20Mb hard disc, 



colour monitor , 15" wide carriage printer and the 
Su percale 4 spreadsheet programme to get you 
straight down to business. 

And, of course, this versatile business system 
is IBM* compatible. 

See your nearest Commodore dealer for more 
information on this smart business package and our 
entire PC range. 



Qz commodore 

SMARTER. 



SEE YOUR NEAREST COMMODORE DEALER FOR MORE INFORMATION 



*Jta as a; IS B9 t IBM e a Trademark d liilerna»al Bosness Maciiras "Source. COMPASS RESFARCH Micro SteeBosil 



JSA COM 0342 



Notepad 



cline depending on your skill 
as a strategic city planner. 
While YOU do the planning 
and zoning, it is the Simulated 
Citizens, a.k.a. Sims, who 
move in and actually build the 
city. Sims live, work, play, 
move, drive, and complain 
about taxes, traffic, taxes, 
crime and taxes - just like hu- 
mans. The game is primarily a 
constructive program, but 
those who can^t enjoy a game 
without destruction can wipe 
out a city through terrorism, 
financial mismanagement, or 
by evoking a natural disaster 
such as an earthquake or mon- 
ster attack. 

SimCUy supports various 
printers for generating poster 
sized printouts of your city, 
and comes with extensive do- 
cumentation including a User 
Reference, an explanation of 
the inner workings of the sim- 
ulation, and an essay on the 
History of Cities and City 
Planning. 

Listen here 

Aegis sent along a copy of 
Audiomaster 11, their stereo 
sound digitizing software. 
(You'll need to provide your 
own hardware sampler - there 
are several on the market.) ^ 

The software can be used to 
fine tune your sample, add 
digital effects to it, edit it, 
and generally muck about 
with it. One very nice feature 
is an automatic loop-seek func- 
tion that will help find points 
for looping the sample for in- 
strument creation. 

McDisk 

If, for some peculiar rea- 
son, you want to transfer files 
from a Mac to an Amiga it's 
now possible. Central Coast 
Software is coming out with 
MAC-2- DOS. 

Actually, there are sever- 
al reasons you might want to 
do so: outputting PostScript 
files and transferring Mac 



graphics spring to mind. An 
external Mac drive is required 
and the package comes with 
an adapter cable. 

Tentative prices are $295 
U.S. with a Mac drive, $89.95 
U.S. without the drive. Con- 
tact the company for final 
pricing. Also available from 
Central Coast Software is 
Quarterback Tools ($79.95 
U.S.), which is a collection of 
utilities designed to make 
life with a hard drive a 
little easier. 424 Vista Ave- 
nue, Golden CO 80401, 303 526 
1030. 

Little scan 

The ScanLab/100 is a 
hand held unit that will scan 
an area about 4" by 6" at a 
resolution of 200 DPI foT use in 
desktop video, publishing or 
whatever! The scanner itself 
is Sharp's model JX-100. (The 
special cable and software 
from ASDG are specific to the 
JX-100, which means you 
won't be able to plug a bigger 
scanner into it if you should 
want to upgrade in the fu- 
ture.) The price for the JX-100 
is $995 U.S, and the cost for 
the cable and software has 
yet to be announced. 

Card stuff 

If you've been envious of 
A 2000 owners' ability to plug 
cards into their machines, 
and you have an A1000 or 
A500, envy no more. Phoenix 
Electronics have produced an 
expansion chassis for each 
machine. 

Each one will accept all 
the usual A2000 cards (includ- 
ing the 2088 PC emulator and 
the 2090 hard drive controller 
as well as all the DA hard 
cards and SCSI controllers). 
There are two models of the 
A500 and A1000 boxes, one 
with a power supply ($253.95 
U.S.) and one without 
($179.95 U.S.). ■ 

The chassis are side- 



mounted and have pass-thrus. 
Phoenix is also producing two 
more models, these with co- 
processor slots. No price has 
been set yet. 

Badge Winners 

It's Killer Demos like 
those generated by this con- 
test which help to sell new 
Ami gas, and that benefits us 
all. Thanks to the Bay Area 
Amiga Developers Group for 
all their work in organizing 
this competition. 

Judged Best Overall (and 
winning a brand new Amiga 
2000, courtesy of Commodore) 
was Brad Schenck for his Di- 
rector animation Charon. 
Other winners were: Best 
Custom Demo - Tank by Vince 
Lee; Funniest - Not Boring 
Again by Dr. Gandalf; Best 
Sound - Charon by Brad 
Schenck; Best Graphics - Ty- 
choid by John M. Olsen. - 
Watch for these demos on 
FISH disks soon. 

How to beat 
Dragon's Lair 

We promised you this one 
- now here it is! To see how to 
finish the game successfully, 
press ESC R/L N 7 simultane- 
ously (the screen should 
flash), then press the fire 
button. Do this just as the 
screen showing the credit fin- 
ishes loading. The demo will 
start and show you the game 
to its conclusion. 

Apple dismantles 
Video / Presentation 
Department 

We understand that Ap- 
ple dismantled its hastily as- 
sembled Video and Presenta- 
tion Department, which was 
organized to promote the Mac 
II as a desktop video ma- 
chine. Insiders say that the 
Amiga is already too firmly 
entrenched for Apple to even 
want to try to shake it loose. 



WordPerfect user 
group Melbourne 

Organizers of Australia's 
first WordPerfect user group 
are predicting enormous suc- 
cess for the organization, fol- 
lowing its first meeting recent- 
ly in Melbourne. 

They are expecting mem- 
bership numbers to rise rapid- 
ly in the next 12 months. The 
Melbourne WordPerfect group 
is a nonprofit independent or- 
ganization designed to be a fo- 
rum for support, problem solv- 
ing and education of users. 
Anyone interested in joining 
the Melbourne group, or secur- 
ing further information, 
should contact Jodie Maunder 
at Practical Software (03) 267 
4844. 

Disk alignment 
system 

Free Spirit Software has 
released Ami.. Alignment 
System, a precision drive 
evaluation and head align- 
ment system for the Amiga 
series of computers. It evalu- 
ates the mechanical condition 
of internal and external 3.5" 
disk drives and provides in- 
formation to the user for cor- 
rection of nonstandard condi- 
tions. 

From a control panel menu, 
the user may select options to 
automatically test drive 
alignment, test drive speed, 
test drive read write perfor- 
mance or manually test and 
adjust drive alignment. Drives 
DFO: through DF3: may be 
evaluated. Test results are 
displayed in the control panel 
windows and may also be out- 
put to the printer. The control 
panel is operated by means of 
point and click' selection. On 
screen help is available 
while the program is running 
by pressing the Help key. The 
Ami.. Alignment System in- 
cludes a program disk, a spe- 
cially prepared calibration 
disk and an operation manual. 



Commodore and Amiga Review 12 



t 



NEW FROM ARTSCAPE 



FOR THE AMIGA 



The operations manual in- 
cludes instructions and dia- 
grams for drive disassembly 
and adjustment. Commodore 
and third party disk drives 
are covered in the manual. 

Using the Ami.. Alignment 
System, the Amiga owner can 
determine if spurious drive er- 
rors and corrupt disk request- 
ers are the fault of marginal 
media or a mechanical prob- 
lem. If the problem is mechan- 
ical, advice is given to the 
user on its correction. The 
Ami.. Alignment System is 
published by Free Spirit Soft- 
ware at a suggested retail 
price of $49.95 US. 

Adaptor cable for 
CGA on Amiga 

Clear Technology, nation- 
al distributors of Philips mon- 



itors, has released an adaptor 
cable which allows a Philips 
CM8833 CGA monitor to be 
used with Commodore Amiga 
personal computers. The 
adaptor allows Commodore 
users to replace the Amiga 
1084 monophonic monitor 
with the Philips RGB and 
CVBS colour stereo monitor, 
which provides a 14" screen 
and 600 x 285 resolution. 

All Philips monitors come 
with a two year warranty, 
delivered through Phillips 
service centres Australia 
wide. The monitors are Euro- 
pean designed, and have 
power supplies suited to Aus- 
tralian conditions, unlike 
many Taiwanese manufac- 
tured products. The adaptor 
cable can be purchased for 
$30.00, and is available im- 



pmpuTERmqT£=q 

(au^t ratio) 

Amiga and Commodore 64/128 
NERD SEARCH 

Do you sit in front of your computer a! I day and night 
playing games or do vou also write programmes? 

Is your computer your best friend? 

Have you produced something that you are 
particularly proud of? 

If you have a work of art you would like to market 
internationally, we are always looking for serious 
and interesting talent. 

If you are serious, then so are we. For us to 
consider a submission, it should be a completed 
program or near to a finished program as possible. 
Please send a disk and support materials for our 
evaluators to get through the software quickly. 
Evaluation takes approximately 6 to 8 weeks. 

Address your submission to: 

Mr. Ray Firth 

Co mputermate Australia Pty. Ltd. 

P.O. Box C64, 

Mt. Kuring-gai, N.S.W. 2080. 





THE AUSTRALIAN ANIMALS COMPUTER 

COLOURING BOOK 

THIS DISK FEATURES AN A TO Z OF AUSTRALIAN 

ANIMALS, A LIBRARY OF OBJECTS AND TEXTURES 

PLUS A TUTORIAL 

OPTICAL DREAMS, THE ULTIMA TE 





CONSTRUCTION SET AND ART DISK 

BEST RESULTS WILL BE GAINED FROM THESE 

PRODUCTS IF THEY ARE USED WITH A 

PAINT PROGRAM 

HOTDISK 3 

THE FAMOUS AUSTRALIAN ADULT DISK MAGAZINE. 
Please rush me the following products: 

AUSTRALIAN ANIMALS , $25 

OPTICAL DREAMS $25 

HOTDISK 2 f 3 Single issue $20. No: _ 

Six issue subscription $100 

Complete Guide to DELUXE PAINT H $25 

Scenes & Objects for SCULPT 3D $25 

Name 

Add ress 

Postcode Day Phone ( ) 

Signature 

Bankcard No: 

Expiry date 

Postage and packaging is included in trie purchase price 
We regret that Hotdisk 1 is no longer available 

ARTSCAPE STUDIOS (02)977-1829 
P.O BOX 751, MANLY, NSW, 2095 

Commodore and Amiga Review J 3 



_. 



Notepad 



mediately from Clear Tech- 
nology. 

Photon Paint 2.0 

Photon Paint 2.0 for the 
Amiga is out. - with some con- 
siderable enhancements and 
special effects such as anima- 
tion, new wrap functions and 
alternative drawing sources. 

Here is a list of what Pho- 
ton Paint 2.0 has to offer: Mul- 



somehow spread around.] 

Report in AJ by John 
Toebes (of PopCli fame) - he 
was able to easily install and 
configure the system and link 
from his A2000 to other 2000s 
and other Unix systems, and 
mount his home directory on a 
Unix machine as another vol- 
ume on his Amiga, using FTP 
(File Transfer Protocol) and 
TELNET, and NFS (Network 



tiple Swap Pages with spe- Rk , Sygtem) . H e says SMTP 
cial animate commands. (Simple Mail Transfer Proto- 
Sophisticated brush opera- col) ig missirl g, but the soft . 
tions like twist, adjustable ware is very wdl put toget h- 
transparency, tilt, resize, flip, er Around US$900... We rang 
rotate, bend and more. Lumi- the compan y below, and end- 
nance with definable source ed up speaking to Da i e Luck 



location and intensity. 

Various types of fill func- 
tions including flood and back- 
ground fills. Blending, add 
and subtract colours plus full 
dithering. Surface Mapping: 



(or "Duck" on Bix), one of the 
original Amiga men from 
Commodore-Amiga, He's 
sending us all sorts of infor- 
mation about ETHERNET, 
along with X-WINDOWS for 



wrapping of 3D objects such as the Ami t0 talk t0 other 
cones, spheres, cubes and free systerr[S such as the Sun work- 
hand shapes. Contour Map- statjo ^ and a i so his .- Bomg 
ping: wrap a brush around a Mouse - y a 3-button mouse for 
3D "landscape". Automatic the Amiga. News as it comes 
shadowing with adjustable t0 hand Further mformation: 
size and offset. Stretch brush GFXBase , 18S1 Ellwell Drive , 
function. Alternative drawing MilpitaSf C A 95035; Tel: 0011 
sources such as rub-through, .. <ng 2621469 
pantograph, and brush pat- 
terns. Complete set of colouri- SCIOntifiO and 
zation features. Air brusti engineering 
with definable spray area, peripherals/ 
Fill polygon tool and polygo- so f| ware 
nal brush cutter. Stencil fea- 



ture protects defined areas. 
Gradient colour spreads. 

Registered owners of Pho- 
ton Paint were notified of the 
upgrade policy a month ago. 

Ameristar Ethernet 
board - networking 

[For those who aren't sure 
what Networking is - essen- 
tially it's a way to link up a 
number of computers with the 
object of sharing resources be- 
tween them, such as storage 
devices (hard disks, etc), la- 
ser printers, and so on. Good to 
have if you have a number of 
Amigas in your business, or 



ACDA is a company spe- 
cialising in this stuff - as lift- 
ed from an overseas maga- 
zine, their products (and 
there are many more) include: 
- DIGISCOPE, an oscillator 
emulator US$139.95 - PRO- 
TO-5K, single channel A/D 
converter US$279.95 - PRO- 
TO-40K, A2000 card with 16 
channel 12-bit multiplexed 
A/D converter and a 3 chan- 
nel pTOgrammmable timebase 
US$1895 - AMICAVIEW, 
about 100 routines and macros 
for C programmers US$152. 

More info from 220 Belle 
Meade Ave, Setauket, NY 
11733. Tel: 516 6897722. 



RGB Computer and 
Video Creations 

A very active company, 
responsible for the SUPER- 
VHS VIDEO WORKSTA- 
TION which lets you perform 
network-quality professional 
video editing with the Ami- 
ga plus some video equipment. 
They also produce the DE- 
LUXE HELP series, help oh 
disk for DPatnt, Pacesetter, 
Calligrapher, etc. Info from 
Tel: 4007 622 0138. 

Comspec Bernoulti 
hard drives 

Comspec seem to be motor- 
ing along these days with 
Amiga hardware - now 
available is their Bernoulli 
system, using 20 Megabyte re- 
movable cartridges, meaning 
unlimited storage, ease of 
backup and disk access speed 
equivalent to a hard drive. 

Autobooting is possible un- 
der Kickstart 1.3, and Fast- 
FileSystem is supported. You 
must also buy a Comspec SCSI 
host adapter (US$249) for 
your particular Amiga sys- 
tem. It's possible to get the 
SD system allowing room for 
two 5.25" drives (one of 
which could be a normal hard 
drive), or a 3.5'75-25" combi- 
nation, or a single 5.25" Ber- 
noulli card for the 2000, cost- 
ing US$1625 - I guess the 500/ 
1000 models cost rather more. 
Info from; Comspec, 74 Win- 
gold Avenue, Toronto, ONta- 
rio, Canada M6B 1P5 Tel: 
(416) 7853553. 

Spirit's wedge 

An alternative is Spirit 
Technology's "wedge" to ena- 
ble Amiga owners to use IBM 
hard disks and controllers - 
although such products have 
been available for a while 
(The Wedge and Palomax), it 
is said that this product 
needs no "hardware hacking" 
and comes in a nice box. Info: 
Spirit Technology, 220 West 



2950 South, Salt lake City, 
Utah, 84115. Tel: 800 433 
7572. 

Soft.Link's utilities- 
multiple menus and 
preferences 

These look good and could 
be useful. STUFF-IT is a way 
to customise your own menus 
for any program at any time, 
and is rather like the pd pro- 
grams HANDYICON or ZIP- 
PY (see PD UPDATE). Price is 
US$39.95 & $2 p&p. Their 
other utility is MULTI- 
PREFS, which allows you to 
set up and have available a 
variety of Preferences set- 
tings. Not a bad idea, but 
we've got a SETPREFS disk in 
the Library, set up by Eric 
Holroyd, which does the 
same ... for free. More info 
from: SoftLink Inc., P O Box 
304, Coventry, RI 02816. 

Hypertext for the 
Amiga 

Or is it just hype? Calling 
itself "An outline processor 
and word processor and pic- 
ture display with Hypertext 
links to text and applica- 
tions", could this be a compet- 
itor to the Mac Hypertext 
phenomenon? Introductory 
price US$59, from: Poor Per- 
son Software, 3721 Starr King 
Circle, Palo Alto, CA 94306 
Tel: 415 4937234. 

Creating 

customised 

calculators 

"Integrated Calculation 
Engine" is a software pack- 
age, billed as NTSC or PAL, 
which will allow you to 
create your own calculators - 
engineering, mathematical, 
financial, scientific, statisti- 
cal and trig. Costs US$89.95, 
and more info available at: 
King Publishing, 921 32nd 
Street, Sioux City 1 A 51104. 



Commodore and Amiga ftevtew 14 



We don't only give you 
a Business Computer. 

We give you a choice. 



Commodore's extensive range 
of PCs gives you a wide choice of 
PC options. 

A choice of configurations 
and concepts from Amiga 
graphics to powerful AT standard 
performance. 

See the full range of 
Commodore business computers 
at your Commodore dealer now. 



See Your Nearest Commodore 
Dealer. 







Commodore Amiga 500 
With features such as 
multitasking and upgrading options, 
it's Australia's best selling small 
business computer* 




Commodore Amiga 2000 

A true investment, because 
of its capability to expand, it offers 
multitasking to ensure versatility 
and increased productivity. 








■ - ^iMiitf^immmSmm 





Commodore PC Colt 

The quality PC-XT equivalent, 
ready to start work with colour 
or mono capability. 



Commodore PC 10 HI 

The smsll footprint of this PC 
will save your desk space, it's also 
expandable - definitely a high 
performance XT. 



. 



Commodore PC 40 TJT 

The high specification 
AT compatible, for the power user, 
delivers exceptional performance 
in a small footprint. 



c 



Z commodore 

SMARTER. 



*Source: COMPASS RESEARCH Micfn StDreBnaiif 



JSA COW 031] 



Letters 




MPS-802 

I hve recently purchased an 
MPS 802 printer for my 64 and 
have found it to work fairly well. Al- 
though I have one main problem, 
how do I print graphics with this 
printer? It just goes haywire every 
time I try! 

It refuses to print anything 
from Geos and doesn't even try to 
print anything at all if I try to do a 
screendump with my Final Car- 
tridge III. If I get any response 
from it at all it just prints a load of 
garbage. 

It works like a charm when I 
use it with programs like Letter 
Writer or Magic Desk I, however. 

One of my friends who knows a 
bit more about printers than I do 
said I need to buy a chip to plug 
into the back of my printer to ena- 
ble it to print graphics. Is this so? If 
so can you tell me where I can pur- 
chase one of these chips {prefera- 
bly in Australia). 

I would appreciate any help. 

PS. I have a Blue Chip disk 
drive from Pactromcs and I can 
recommend this drive to any 64 
owners as I am yet to find any soft- 
ware incompatible with it. 

James Hilder, 
Australind WA. 

Ed: You need the right driver - it 
is on the 1-3 Geos upgrade - or try 
MPS-802 Publisher program from 
Prime Artifax (02) 807 0011. 

The 802/1526 does not print 
graphics in the normal fashion - so 
special programs or printer drivers 
are needed. 

C64 upgrade path 

I am a great fan of Geos, and 
use it to death. I am 15 years old 
and in year 10 (form 4 for all you 
oldies) at school. So far this year I 



have used up 1600 blocks of work 
disk on assignments for school, 
and we are not even through the 
first term. 

I have been considering updat- 
ing to a 128 for ages, and with the 
extra RAM, and the capability to 
use the 128 Gees range, it seems it 
would be much the wiser. I current- 
ly have an old 64 (1982 model I 
think), an 86 model 1541 drive, and 
an MPS 1000 printer. I run through 
a portable TV, so that I can watch 
TV during loading. I have never 
had any trouble with the keyboard, 
drive, or printer, and all are in very 
good nick. 

How much of this could I use 
on a 128? How much could I get for 
my computer if I traded it in, and 
how much would I have to fork out 
for such a swapover? 

I'm not all that smart, and I 
hate school, so the computer is 
what gets me my marks at school. I 
love using computers, and without 
it I would still be in year 7. 

Also 1 have been thinking of 
writing some hint sheets for Ad- 
venturer's Realm, so who would I 
contact? 

I love the mag, and you are all 
doing a great job. It's the sort that I 
would like one day, 

Alastatr Edgington, 
Mite ham, Vic. 

Ed: You would be best to sell 
ike lot as a package and then buy 
secondhand again from someone 
who is using Geos applications. 
Prices vary a lot from place to 
place - check your Trading Post 
computer section - or the Age, for 
an idea. 

(Just send your Hint Sheets to 
the address given in Adventurer's 
Realm.) 



A mixed bag 

1 really enjoy reading ACAR 
firstly because it's Australian and 
secondly because it has a friendly 
feeling which is easy to relate to 
and it has just the right mix of tech- 
nical and entertainment in the 
magazine. Also it doesn't expect 
you to have several degrees in 
computing and it relates to people 
with an 1Q bigger than the number 
of fingers and toes on them. 

Whatever happened to the C64 
high score table in the April (Vol 6 
No 4) edition? I would just like to 
add to the Amiga top score table: 

Testdrive 163070 (I think you 
missed a zero in Colin Russell's 
score). 

Is there any chance of getting 
colour pictures of the games? 

Personally I think that having 
percentage ratings stinks. They 
should be out of ten because hav- 
ing 101 different possible numbers 
is too numerically accurate to be 
accurate. 

Jumping back to Richard Per- 
natin's letter, 1 enjoy reading a split 
Amiga /C64 magazine mainly be- 
cause I have both machines, and 
so do many other people. 

I have to agree that it is futile to 
have laws on hacking. I feel still 
more emphasis should be put on 
copying copyrighted programs. 
The government should have peo- 
ple teaching the kids at school 
(myself included). 

Philip Reichert. 
Beecroft, NSW. 

PAL to NTSC 
conversion? 

A number of years ago I read 
an interesting letter in the British 
Your Commodore magazine. 

The letter was from someone 
who was moving to America and 



Commodore and Amiga Review 16 









Letters 



wished to take his beloved C64 
with him. The greatest problem he 
would face in doing so would have 
been the NTSC signal required 
from his 64 to interface with an 
American television set (Ameri- 
cans always like to be different). 

They asked whether an adapter 
(or something) was available to 
"re-modulate" PAL into NTSC. 

The magazine replied with an 
answer along the lines of such a 
device being available, however, 
the expense for one of these would 
outweigh the practicability of such 
a venture. The magazine suggest- 
ed that he sell his C64 and buy a 
new one in the USA when he ar- 
rived. 

"That's a reasonable state- 
ment," I thought at the time. 

More recently, I realised that 
CBM had saved themselves some 
money (again) by internally hard 
wiring the signal selection to PAL 
(or NTSC) for explicit use in the re- 
gion of sale. Evidence appears on 
my schematic of the 64 that such a 
jumper exists between pins 1 and 
10 of 74LS193 chip and pin 4 of 
74LS74. 

It's only reasonable to suggest 
that if this jumper was altered, in a 
similar way to that which is done to 
hard wire the device number of a 
1541, compatibility between these 
signals is possible; inexpensively; 
without the hassle of resale of the 
present unit. 

So the question remains, "Is 
there a feasible way of converting 
your C64 to NTSC?" and "Is this 
the way to do it?" I think so. 

LS. Mulry, 
Kingsu/ood, NSW 

Ed: Of course, you would also 
need a new modulator, and power 
supply. Anyone want to let us know 
if this works? 

Commodore user 
group 

We are a very enthusiastic 
Commodore Users Croup in the 
Western Suburbs of Melbourne. 
We meet every third Sunday. 

The name of the club is VR] 



Commodore Users Group, and we 
meet at the VRI hall, Stewart St, 
Braybrook, behind the squash 
courts. The persons to contact in 
the club are: Charlie Carlow (03) 
337 0900, Rod Mason (03) 306 4063, 
Stuart Pearmain (03) 391 2156, Bill 
Howe (03) 311 8253. 

Rod Mason, 
Glenroy, Vic. 

Problems 

I was wondering if you could 
answer a few queries I have. I own 
a Commodore 128D and a Citizen 
120D printer and I would like to 
know if there are any professional 
typesetting programs available for 
my setup. All of the finished prod- 
ucts from programs like this that I 
have seen, have that "computer 
look" about them, if you know what 
I mean, I would appreciate it if you 
could also give me some prices. 

In Vol 5 No 7 under "Ram 
Rumbles" mention was made of 
the availability of 1581 disk drives. 
In the same issue, in a review of 
Ceos 128, the reviewer said it was 
not possible to copy a whole disk in 
one pass from a 1571 to a 1581 and 
that it had to be done file by file. I 
imagine that means only when us- 
ing Geos. I would like to know if 
you can copy disk to disk when not 
using Geos but perhaps using the 
DOS shell or similar. 

A friend of mine is considering 
purchasing a computer. She would 
like one that her children can use 
and also herself, for word process- 
ing etc. I was going to recommend 
a 128 but I thought perhaps you 
could recommend something bet- 
ter or more suitable. 

My computer is approximately 
four months old and I seem to 
have a lot of trouble loading and 
running C64 programs, but not 128 
software. A friend of mine also has 
a C128 with updated ROMs in the 
disk drive and sometimes has less 
trouble with the same software. I 
was wondering if you could explain 
why and what I could do to fix this 
problem. 

D.B. Edmunds, 
Leumeah, NSW. 



Ed: Dot matrix print will always 
be dot matrix print - "professional" 
DTP software on the C64/I28 does 
not exist, but there are some great 
amateur packages such as Geo- 
publish (about $90) and Paperclip 
Publisher ($50) which produce rea- 
sonable output. Geos ($99) can 
also be output to a laser printer. 

I would recommend that your 
friend should buy the Amiga 500 - 
try secondhand if price is a prob- 
lem. The Amiga is relatively inex- 
pensive, and is great for serious 
work and entertainment. 

Your loading hassles could be 
due to a number of problems - 
drive alignment, or just plain over- 
ly complex disk protection pushing 
your drive beyond its limits. Of 
course new ROMs have overcome 
some compatibility problems with 
the 1541 based software. 

Joystick 
recommendations 

In youT joystick review in ACR 
Vol 5 No 12, you failed to mention 
one characteristic of the Competi- 
tion Pro 5000 which frustrates me. 

I refer to the effect when play- 
ing, say, Boulderdash II, where the 
"man"is moved either vertically 
then rapidly horizontally, or vice 
versa, to achieve the objects of the 
game. I expect to move the joystick 
one way, then without centring it, 
feed in a 90 degree change of di- 
rection. 

The Pro 5000 does so vertical to 
horizontal, but in the other direc- 
tion change, must be neutralized 
first. (It always catches me in the 
heat of the moment.) Cheap ones 
do it, so why not so-called "arcade- 
style" types? 

As it cost nearly $50 in July 1 988, 
I wrote a complaint to the distribu- 
tor OziSoft, and have not received 
a reply as at March 1989. Do I ex- 
pect too much, and are all micro- 
switch models like it? Although I 
feel I have above average reac- 
tions for a 53-year-old game play- 
ing "kid", I still need all the help I 
can get in speed. 

G.W. Barron, 
Cootamundra, NSW. 



Commodore and Amiga Review 17 



Entertainment Roundup 



W 



^oinment R Qu 



by Andrew Farrell 



<fc 



Amiga World just gave Dragon's 
Lair a scathing review. They com- 
plained about everything - the 
disk loading, the game play, the bugs - 
everything. Well, we say foo to you - 
Dragon's Lair may be slow between 
scenes, and it may be irksome for arcade 
shoot'em up freaks. But, if you have 
played Dragon 's Lair on the laser disk ma- 
chines in video parlous at two dollars a 
pop, the Amiga version is a welcome and 
playable alternative. Instead of ripping to 
pieces games that are trying hard to break 
new ground, let's at least give credit 
where credit is due. The game is not eve- 
ryone's cup of tea, but you must admit, 
Amiga World, that Dragon's Lair is one of a 
kind in the animation department. Many 
readers have asked for tips on the game. 
Amiga owners can use the key sequence 
mentioned in Notepad. For the rest of you 
here's some hints. 



• Yes, there are two drawbridges! 
The second is a reverse of the first. (This 
pattern is repeated in later scenes), 

• When experimenting to find the 
right moves for Dirk, only try one move 
at a time - that way you will know 
whether it worked. Dirk can onlydoone 
thing, you have to wait and let him 
move. 

• In some rooms, a flashing area tells 
you where to move next. The trick is to 
have selected that direction before the 
flash appears - once you see it chances 
are you're too late. 

• Don't always move in the logical 
direction of the scene - some moves 
should be made according to where you 
physically want to move on the screen 
rather than in the scene. Follow that? 

• If you're really stuck - watch the 
demonstration carefully. Otherwise - en- 
ter the backdoor mode and study Dirk as 
he moves around the screen. 



In brief: The Kristal 

Another game boasting multiple disks 
and amazing graphics is The Kristal. I was 
disappointed to find occasionally the 
wrong backdrop loaded - wrecking the 
current scene. The animation seems to 
have some glitches too. Disk swapping is 
constant - you really need four disk 
drives. 

The plot is thick - you'll have to read 
the book - in essence it is an adventure 
game with some arcade scenes. As you 
pass other characters on your travels 
along the screen, you can talk to them. 
The parser is quite impressive. 

Check it out when you're in your fa- 
vourite store - meanwhile we've whizzed 
our review copy down to Adventurer's 
Realm for a thorough review. □ 




Australian Commodore and Amiga Review 

AMIGA ANNUAL 1 989 

♦ Word processing ♦ Graphics 
♦ Communications ♦ Databases ♦ Games 
♦ Complete Software Guide 

Only $5.95 - don't miss it! 

Post to Gareth Powell Publishing 21 Darley Road, Randwick, 2031 or telephone and give your Bankcard number 

Name Signature 

Address 



| Postcode I 

■ Cheque Bankcard No Exp Date „] 

Please Send me Copies of Commodore Annual 1989 at a cost of $5.95 each plus $1.00 P. & P. 

I . — _ _ — __i — —m — ^ ^m ^m ^ ^ ^■__^M_^^ 



Commodore and Amiga R&vfew 18 









■ oSTes 



/ 



• • 



•8 




WWMW.I..W 



!«^y\W,WM« 



Okay folks, this is the 
motor-bike game of the 
decade, and you will have to super 
hang on to your socks. Andrew 
Farrell jumped on the tricked up 
two wheel power packed rocket to 
file this review. 

Last month I mentioned Super 
Hang-On in the editorial. One month 
later I'm still wrapped. This has got to 
be in the running for arcade game of 
the vear. 

You are shown a behind-the-bike 
view of you, your bike and the tracks 
ahead. The starting lights flash, and 
the other hikes scream off into the ho- 
rizon. 

Foot to the floor, you heave away 
from the start, eventually catching the 
last rider just as he banks into first 
turn. You swing early and take a ear- 
lier line through the bend - just nip- 
ping past his front wheels. 

As you wind her out in the 
straight, your speedo turns red. You 
press the fire button - and something 
like an afterburner slingshots you 
down the straight. Signs, trees, other 
bikes all rush by in perfect detail. The 
ride is smooth, the road ahead clear. 
You're pushing just over 320 clicks. 
This is it. Suddenly a sharp corner 
races into view. You brake and 
start to pick your line. But it's 
too late. You hit the chalk, and 



tA 





then skid hopelessly off the track. 
Just when you think you'll sneak 
back on behind the third rider you 
collect a limb and go head over bike 
into the grass. 

Super Hang On is tops. The road 
has hills, bends, scenery and other 
bikes that make Outrun pale into the 
Lego bricks league. This game is 
smooth. There's four 
music tracks, five 



van a 



riding a bike is a blast. 

The final test comes when ten 
non-computer head friends drop by 
and al) love the game just as much. 
My advice. Buy it! Q 



m&GA 



Our review copy come from OziSoft. 
RRP $49.95 Amiga only. 




Commodore and Amiga Review 19 






j§an\es 



i 



liveand let die 



by John Hatchman 







I has given you a top secret mis- 
sion; "Find Mr. Big, and don't 
I come back until you do". 

Q has given you his latest 
gadgets: "Be very careful with it, 007. It is 
the fastest and most dangerous speedboat 
ever made. Just to make sure you find Mr 
Big, we have arranged some practice ses- 
sions for you in extreme conditions. 
You'll go from the desert to the icebergs 
before we let you loose in Florida - Mr. 
Big's home country." 

Dr Kananga, the ruthless and infa- 
mous Prime Minister of the Caribbean is- 
land of San Monique has decided to sup- 
ply free heroin to America, hoping it will 
cause such an upset and make him so rich 
he can supply arms to Eastern bloc allied 
San Monique. Obviously, you take the 
part of James Bond 007. 

You start your mission by attending 
target practice and 
desert ex- 



ercises all over the world. Select target 
practice in certain parts of the world, 
then once you think you have gained 
enough skill to match the might of Mr. 
Big, you can take a shot at the title. 

Play starts by taking practice runs at 
any location you select. Once you get in 
your super high tech speed boat you 
start the action happening by either us- 
ing bullets out of your gun or the three 
missiles which are dropped to you in a 
crate by a helicopter. Run over the crate 
to collect your missiles - any delay will 
cost you fuel. 

Fuel can be picked up along the way, 
it is contained in small canisters in the 
water. You must also run oyer them to 
collect it. 

Enemy-wise, there are gun stations, 
submarines, mines, dive bombing, ene- 
my planes and last of all enemy boats 
which drop mines and booby trapped 

fuel barrels, which can only be blown 
up with a missile. Gameplay is 
very much like Buggy Boy. As a 
matter of fact, it is almost the 
same except you are in a boat, not 
a buggy. 



Whilst on the mission you must 
launch your boat along a waterway at 
great knots, scale slopes, dodge rocks 
and whirlpools. Other obstacles included 
are locked gates which can only be blown 
away with a missile, and dark tunnels 
which make life quite uncomfortable. 
Once you get to the heroin processing 
plant you can only destroy it by launch- 
ing off a log and firing a snuff missile. 
Good luck ! 

Gameplay is a wee bit sluggish and 
dodging some obstacles at high speed 
isn t easy. As for graphics, they're quite 
good. As a matter of fact they are much 
better than Buggy Boy. Not a bad little 
game for the price. Plenty of difficult 
challenges and obstacles. Don't just sit 
there, go and at least look at this game in 
the shop, □ 



Our review copy came 
from Questor (02) 662 7944. 

RRP $ Amiga $49.95, C64 
disk $34.95, cassette $24.95 



AMIGA 




Commodore and Amiga Review 20 






COMPUTERS 



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{ 



Incredible shrinking Sphere 



by Richard Silsby 



A I s a registered member of the 
Medical Practitioners Associ- 
ation, Psychiatric Division, I 

J would warn all potential I.S.S. 

victims that the Incredible Shrinking 
Sphere has scenes that could affect the 
mental heaMi of all players. 

The reason for this warning is that it 
shows in graphic detail, the three di- 
mensional workings of a ball. That isn't 
so bad, yon say to yourself. But these 
graphics are in such detail that before 
I.S.S., they have never been seen on mor- 
tal man's display units to this time, and it 
is my belief that the human race is not 
yet prepared for this assault on the world 
market by Activision. 

Along with the graphics being out of 
this world, the music is such that it will 
have you in a trance by the end of the 
opening credits. All in all, the effects will 
have a hypnotic gravitational force on 
players. They will be unable to either 
take their eyes off the screen or raise 
themselves out of their chairs. Such is 
the effect that this game has. 

Now to inform you about what you 
will actually be doing if you do come 
under it's Spell. You will position your- 
self in one of the Sphere Corps' batile 
training arenas, which is also called the 
Death Run, Your purpose is to rescue 
Colonel-in-Chief Matt Ridley, who de- 
cided to test his skills behind the con- 
trols of a Fighter Sphere, but failed. His 
fighter sphere has been disabled by 
Assassin Spheres and he is now strand- 
ed in the Run. 

You will go into the Death Run with 
the same ship that the Colonel had. This 
latest advance in stealth craft technolo- 
gy portrays your ship as looking similar 
to a pinball. Your ship is invisible in all 
on the outside world, only you and your 



co-pilot can actually see die plane. I rec- 
ommend that you don't tell that to 
anyone though, or they will have you ad- 
mitted to an institution, quick smart. But 
die people in the outside world are not 
your problem, it is those nasties that lurk 
around the corner. 

There arc a few things that you need 
to be aware of. When you roll across 
certain tiles, your mass, volume, or iner- 
tia will be affected. You will have to be 
well aware of the location of these tiles 
because at times you will need to be 
heavier, for example when taking a short 
cut through mov-ing walls. Or lighter 
when traversing damaged tiles. 
Also you will have to know where 
IS MO Assassin generators are, because 
this is the production area of deadly as- 
sassin spheres. Seeing as the guy you 
came in to rescue was affected by these, 
don't think that they won't be hungry 



enough to get you. There are Black 
Holes, White Holes, Ammunition Supply 
dumps, Exits, Ramps and even a Prison, 
So you will have to tread carefully if 
you do not want to become another 
statistic of the Death Run. But you 
will need to be at your peak of con- 
centration and with quick eye to hand co- 
ordination. Good luck cadets, I am sure 
you will need it in the Incredible Shrink- 
ing Sphere. □ 

it, 






Our review copy came 

from OziSoft (02)211 1266. 

RRP $49.95 Amiga, C64 

disk $35.95, cassette 

$26.95. 





i 

+ 


> 



Commodore ond Amiga Review 22 









Sport 



3 



^E7 

International 

TEAM SPORTS 



by Andrew Farrell 




Here's another of those interna- 
tional events for one or two 
players and a strong joystick. 
_^_^ = j Or so I thought. Team Sports 
is a actually more a game of tactics rath- 
er than dexterity. Step one, pick your 
team. 

From the main menu you select 
teams for each of the five events - Water 
Polo, Soccer, Volleyball, 4 x 400 Track Re- 
lay and Swimming. Each selection must 
be based on the players' skills - with 
some players competing in a number of 
different events. There's a whole web of 
rules on how the draw against the other 
teams works. I skipped them, and head- 
ed out into the soccer field for a look at 
the graphics and animation Mindscapc 
have designed. Computer vs computer, 
the whistle blows and the kick off sends 
the opposition scurrying toward their 
man. 

The animation is smooth, although 
the characters are somewhat jaggy. The 
field design is bare, with no crowd visible 
breaking down barriers or throwing con- 
fetti. Nevertheless, game play was very 
slick. The players acted realistically 
passing the ball and marking others. 
They quickly move into defence posi- 
tions or make a smart passing manoeuv- 
re down the center. 

Next on to swimming. The gun 
sounds, in go the four swimmers with a 
splash. Making their way to end of the 









pool, they turn and for a moment the 
splashing subsides. They resurface and 
complete their lap. The next swimmer 
dives in. At the bottom of the screen 
numbers flash madly showing time, and 
how the players are faring. A small top 
on view is displayed. Good graphics, but 
irritating splashing sounds. 

By now I'm itching to get in on the 
action. There's no way to stop an event 
in progress, so 1 sit and wait and watch. 
Controlling the players happens using 
Flow-Control TM - a catch name for a 
somewhat confusing method. In some 
events this amounts to the usual con- 
trol-a-player who is highlighted method. 
In other events you act as coach, fine 
tuning the level of effort the competi- 
tors are putting forth, and timing events 
such as the baton exchange during the 
relay. 

Some aspects of this game tack an 
annoyingly long time - such as the load- 
ing of each segment. Worse still, if you 
happen to activate a game with teams 
that are not human controlled, you have 
to watch the entire match or reboot. 
There's no way of aborting part way 
through. 

After some messing around, I went 
back and restarted the game. Selecting 
your team is a bit like a role playing 
game. You place each team member in 
a number of events depending on his 
special skills. However, there are limits 




as to how many events each player can 
be in, and how many players you can 
have in one event. After making my se- 
lections, I selected volley ball and pre- 
pared for action, In the event you actual- 
ly control the players. As the ball moves 
around the court, the player who will 
handle the next action changes colour. 
You can serve, return shots and set-up 
other players. You have complete con- 
trol over where the ball goes. If possible 
you can spike a shot, hit it left or right, 
long or short. 

On my first serve I missed the ball. 
However, after rereading the manual I 
soon got the hang of it. Team Sports re- 
quires thorough preparation. Read the 
instructions otherwise you'll find the 
game is very hard to play. Volleyball 
turned out to be quiet fun. 

International Team Sports is proof 
that when it comes to programming spe- 
cial effects and whiz bang presentation, 
the American programmers don't cut it 
with the Europeans. However, for game 
play and realism, this package wins big 
points. Since that is what they were try- 
ing to achieve, Team Sports is a hit. Rec- 
ommended for sporting type people and 
simulation lovers. □ 



Review copy from YPA 

Holdings (02) 899 2277 

RRP $44.95 C64 disk 



commodore and Amiga Review 23 



c 



w 



ijmfies 

"' "Xti&S 





Haven't you always 
wondered what the life 
of a bouncing ball was like? 
,^^^_ Well, in Welter Skelter, you get 
just that opportunity. You are . either a 
red or blue bouncing ball. Your mission 
is to bounce around, and knock out the 
monsters that get in your path. What 
could be simpler? 

First, you have to bounce yourself in 
and around various monster-containing 
Platforms. Secondly, you can't indiscrim- 
inately bounce on the head of just any 
monster. You have some sort of dignity 
even as a ball, you're not going to 
bounce on any Tom, Dick or HaTry mon- 
ster. You have to bounce on the monster 
with the royal pointer on his head. 

If you do try to squash just any mon- 
ster you will find a little surprise left be- 
hind. You will find that you haven't 
been successful in putting the monster 
away, but that monster has just had a 
baby from your little escapade and now 
there are two of them. So be selective or 
you will find your membership at the lo- 
cal Community Ball Members Associa- 
tion expire earlier than expected. 

Also if you do only go after the 
monster with the royal pointer on his 
head, you get better points. The first 
monster you hit is worth 500 points, but 
the next one is worth 1000 points, pro- 
vided you don't hit the 'wrong' monster 
in between. The scoring keeps doubling 
so long as you don't hit a monster that 
splits in two. 

For all of the 80 screens you have a 
certain time limit to hit all the mon- 
sters in the correct order. If you complete 
the screen before the time runs out you 
score a bonus of 1000 points for every 
second that you had left. 



by Richard Silsby 

Along your way you will 
see various tokens that you 
have to collect. The main 
ones have letters on them 
which will help you create the 
word E-X-T-R-A. Collecting all of these 
gets you an extra ball to play with. The 
other tokens that you collect will give you 
extra time, freeze the monsters, and there 
is even a token that will advance you to 
the next screen!. 

When you have gone all the way 
through the 80 screens, you can go ahead 
and design an extra 48 screens to really 
test yourself. (You should make your way 
through all the screens in a few days, al- 
though I'm still stuck on the 15th.) This 
addition makes for a game that will be 
the centre of attention in your family for a 
long time. 

The graphics and sound effects have 
been well created by the people at the au- 
diogenic Software Laboratories. The 
sound effects are especially good when 
squashing monsters, but I found the co- 
lours of the graphics a little overpower- 
ing. 

All in all, this is a game that all the 
family will enjoy playing. What it lacks 
in game play and difficulty can be added 
by you when you create your own 
screens. So go out and sample the life of a 
ball in Hdter $Mter\ Q 



^M 



VAM1GA 



Our review copy came 

from Pactronics (02) 407 

0261. RRP $39.95 

Amiga only. 



Commodore and Amiga Review 24 






Prepare for an incredible fantasy when 

heof Advanced 
Dungeonsopiagons 

Game Product comes alive on your computer! 



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a FORGormn realms 

Actiort Adventure 



Available on Commodore C64/128 



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Every visit to Hillsfar is a different, ex- 
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Think fast. Move fast. These mini 
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For both adventure and action 
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Beautiful graphics present the city 
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Advanced Dungeons & Dragons and AD ^ D 
are Registered TRADEMARKS owned by TSR, Inc. 



©I98STSK,Inc 

S> 1 988 Strategic Simulations, Jnc 
A]! Rights Reserved 



Distributed in Australia by: 

Entertainment & Computer Products Pty. Ltd. (ECP) 
4/18 Lawrence Drive, Nerang, Cold Coast 
4211 QLD. Telephone (075) 96 3488 



dieted on Cannes 



Overlander 



by Richard Silsby 



t is the year 2025. A green and 
beautiful planet that you once 
called home now resembles 
Death Valley. The surroundings 
are like the heart of a red scorched desert. 



I 



distributed around the earth. The roads 
on the surface are the only viable way to 
do it at this early stage. Your job as the 
Overlander is to do this. 

The link between the underground 







iiiiii i II iiiiiii ii 



There is little vegetation to be seen in all 
directions. This has been the case since 
the last of the dwindling ozone layer cov- 
ering the earth floated away with the vast 
quantities of CFCs which filled the at- 
mosphere. 

Scientists saw these holes appearing in 
the late twentieth century, but warnings 
were never taken seriously until it was 
too late. The holes were there and erow- 



cities is the old network of surface free- 
ways, but they are now ruled by anarchic 
gangs of outcasts. You as the Overlander 
have only one passion in life, your custo- 
mized car. Your purpose is make jour- 
neys for cash, running cargo across the 
surface dwellers' gauntlet. Your life is 
improving your car, which in turn gives 
you a greater chance of survival. 

The beginning 
of each 




ing. The 
damage was 
minimal at first 
but eventually they be 
came an unstoppable apoca- 
lypse. The sun caused great damage to 
the earth and its population moved un- 
derground quickly. 

But food and other objects have to be 



journey 
sees you 
choosing 

between two cargoes. You have two 
offers, one from the Federation and one 
from the Crimelords. The Crimelords 
will offer more money, however their 
cargo will increase the danger. 



Having chosen a cargo, you prepare 
for the journey by buying petrol, firepow- 
er and performance parts to add to your 
car. These include standard issue guns, 
flame throwers, surface to surface mis- 
siles, homing rockets, power- 
ful disc brakes, a nitrous ox- 
ide injected turbochaTger and 
a lean burning fuel injection 
system. Also you are able to 
purchase battering rams, ar- 
mour plating, bulletproof ing 
and wheel blades, even extra 
cars can be bought if you 
have the money. 

Just to make your life 
worse three gangs will try to 
stop you getting through. 
These are the Crawlers, Road- 
hogs, and the Kamikazes. 



Altogether a w r ell-thought-out plot, 
which makes game play more interesting. 
However the makers of this game must 
have strained their thinking facilities, as 
the sound and graphics are a let-down. 

Your view through the wind screen 
sees objects which appear on the screen in 
very weak detail, and the sound effects 
are below the standard that game players 
have come to expect. 

Overall this game has the groundwork 
to be very interesting and hold your at- 
tention. But the standard of the other 
work done makes it a game that I can't 
recommend. Q 



\MMIGA 




Our review copy (C64) 
came fromQuestor (02) 

662 7944. RRP $49.95 

Amiga, C64 disk $34.95, 

cassette $24.95. 



Commodore and Amiga Review 26 



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Cm/128 



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Butcher II 

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Draw 2000 

DrTsMidi 

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Fine Print 

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Instant Music 

Jet 



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55,00 

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105.00 

169.00 

219.00 

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79.00 

369.00 

95.00 

79.00 

379.00 

49.00 

49.00 

68.00 

77.00 

58.00 

159.00 

48.00 

95.00 

44.00 

105.00 

259.00 

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77.00 



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Professional Page 
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ProSound Designer 
Pro Video Plus 
Quarterback 
Raw Copy 
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TV Sports Football 
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Videoscape 3D V2.0 
War in Middle Earth 
Zany Golf 



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by John Hatchman 



I'm playing another great golf 
game - Zany Golf. A game of 
groat proportions in fun and en- 
| tertainment. This new simula- 
tion of putt-putt golf is not your normal 
delivery of putts and greens. We're talk- 
ing zany, folks. 

Okay then, it has nine holes which 
you must master before progressing. 
Starting on the first hole you have two 
extra shots above par to try and keep 
you in shape for the later part of the 
course. On some of the holes, for exam- 
ple, you can earn extra strokes by put- 
ting the ball into certain places, like 
doors or holes in the ground. 

Another random stroke gainer is a 
fairy which you must hit to collect a bo- 
nus stroke or a time limit which gives a 
bonus stroke if you manage to sink the 
ball in the allocated time (not easy). 

At the beginning of each hole you get 
a shrunk version of the green with a set 
of instructions next to the picture of the 
hole. Reading these instructions will en- 
sure you will find your way around the 
many obstacles, or tricks you must use to 
find or locate the hole easier. If you cant 
find your way around the hole you may 



return to the preview of each screen by 
pressing "?" or "H". 

Putting the ball is a simple system, 
just place the cross over the ball with 
the mouse and hold the left mouse but- 
ton down whilst moving the cross in the 
opposite direction for a set distance and 
taking your finger off the button to putt 
the ball in the chosen direction. Opera- 
tion of the controls is easy via the 
mouse and very simple. As for the diffi- 
culty of the holes, that's left in your ca- 
pable hands. 

Nine holes are allocated in the 
course. All of which are not all that hard 
when you figure them out, but just to 
give you an idea of what they arc about, 
a brief description of each hole is writ- 
ten below. As you should well know, I 
have not put the holes in order so you 
can't just zoom through the game with 
great ease. 

HOLE 1:- Pinball is the name of this 
hole and it is one of the more difficult 
holes to conquer. You must shoot your 
ball out into a pinball style game, and 
hit two certain objects and sink the ball 
jp a hole before progressing to get any- 
where near the hole. Playing the pinball 



isn't as easy as it sounds, because it has 
the biggest gap between flippers I have 
seen on any pinball machine. But you 
get a free stroke for your efforts and 
more than often the ball goes straight 
into the hole. 

HOLE 2:- Second on my list is 
Castle. Not such a hard hole to ma- 
noeuvre through, once you sink the ball 
down the first chute. Normally you can 
get a time limit on this hole for extra 
stroke. You can also get the ball through 
the castle gates for a free stroke. 

HOLE 3:- Windmill. Playing this 
hole is a great practice to see how your 
reflexes are, and to increase your skills 
for playing Zany Golf. Object of Wind- 
mill hole is easy. Just aim for the wind- 
mill and the ball will do the rest in find- 
ing its way to the bottom level, which is 
where the hole is to be found. 

HOLE 4;- Walls. Three walls at 45 
degrees to the putting pads. Hole 45 de- 
grees to right of putting pads. Walls go 
up and down. Rebound off one wall to 
walk your way right to the hole. Not 
much involved when you know how on 
this hole, 

HOLE 5:* Hamburger. This hole is a 






Commodore and Amiga ReviGW 28 



bit hard to interpret. You must hit along 
one passage. Bounce the ball off the to- 
mato sauce bottle (or catchup as it says 
in the game), then it should roll up to a 
45 degree angle wall and head straight 
for the hole. Once near the hole you will 
notice that a hamburger is covering the 
hole. Make the hamburger bounce high- 
er by doing a certain something with the 
mouse fast whilst the cross is over the 
ball. Not a hard hole to complete, but if 
you make a mistake, you really throw a 
spanner in the works. 

HOLE 6:- Fans. Another quite easy 
hole once you get the hang of things. 
General idea of this hole is to use a set of 
fans, strategically placed around the 
frame, to blow your ball in the general 
direction you want the ball to travel. 

HOLE 7:- Ant Hill. One of those get 
it or lose it holes. The idea is to get the 
ball to the hole on the middle platform. 
There is only one problem! The middle 



platform is high up, and all other plat- 
forms have steep slopes on which it is 
not easy to judge how hard you should 
hit the ball. Another difficulty is that just 
when you think you have hit the winning 
shot the hole moves and the ball rolls 
right on past. 

HOLE 8:- Magic Carpet. This level 
has only one way to go, but getting the 
ball to go in the direction you require is 
not as easy as it sounds. The idea of this 
screen is to use the carpets to your ad- 
vantage. Your mouse controls the car- 
pet's powers, and while the ball is over 
the carpet you are in control. But once 
the ball leaves the carpet, it either has 
enough power behind it to make it to 
the next carpet or it's history and you 
waste a stroke. Once you get near the 
hole, getting it in the hole isn't that easy. 
Anyway I'll leave the putting to you. 

HOLE 9:- Energy. This is the final 
hole. It has NO preview screen, just one 



Clicked on Ga-tfics 



hint. This hint is essential to read. As for 
the hardest hole in the game, I think I 
might leave it up to you. 

Well, now that you have a small 
guide on what the holes are like in Zany 
Coif, it might make you interested in 
buying the game. As for ths rest of the 
package, very scarce indeed. But how 
hard can golf be to learn? (Try the real 
thing then). Only nine holes makes this 
game drop a little in value for money, 
but" if you want entertainment for the 
family, this is it. Q 



^J5l 



AMIGA 



Review copy from ECP 

(075)963488. 

Amiga RRP $49.95. 




So you think 
you know a bit about music. 
Well, here's a game for *the Amiga that 
will test your knowledge. Do I hear some 
of you saying that you wouldn't know 
the difference between Dire Straits and 
the Fine Young Cannibals? 

Here's a trivia game that will not only 
test those who think they know every- 
thing that has happened in music be- 
tween 1950 and 1980. But it will also help 
to educate both young and old in some 
of the interesting points of the music 
world. 

Vou can choose your Rock Challenge 
questions from five different topics, with 
a value for each. The topics to choose 
from are Awards, Albums, People, Songs 
and the hardest of all, Dates. 

Points are awarded for each question 
that you get right, from 100 to 300 points, 
plus a WILD question which will ran- 



Challenge 




domly choose questions and the value 
for the correct answer. An incorrect an- 
swer halves the value for that question, 
and a second incorrect answer will 
cause the question to be Temoved from 
the selection board. 

Questions are presented such as, 
for Awards, "In 1986 Dire Straits won 
platinum discs galore, for what album?" 
For Dates you may get a question like, 
"What year did Diana Ross leave the 
Supremes?" For the Albums section 
you may be asked, "What is the title of 
the Elton John album taken from the 
movie The Wizard of OZ?" For Songs, 
"What group gave us the song "The 
Eye of the Tiger?" And finally under the 
People section you might have a ques- 
tion like, "Before settling on the name 
The Beatles how many other names 
were the group known as?" 

Rock Challenge has well developed 
graphics and music which makes it 



worthwhile buying this game even if 
you only have a very small interest in the 
music world. □ 




AMIGA 



Our review copy came 

from Questor (02) 662 7944 

RRP $59.95 Amiga only 



Commodore and Amiga Review 29 



FOR ONLY (MIC LET YOUR COM 
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J 



Click-cd or GarrTes 



Teenage 



by Richard Silsby 



ere at ACR, we try to remain 

H sensitive to programs unsuita- 
ble for family consumption. 
Teenage Queen contains pic- 
tures which could be described as pro- 
vocative. They do not involve nudity - 
thus the game is a semi-tame version of 
some earlier entries to the strip poker 
fray. 

The graphics are exceptionally well 
drawn - so we thought the program de- 
served a mention. The French maid 
plays a fairly good game - although at 
times somewhat predictable. 




Digitized giggles and card shuf- 
fling fill the empty spaces between 
hands. The overall pre son tat ion rep- 
resents a departure from standard 
layout - a good change further en- 
hancing the reputation of artist Joce- 
lyn Valais. 

The screen shows the lady-of-the- 
screen in the middle. To the right are 
your cards held by a pair of magnifi- 
cently drawn hands. Below that are your 
options, and to the left of those are your 
bank balance, pot and your adversary's 
bank. The options allow you to STAY, 



BET, RAISE, CALL, DROP, CHIPS, 

The game operates the same way 
that it would on Friday night at the boys 
poker night. Worth a look - and if you 
can spare an hour or two - this is a tough 
game of tactics and memory. □ 



,*¥^P 



/«' t 







Amiga 



Our review copy came 

from OziSoff (02)211 1266 

RRP $52.95 Amiga 



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KE N C URRY Managing D irector Pnces Include tax - P bs P &P 



26 Boron St, Sumner Pk, Brisbane 
Qld 4074. Phone: (07) 376 2955. 
Fax: [07) 376 3286. 
WELLINGTON, NZ: 
Ph: (04) 85 8742. Fax: (04) 82 8850. 



CONTROL 



Commodore and Amiga Review 32 







^ _ Tel (02) 436 2600 

Computer Discounts (aust) pty ltd Fax «j2) 437 4919 

178 PACIFIC HIGHWAY, ST LEONARDS 2065. PO Box 1437, CROWS NEST 2065 



M.A.S.T. PRODUCTS 

MEMORY AND STORAGE TECHNOLOGY 



TINY TIGER 1 
BUDGET30meg$999 
BUDGET 50 meg $1295 



PERFORMANCE 
PLUS DRIVES 

FEATURE QUALITY 
FLuTTSU MECHANISM 
45 meg $1295 
90 meg $1695 
135 meg $2095 

180 meg 
$2395 



FIREBALL™ 

DRIVE ON A CARD 
FOR AMIGA 2000 
BUDGET: 
30 meg $945 

50m9g $1245 

PERFORMANCE PLUS 

45 meg $1245 

90 meg $1645 

135 meg $2045 

180 meg $2345 




NJMEGS™ 
for 

& A1000 

$531 
$763 
$1227 



MASTerprlnt 

300 dpi 

PAGE PRINTER 

$3395 

MASTerprlnt PS 

300 dpi 

POSTSCRIPT 

PAGE PRINTER 

$6495 



MICROMEGS™ - $249 - ALTERNATIVE TO A501™ - 



small aize 
low power 



M.A.S.T. 



3.5" 
DISKETTES 

$18.50 pack of 10 

WE IMPORT THESE DISKS DIRECTLY 
FROM JAPAN - SO WE KNOW THEIR 
SOURCE : QUALITY TO COUNT ON 



3.5" H.D. 

DISKETTES 
*pDO per 10 



PUBLIC DOMAIN $4.50 

LARGE COLLECTION: INCLUDE 

FISH 1-194 T-BAG 1-17 $ 5 

AMICUS 1-26 FAUG 1-76 p&p 



DIGIVIEW GOLD $279 



AC BASIC COMPILER $239 



AC FORTRAN $339 



LATTICE CV.50 $379 



DOSLAB 



fromJUMPDISK 

DISK BASED INTERACTIVE 
CLl TUTOR -V 1.3 WB 
GREAT VALUE!! 



$29 



95 



EASYL 

GRAPHICS <££QQ 
TABLET *PVW 



LATTICE C++ 



$5S9 



Hake Your Disks Fly with.. 



$49.95 



AMIGA COMPANION 

Published by AMIGA WORLD 



$36 



JUMPDISK $19.50 

THE ORIGINAL AMIGA MAGAZINE 
ON A DISK - 3 YEARS OLD IN JULY 
» NEWS SUBSCRIBES SAVE 

» PROGRAMS 3 months $45 B Aq 

► PUBLISHED 6 months $83 $j S ^U^ 

12 months $159 



MIDGET RACER 

cm 





Tll» UIIIMlt DHL OfilttllMf Ei.ppr-.'li Uiill'jpFjr: lln-.i 

DKUMMOIlkA£Min*rifrL»TDiMP4 PUrCll (HlKloqi hon 

Rwttre EnxHtti DlJ* Opansilai liurtdslr rtiHM»Kh|im| Parfa 

upgnM FW UK V PWH AIW PWWWW 1W% tntQUKIB -CtingaUIM 



MONTHLY 



'$a 



HOT NEW ACCELERATOR 
FORALLAMIGAS $ CALL 

• 68020 processor 

• Optional math co-processor up lo 33 Mhz 638821 

• 50% average speed increase without math 
co-processor 

ALSO: Sculpt Animate $0 S639 



B.A.D. nnaljics. tigstrutivras, tmi prwesMt AN V 
AmlgaOOS drsfc such thai permaneM sfk*d luereas*! 
wilt be reailzad. This fa HOT a RAW Ci*he bwfld sw&tem1 



US AMIGA MAGAZINES -» 

HOT OFF THE PRESS - IMPORTED BY AIR 
AMIGAWORLD $9 &, 

AMAZING COMPUTING $8.50 
TRANSACTOR $8.50 
MANY OTHERS AVAILABLE 



NEW! SCULPT-ANIMATE 



4D-JNR 



"«• 



»r 



a 






y <? 



3D X-SPECS 
(HARDWARE) 

$179 



SUPRA MODEM 

300/1200/2400 Baud 

NOW ONLY $299 

FULLY HAYES COMPATIBLE 

NOT TELECOM APPROVED 



SOFTWARE 

AT OR BELOW US RETAIL 

ON MANY ITEMS. 

SEND $5 FOR 

CATALOGUE - INCLUDES 

DISCOUNT COUPONS 



A- MAX™ 

MAC EMULATOR 
$259 



MOUSE PAD 
$17 



ACTI0NWARE 

PHASER GUN 

$69.95 



MACINTOSH™ 

COMPATIBLE 

FLOPPY DRIVE 

NEEDED WITH A-MAX 
$299 



DIGIPAINT 3 
$99 



NEW 

PRODUCT11 



SUPERBASE 

PROFESSIONAL 

V3.0 

$399 



$199 



rf 




.$49.95 



Educational Paint Program & 
Coloring Book 



WORLD ATLAS $69.95 



Boing! Mouse 

Proltfiiional Optical 3-bu1>©n 
rnoun Fflf your Amiga. A ifail- 
abla EXCLUSIVELY nr r.* f ,- 
liv» Computer*! 



OSWALD £KK** $39-95 



F-16 FALCON 



$54.95 



r.- 



and h 



Mn-uie tof the Amign — 
thin mause il definitely The 
b«?l iifaijs-r you can buy fo. 
your Amiga. 

I Op treol Icchn-gJogy el'm«n - 
eaiB-s friclion and momen- 
tum CO*f FpC ic nti fur itljJ-e^- 
predi* hundfing, 
M No moi'L-rig paj-ti far in- 
!■-■■-. i M.-t: reliability. 

■ '.'■■:.■ button '■.:!■■■, M 

the onJy moui* temp/alible 
wirti A2Q24 iDftwnreand 

■ Compatible with ALl 
A^it]0 Computer* (P -f Q Q 




SEX 
VIXENS 

FROM 
SPACE 

$49 



PAGESTREAM 

S249 



ICON PAINT 549 

Display Workbench icons in 16 

colours. Includes icon paint-program. 



BOOKS GALORE CALL! 



MAIL ORDER CALL FOR FREIGHT. ALL PRICES SUBJECT TO CHANGE - NO NOTICE 

MAC AND MACINTOSH ARE TRADEMARKS OF APPLE COMPUTERS. ALL TRADEMARKS AFEPROPERrYCFTHEIR RESPECTIVE CORPORATIONS. 




Championship Cricket 



by Richard Silsby 



At last there is a game that all 
the Australian Norms can get 
interested in. The noble game 
-^^^^Jof cricket is now available to be 
played on computer, so all those gentle- 
men who always wanted to play the 
game at a high level - here's your 
chance! 

The only disappointing thing is that 
when you load up the game you find 
that you are not a player, but rather you 
have been appointed as coach of a coun- 
ty side. You are given the choice of be- 
coming the coach of any of the county 
sides you like. Your job is to coach your 
side through the four competitions. 
There is a County Championship. 
which is a two 
innings game 
over three 
days. Then 
Sunday 

League, which 
"s a 40-over 
match. Followed by two 
knockout cups, which 
are played over 55 and 60 ] 
overs. 

Now you have your 
county side, it's time to se- ( 
lect your 
team of 
players for 
the first 
game. 
You 
have 




two wicket keepers, four all rounders, 
five batsman and five bowlers. Each 
player has a rating beside his name to 
aid you in choosing your best players. 

Having selected your team, it's time 
to go to the ground and play the game. 
But you must decide whether to play a 
fast game or slow game. A fast game will 
result in the scores appearing instantly 
on the screen. To play the match slowly 
is the same as playing the match fast, 
except that you see the game unfold be- 
fore your very eyes. Also you are given 
the choice of selecting the order of 
your bowlers. 

All the results are pre- 
sented to you in the form of 
score cards with all the ne- 
cessary details. Now you 
are in a position to have a 
look at the various tables, to 
see how well your team is d 
ing. Then you can strengths 
your team by signing u 
some more players. Yoi 
are again given a com 
plete profile, of the 
players to help you 
choose the best 
players. Your funds will 
dictate, to a certain ex- 
tent, the players that 
you buy. You can also 
release a player 
\ from your side if 
you feel that he 
hasn't been playing 
up to standard. 
\ To pay for thi 
// players that you bu 
j^-J you will have to gc 
U your accountant who ap 
/ pears when you look at 
A your finances. He shows 
<Njr you your current balance, 
J the pay of each player, as 
. well as the loan and its re- 
f / payments that you can take 
out to purchase more 
players. 



Finally you can see the averages of 
your players. This will help you decide 
whether to get rid of some players and 
also whether to buy new players. There is 
also the option to go to the career record 
of your performance in the seasons that 
you had been the county coach. 

All in all, I am sorry to say that I fell 
asleep while playing this game, because 
the only excitement that Crysys labora- 
tories have put in is some well designed 
pictures of various cricket screens along 
with some interesting sound effects. 

But if you like cricket and enjoy 
relaxing, this is the game for 
you. □ 




Our copy came from 

Pactronics (02)407 0261 

RRP Amiga $39.95 

C64 $29.95 



Commodore and Amiga Review 34 



One Good Book deserves Another 
and Another, and Another, and A... 



Amiga C for Beginners 

An introduction to learning the popular C language. Explains the language 
elements using examples specifically geared to trie Amiga. Describes C 
library Routines, how Hie computer works and more. $49.95 

Also coming soon: Amiga C for Advanced Programmers 



Amiga Disk Drives-inside & Out 

- is the most in-depth reference available covering the Amiga's disk 
drives. Learn how to speed up data transfer, how copy protection 
works, computer Viruses, Workbench and the CLIDOS functions, loading, 
saving, sequential, and random file organization, more. 

B&l||§!ier 
Amiga BASIC inside & Out 

- the definitive step-by-step guide to programming the 
Amiga in BASIC. Every AmigaBASIC command is fully 
described and detailed. Topics include charts, windows, pull 
down menus, files, mouse and speech commands. $4995 

Includes Workbench 1 .3 



Amiga DOS inside & Out 

- covers Ihe ins ides of Amiga DOS from the internal 
design up to practical applications. Incudes detailed 
reference section, tasks and handling, DOS editors ED 
and EDIT, how to create and use batch files, multitasking 
and much more. | ndudes Workbench 1.3 $49.95 



Amiga System Programmers Guide 

• comprehensive guide to what goes on inside the 
Amiga in a single volume. Only a few of the many 
subjects covered include the EXEC structure, I/O 
requests, interrupts and resource managment, 
multitasking functions and much, much more. .$6 9. 9 5 



More Tricks and Tips for the Amiga 

- is a collection of valuable programming hints 
and techniques for all Amiga users. It covers 
using tie new Amiga DOS, Workbench and 
Preferences 1 .3, disabling FAST RAM and 
extra drives, virus checkers and more. 



Computer Viruses: 

■ describes what computer virus is, how do 
viruses work, viruses and batch files, 

protecting your computer and designing 
vi rus proof systems and m ore . $49.95 



gilPactronio 




Amiga 3D Graphics Programming in Basic 

-shows how to use the powerful graphics capabilities 

□I the Amiga. Details the techniques and algorithms 
for writing three-dimensional graphics programs: ray 
tracing in all resolutions, light sources and shading, 

$49.95 



saving graphics in IFF format and more. 

Net 



\se 



Amiga For Beginners 

- the first volume in our Amiga series, introduces you to 
intuition (Amiga's graphic interface}, the mouse, windows, the 
CLI, and Amiga BASIC and explains every practical aspect of 
the Amiga in plain English. $39.95 

Includes Workbench 1.3 



Bestseller 
Amiga Tricks and Tips 

- follows our tradition of other Tricks and Tips books for CBM users 
Presents dozers o( tips on accessing libraries from BASIC, custom 
characters sets, AmigaDOS, sound, important 68000 memory 
locations, and much more 1 1 $49.95 



Available from all major book shops(Angus 
& Robertson, Dymocks, etc) and your local 
computer store (Grace Bros, Myer, Micro- 
Computerspot, etc) 



Amiga Machine Language 

- is a comprehensive introduction to 68000 assembler machine language 
programming and is THE practical guide tor learning to program Ihe Amiga 
in ultra fasi ML Also covers 68000 microprocessor address modes and 
architecture, speech and sound from ML and much more. $49.95 



New& Handy 
AmigaDOS Quick Reference Guide 

- an easy-to-use reference tool for beginners and advanced programmers alike, 
you can quickly find commands tor Amiga by using the three handy indexes 
designed with the user in mind. All commands are in alphabetical order for easy 
reference. Includes Workbench 1.3 $19.95 



PC Manuals and Reference Guides 

Pactronics also have a wide range of PC software Manuals and Reference 
Guides to suite most popular software, for all levels of users. 

• The PC for Beginners range covers the following titles; 
MS DOS for Beginners, GW BASIC for Beginners, Microsoft Works (or 
Beginners, Ventura Publisher (or Beginners, Unix-Xenix for Beginners. 
More titles are being added every month. 

• The Program; Reference Guides cover ihe following; 
MS DOS Reference Guide, GW BASIC Reference Guide, 1-2-3 Reference 
Guide, dBase 111 (PLUS) Reference Guide, Microsoft Word Reference 
Guide, Word perfect Reference Guide. 



N.S.W. : Pactronics Pty Ltd, 33-35 Alleyne Street, Chatswood. (02) 407 0261 
VICTORIA : Pactronics Pty Ltd, 51-55 Johnston Street, Fitzroy. (03) 419 4644 
QUEENSLAND ; Pactronics Pty Ltd, 12 Stratton St, Newstead, 4006. (07) 854 1982 
SOUTH AUSTRALIA: Baringa Pty Ltd, (08) 271 1066 ext. 6132 
WESTERN AUSTRALIA: Pactronics, unit 13, 133 High Rd Willeton 6155. (09) 354 1122 






AMIGA HARDWARE . 

&1084S 

M298 00 



Aclionware light ptiasecgufi , $49.95 

Amrga 500 Pack, includes Amiga 500, TeKtcraft 

+ Wotd Processor $899 

Megapack, A500 1 meg ram lextcralt $1299 

Stereo, T/table dual cass. tuner ,,$299 

Amiga 500'/; megabyte RAM .$299 

1DS4S Monitor, full wlaur. stereo sound: $499 

Philips Stereo Monitor (2 year warr.l .$499 

Amiga Modulator, connect A50D to tv 159 95 

Pocket Modem, connects to ASM tor 300. 1200/75 

and 1200 comrmjiication $349 

1 010 Oisfe Drive, second drive for A500 and A100C .. .$249 

Cal if ornia Access CA880 Disk Drive.. 1279 

Perfect Sound II for A500/A2000 sound digitising $259.95 

Perfect Sound forAIOOO $199.95 

Time Saner Keyboard Macros forAIOOO $149 95 

Audio Digitiser 19900 

T/S/WHS4 2000 

*2999 

HARD DRIVES 

20 meg t Controller St 099 
42 meg + Control ler $1 499 
84 meg * Controller St 995 
SCSI Interface, included 
DMA. voice coil 

AculirttDr prtKRSor. Irenm Amlgt lo l&MHz J399 

Arnica ?H00 Ell 

Amiga 2000 Pack $4995 

Amip 2000 with colour monitor Call 

A2000 PC-XT Emulation (brrrjgeboard) with 51 ZK RAM, 

5y,"Drive + MSD0S ...S999 

AT ftidgeboard inc. 1 meg $1995 

A2QOD Hard Drive Controller $399 

A20O0 8 Meg Board with 2 Meg installed $1299 

A20O0 internal 3.5" Drive .« $299 

PC Hard Card 33 Meg H/D + Controller $799 

Flicker Fix Card Flicker Free Hi Res Card 3995 

Genlock, AS802 from Ftendale $fJ99 

Quinto professional genio* $2995 

Midi Interface A20O0/A50O $149.95 

Digrview GoW Software + Filter 3399 

Digrview Gold with AWA Camera + lens $999 

Tnjmpcarr) SCSI H/0 controller 1399 

Hard drive 40 me) inc. controller $1399 

Perfect Vision, video Irame grabber $599 

EasilGraptiics Tablet A20O0 5799 

ATARI ST 

Advantage Pacts. 1st word YV7T Neo-chrome + 5 games.. ....$99 

520ST FM Computer witfi 512K Call 

1 040STFM Computer with 1 Meg RAM ..Call 

Mega 5T2 Computer wilii 2 Meg RAM $2495 

MegaST4Computerwitti4MegRAM $3495 

Mega File 20 Hard Drive $1295 

Mono Monitor' SM1 24 $399 

Colour Monitor SC1224 $649 

SFDidt Drive $449 

AATARI '~~~ 

520 ST + 1040 £ 

TOO LOW 

TO 
PRINT! 

COMMODORE 64/128 

Commodore C64C S249 

1 541 C Disk Drive S349 

Compatible Drive $299 




puter 



MAILORDER 

Front 13 Gibbes Street, 
East Chatswood, NSW 2067 

"—4177395 

TOLL FREE (008) 25 2130 

Call to check latest prices 



C64Dalasette $59 95 

1602 Monitor 5399 

family Pack (C64, 5 programs, 1 joystick) S299 

Propak C64 + 1 54 1,Geos + Games $599 

128D. with built in disk drive . .. 5499 

1351 Mouse for 64/128 £03.95 

Magic Mouse ...S5995 

Netcomm 64/125 Modem 1 200/75 and 300 baud 

communications $229 

Xetec in terraces C BM serial to Centronics. Junior $129 

Senior, with 8K buffer .$199 

Gold, wilh 32Kbu(ler $279 

64 Power Supply 549,95 

Freeze Machine back up cartridge $129 95 

Final Cartridge III $139.95 



COMMODORE PCs. 



PC 10 Series IN, single drive $1399 

PC 1 Series III + 33 M H/D $1995 

PC Coll. dual drive. 640K RAM :..$1199 

TTL green hi-res Monitor $199 

10B4S Colour Monitor S499 

Thomson Autoscan hi-res rolour $1199 

Thomson EGA hi-res card $399 

Joystick cards (or PC $44 95 

Joystick for PC from 549.95 

WittyMouse $89.95 

DM S Mouse Kit with mat -(-software .. 5149.95 

JT Fas. turns your PC into send and receive fax machine .... $899 
Handi Scanner, copies pictures onto your PC screen $499 



AATARI pc 

* 640K RAM 

* 8MHz Clock 

* EGA, CGA, Mono 

* Dual Floppy 

* Mouse + Paint 

* Heaps of software 

* MS DOS + GEM 

(Monitor Extra) 




EPSON PCe 

2x Floppy Drives 

640 K 

Mono Monitor 



$ 1995 



$24.95 



3.5" DISKS 

Memorex (10) 

PRINTERS 

Commodore 



MPS1250for64;i28andcenrranics .$399 

MCS 810 colour for 64/1 2 8 $449 

MCS 820 col our for Amiga $449 

MPS 1280. 15" width. Spin .$599 

MPS 2020 fast 10" width -colour $999 

LP806 Laser $3699 

Epson 

LX800 - text and graphics S429 

LQ5O0budgel 24 pin quality .$699 

EX800 superfast Spin, colour option .... 5999 

LQ850last24pin $1199 

FX1 050 fast 15" 9 pin $1199 

EX1 000 super last 15", colour option $1299 

LQ1050fast15"24pin. $1499 

L Q25Q0 top o( lire line 24 pin , 1 5" wi 111 colour option $1995 

603500 laser $3195 

Colour options for EX8CO/1000 or LQ2500 $1 39.95 

Epson serial port cards from $79.95 



NX10009pin- Multiple Fonts.. 
NX1OQ0CL 9 pin colour . 
NX24-10 24 pin quality 



..54.99 C" 
$599 00 
$699.00 



Ribbons 

Epson GX. LX80. LX86 $14 95 

LX8O0, FX80O. FX850, RX800 $1795 

LO500, 10.800. LQ850 $19.95 

L01DOO. LQ1050 $2995 

EX8O0710O0 black $24.95 

EX8OO/10OO $34.95 

Commodore 801 . 802. 803. 1 1 01 , 1200, 1 250 S1 4 95 

Star etc.. NX100O black $14.95 

NX 1000 colour $2995 

NX24 $19.95 

Citizen 120D $19 95 

Orympia NP3D $14.95 



PERIPHERALS. 



Biz lei 2400 Baud Modem $499 

BilBlilzermodem. 1200, 300, RS232C,Auto $399 

Citizen 120D printer for 64/ 128 $399 

OlympiaNP30 printer for 64/1 28 $399 

Citizen 1200 Centronics or 64/1 28 interface $89.95 

C16/plus 4 joystick $19.95 

Wico 3 way joystick $74,95 

Wico Bal Handle joystick $59 95 

Wico Ftedbatl joystick $5995 

Wico Trackball 539,05 

Tac 2 joystick $49.95 

Quickshot II joystick $24 95 

Guickshct II Turbo joystick. .. $49.95 

Cruiser joystick $49.95 

Quicksfiot 113 (PC) joystick $4995 

Netcomm Pockel Modem A500 $349 

Avtek 2400 baud, 1200, BOOetc $499 

Avtek Mega Modem 123E 300, 1200; 1200/75 $499 

RS232C cables. IBM and Amiga $39 95 

Centronics cables, IBM and Amiga $3995 

CBM serial cables 64/128 $19,95 

C64/128 TV cable $14.95 

Stai Cursor joystick (3 yr warranty) $49.95 



ACTIONWARE 
GUN \§ 

SUIT AMIGA 
549.95 




Seagate 33 M H/D and Central ler $599 

Hardcard33MforlBM S799 

Monitor Stand, till and swivel $39.95 

Printer Stand with paper tamer $39.95 

Computer Desk 1200, black, grey, beige $199.00 

Computer De*1300, black, grey, beige $27900 

Computer Desk 795. black, grey, beige $149.00 

Mouse Mats [big) $19 95 

Acco Computer Desk $199.00 



BOOKS. 



Amiga Intuition Ref Manual $49.95 

Amiga ROM Keinal Ref. Manual $89 95 

Amiga ROM KernaiExec. Ref. Manual $49.95 

Amiga Hardware Pet. Manual $49.95 

Computer Animation $49 95 

Mastering Amiga Dos $39.95 

Inside Amiga Graphics $39 95 

C64 Programmers Ref Guide $44 95 

C 128 Programmers Ref Guide $59.95 

Jumpdisk- Magazine on Disk S19.95 

Megadisk -Magazine on Disk $19 95 

Kings Quest I. II, 111 Hint Books $19.95 ea. 

Leisue Suit Larry Hint Bonk $19.95 

Space Quest Hint Book $19.95 

Bard's Tale l.M. Ill Hint Books S29.95ea. 



STATIONERY. 



5 14" ( 10) Disks Memorex . $14.95 

5K" No Frills f 101 $3-95 

3V, " Memorex (10) 524,95 

No Frills 3%" (10) $19 95 

5J4" Disk Slorage Box (100) $24.95 

3y," Disk- Storage Box (40) $19.95 

3 1 / 2 " Disk Storage Box 1 60) $24.95 

ftediform A4 900 sheet carry pack $39 95 

Redilorm Ciiarto 900 sheet carry pack $44 95 




microcomputer Spot 

Phone 417 7 JM. Front 13 Globes Street. East Chatswood, NEW 3067 
TOLL FREE (006) IS 3130 

MAILORDER 

A.GC CREDIT LINE NOW AVAILABLE 




AMIGA SOFTWARE 



4th s inches 

4th & inches Team Ga^r 

AC 8k* 

A than Service 

Advancer" Midi Sampler 

Aegis Draw 2OD0.. 

;■.:■:..■ 

Amiga Baste in $Our Disk. 

jVniuaC it:' Fteginncrs Disk 

Anuga Dish Drives w Out D 

Amiga Enhancer Pack 

Amiga Talk 

Amiiga Term 

Ammale 30 

Arem 

Audio Master 2 

Avert Makei Plus. 

a E S T Accounting 

BEST AccountrngMim 

Baal 

Balance til Pnwe* 

Balance ol Power 19<W 

Bards Tale 

lards Tale 2 

Battle Chess 

flanfetecr- 

Betker Tent 

Beyond Ice Palace 

California, Games 

■Capone 

Captain Blood 

Carrier Command 

Championship Gnckel 

ChEssmasJer ?OO0 

Chicken Lrl lie 

Coouc Seller 

Common 

Crash Gantf 

CiaryCarsZ 

CntjcsQuios 

Da 5 iey Thompsons 9 C 

Date Retrieve 

Daia flelf iGve Professional 

Decimal Dungeon 

Delcdn 5 

Defender of Crown 

Ddjtfe Music CLiiGtruc Set 

Deluxe Pant Z 

Deluxe Pact! Art tU Mil ir 

Deluxe TVit Help. 

De Luxe Pant III 

Deluxe Photo Lab 

Deluxe Print 2* 

DeJure Pill AH Disk z 

Deluxe Video 

Derans . 

De^pac 

Digi Pamt . 

DigiviewGaFd ... 

Direct oi 

Discovery spelling 

Disk Mechanic 

Distant Arrwes 

Double Dragon . 

Dragons Lair 

Dr I Keyboard Gonrtioi Seq 

Dr I Midi Recordiny 

Dungeon Masier 

Electronic Cash Book 

Bite 

Emeraid Wine 1 

Empire 

Empire Sir-ik-es Back 

Excellence 

r-i6r !:■■>■ 

FAiaintwcepior 

FACC2 

Faery Tale 
Faniawsion 
Ferrari Formula 1 
F«e Pnnl 
Fire Brigade 
First Shapes 
Fleet Check 
Flight Srmuiaiff 2 
Flmisiones 
Rippil .. . . 
Ripside 

Fcfmsi," Flgh; 2 
Foftran 11 
Fraction Acnon 
Garrison 2. 
Gnome RaFuer 
Gold Rush 
ik^-H 
■ 
Gone HatHf 
GPTerm 
1'ji.i;--., ; 

Hollywood Pokei 
Home Guilders Cad 
Hostage. 

HunUor Fed Ddober 
Hyhrts 



Gndiron Sim ..$5^.95 

Make your own $39 95 

Basic Compiler , S41995 

Shoot "em up S5i 95 

LalesE mi* $249 95 

CADpeckage $41995 
AtTDtnei anrade conversion last & hard $54 95 

A mti-si For ihose reading the book 529 95 
Time saving dsk lo roariJibook tr Abacus SZ9 95 
Helpiir. ask save lire sutts Abacus Ewe* $29 95 

1 3 DOS S34 95 

Viatel package \w modems! 5109.95 

Cheap ramrfs .529.95 
Ray-Haced animator . £284.95 

Programming language .569.95 

improvec Sampler .$164 95 

Print you own awards 569 96 

Full accanting $5&S 95 

Cu1 down version 5339 95 

Angrier Niia.nl arcade ifom Psynosis 569 95 

Political wnrltfEtiategy 579 95 

Improved game on old version .$79 95 

Animated adventure $&4 95 

ConUrWed . 554 95 

3D animated chess (74 95 

A must fix any twarccjame player 569 9-: 

Graphic worc^oceSSdr S293 95 

Ghosts ft Goblins .554.95 
WlSft there tould all be California Games .574 95 

Great light gun shoot 'm up .549 95 

Animated space adventure $79.95 

The ultimate 3D sirniMiDn r $74 95 

At last a cncJret simulator $49 95 

Besl quality 30 chess ever $54 95 

Leam to read educational .. 544 95 

Make/design your own corrac strips £1 04.95 

New magnel ic scrolls adven lure .569 95 

Unque 3D adventure $74 95 

Big improvement on the 1 trst S69 95 

X nd *Tn5 rrcaxpian MF t-lter I39S 95 

10 sports games : .... 574.95 

Quatny daia base system . SI 79 95 

Now programmable S359 95 

Educa h ional junior high 5th §54 95 

SDI simulator . S74 95 

Classic Old England 579 95 

Composition ediiu 559 95 

Top art patksoe 5244 95 

Extra !w D Paint .544 95 

Great tuiomog package 5£9 95 

D Paint gels be1 ter 'n' better . 5299.00 

Ham image processing S2i^ S5 

Posters and banners S1B9.95 

Mon* art pieces D Pim SW K 

De,; ^"i and run video productions £ l £9 95 
LMkmg Jar last actjon arcade gel ibis S59 95 

Lalesl compiler lor asswt si 49 95 

Fii;!.--,iiiiid!l! AM painlQoa' 5134 95 
J.aEe5l toUie range of New'ekciiai packs S3S9 95 

LJ!|irtid - e';i::ipDr.sw)<;i)ii|:*r -S1?9 95 

Spelling game arcade 559 95 

Speed up your disks 5169 95 

History ol chess pieces'gamBS S69 95 

The arcade hit . . S&J 95 

The arcade comes home. feaJly"" 599 95 

Frji the mus*c produc: on people 54 J 4 95 

S0CS.1 mnj4 sequence' $t 04 .95 

DA Dial Amiga .S64.95 

Accounts S209 95 
A imjS; have For any col led .IH/siral S49 95 

lljusl gels beMer ana belief 559 95 

Supers slraleqy $54 95 

Follow up to Star Wars S5J 95 

Scribble 11^ Top wore" pro S493 95 

Bi 1 lliant llighl sim 16 missions 579 95 

Amiga's Ho 1 program 549 95 

Floppy cactie system. S&9 35 

Animaled Fantasy 569 95 

Anmale your art 5114.95 

Action action action 55495 

Improve fW pnntei output 574.95 

Lalesl For the jtraiegy duifs. 559 95 

Besl young edition soai h 554 95 

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3D jrrodecling 5199 95 

Programming language ..$214 95 

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Ariother graphic adventure Iram &i&ria 5f>9.95 

3O.QO0 word spelling checker 554 95 
Lales r Gomi versn.'n includes En^itfln St 34 95 

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Draw ing package I or t*ome design 5349.95 
Try ya/ skill as. a niaf1isriwi^co'nnmando.£74 95 

Suomai ine strategic warlare .£54 95 

Ne* shool em up 174 95 



Ikari Warrior 


Comoal 


56-sS* 


Impossibie Missicm 2 


Classic pat lann ca 7» 


554 95 


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Temple ol Doom 


..559.95 


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S54 95. 


ime^hange 


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5104 95 


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559.95 


Into Eagles Nesi 


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559 95 


Intro CAD 


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..(1 44.95 


Intro CAD pans 


CAD bitsand pieces 


554.95 




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S7S95 


Kennedy A^fDacn 


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554 95 


KidTaJk 


..Quality educational software 


.554.95 


Kind Words 


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5169 95 


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SS4 95 


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SP95 


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554 95 


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S54 95 


Kings Ques; 3 


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S74 95 


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The #1 t'compifer 


..5374 95 


latiic* C Developmeni V5 


latest 1rom Lattice inc. appro* 300 libs.5539 95 


ieathemeck 


.ComnwyJ: (or Am:ga 


S74.95 


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Adults only gfapnic adventure 


S64 95 


lights Canera ACEion 


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$144 95 


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S49.95 


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. S69.95 


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$64.95 


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.. SS4 95 


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. 574 95 


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....S64.95 


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$39 95 


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Typing tutor game 


579 95 


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Quality educahctnal sollware 


$54.95 


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. 584.95 


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. #1 typing tutor 


. 564 95 


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Professional spreadshef: 


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S334.95 


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$54 95 


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£19 95 


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More lalesl snoot em ups 


$74 35 


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Thai htlleeAlra lor mercenary lovers 


.559 95 


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528055 


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The language 


S259.95 


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..$59 95 


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C'eate proSesswral anrmalion ttles 


SI 74 95 


Murder on Allanlc 


Dhrum 


$74 95 


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Music maker with mitfi corilrol 


S79 96 


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S269.95 


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$29.95 


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$64.95 


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Action arcade 


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Out oF the arcade, nto your room action.564 95 


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S64.95 


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SJ9.95 


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$54.95 


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Great lor animations ol IFF hies 


.5269.95 


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Desktop publishing package ... 
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.St 69.95 


Pane Stream 


x 5299.95 


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Audio digging 


$169 95 


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Wabangloilow-on 


52995 


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h role playing game 


S74.95 


Pinantasie 3 


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...S54.95 


Phaser 


Homeaccoints 


St 34. 95 


Photon Paint 


. Superb graphics edilmg pac* 


SI 34.95 


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4096 colou Mas! . . . 


569 95 


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$129.95 


Police Quest 


Goodie, moce Sierra's Coming 


569.95 


President s Missing 


Adventure game 


.. S69.95 


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$74.95 


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S£9 95 


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.Good combination arcadprsirategy 
Audio editor . 


549 95 


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.5224.95 


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5449.95 


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S594.95 


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5229 95 


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..S54 95 


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$59 95 


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Total desinjclion 5 lb* name 0? the gameJ69.95 


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Read and Rhyme 


Powerful copier 


.5149.95 


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$84 95 


fead a Rama 


Reading progr.an> 


$84.95 


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. $8995 


fteluffiol Jedn 


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$54.95 


ftoadWars 


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554 95 


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S74 95 


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$59 95 


flodiffll Rangei 


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.529.95 


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$129 95 


SOI 


Outer space animaiion 


5*4 95 


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Can beat Chessmasier 7 out □' 


St 04.95 


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Quality WP . 


$54.95 


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. Professional rendenf>g pack 


5209.95 


Sculpt 3D Scenes S DbjecK.^ 


. 529 95 


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364 95 


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Co i>jiifek ice publishing 


S3W 95 


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My favourite space snoot em up 


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Space Quesl 2 

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Speedball 
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Strip Poker 2 

Sup Battle Simulator 
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Test Ctnve 2 
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Tesl Dnve 2 Scenery 
Telra Quest 

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Three Stooges 

Thunder Blade . 
Thunder Boy 

Timei Magic- 

THTexted 

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TVShow 

TV Sports Football 
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Videcscape 30 Design Disk 
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3 space adventures inc graphics 559.95 
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Cards, lor Amiga $6995 

Music. edlor S16995 

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TolCVOUSO" SierratLSLIJsaonTTTf $5995 

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Xeftonlookalike. ...$74,95 

.□ualily educations spellatg, 574 95 

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.Prettier girls $39.95 

Suhmaiinesimuiaiof 559.95 

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G pack ol Anco games.. 55995 

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New 'mpeved v&SiOfl 520995 

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Ouaiiiy arcade space game $39 95 

4 disteot pure violence $'4 95 

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BFHtriBH car driving came $59 95 

Wm"'Xas - 'racks - driving at itsbes3$59 95 
Oo/cd with standard cars: get some more $39.95 

.Go somewhere dilterent ...$29.95 

Mirdblawing shoot 'emup ,$7495 

The lirsi Soviet arcade $49.95 

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Hefiecptw shoot 'em up . $6495 

D11 ins arcade .. .. 554 95 

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.Jam packed rjealleKl editor $44.95 

Flamming language $254 95 

Dnve a Poische S7995 

Computerized slot car racmg ... 5/4 95 

Video text *5p% ...$194.95 

Enjoy Gridiron ^ get this 579 95 

Character gerwator software $194.95 

An adventure Trent Fnf ocom $69 95 

The industry standard 5194.95 

.Be!leMhan2 $t09.95 

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Battle sim Battle ol Waterloo mc $59 95 

More baitles tor UWS 53995 

Paiheiicareafe $24 95 

Blood- ttireiy arcade 57495 

For the malure Rambos 544.95 

Mc/e tar Rambo type people $5495 

3D animal w pack ,. $354 95 

3fl arts/parts cisk. saves a lot ol tine . . 564 95 
Tiller For videos'' ....£259.95 

Lotus 1-2-3 type package £324.95 

□esklopwrrdp'O'Wiihlanls S21995 

Table tennis. . . $54 95 

Bntliant 1 Advent je 1 Arcade 1 Strategy 1 589 95 

Kung-fu act ion $74.95 

Brilliant 1 " Hours and hours $6995 

Space Wortingaciton. . $44 95 

Arcade aciion horn the movie 564. 95 

ThB-adventure comes to the computer 559 95 
Leader Boarttnesl Drive' .3 on a disk $54 95 
Wntei Sports simulaUon. .. 559 95 

Winter sports 574 95 

ArcadeaclKr £7/495 

Speilng game tor kids $8495 

The Ul matt word pr ocesscr . ... 5699 95 

Scibbie.'analyse/or^anise $379 9* 

tmpfOved word pro- 5'sheet Dbase . $399.95 

iflGoll&ame... 539.95 

Equal PM GoMGame $54 95 

LatesiiotteCadnwge $43? ai 

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4th and Inches (S) $9 95 

10 fame Super Pack(AA) S19.95 

10 Great Games 2 (AA) $19.95 S19.95 

10 Great Games 3 (AA] S39.95S.3995 

19 (SI) S29.95S39.95 

720 Degrees (S) $29.95 139 95 

Aerojet (SI) $39.95 $39.95 

Adult Poirer (SI) 329.95 

Advanced Music Sy(H) $109.95 

Aftert)imer(AA) 529 95 539.95 

Airborne Hanger (SI) $49.95559.95 

AIIStar(AA) $39.95 

AmericasGupChal.(U) S9.95S29.95 

AnnatsolRome(SI) $39.95 $39.95 

Arcade Construction Kit(AA) $54 95 

Arcade Force Four (AA) (39.95 $54.95 

Arkanoid(AA) $29.95 $39.95 

Army Moves (SI) 129.95 $34.95 

Around World 80 0. (ED) $29.95 $39.95 

Artie Fox (UJ $39.95 

Award Ware (BU) $39.96 

Barbarian (AA) $39.95 

Barbarian 2 Palace (AA) $39.95 

Bards Tale (AD) $29.95139.95 

Bards Tale 2 (AD) $39.95 

Bards Tale 3 (AD) $39.95 

Batman Carped Crus. (ST) $29.95$39.95 

Battle tor Norman. (SI) $74.95 

Battle Front (SI) $54.95 

Battle ol Britain (SI) $29.95 

Beyond Ice Palace (AA) $29.95 $39.95 

Bionic Commandos (AA) $29.95 $39.95 

Blitz 128 (J) $54.95 

BMX Simulator (U) $9.95$14.95 

Boulder Dash Cons. (AA) $34.95 $34 95 

Breakthrough (AA) $29.95 $34.95 

Bubble Ghost (AA) $39.95 

Bugblitz(AA) S29.95 $39.95 

Build a Book (ED) $39.95 

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Captain Blood (AD) $39 95 

CardShaiks(SI) $29,95 $39 95 

Carners al War (SI) $54.95 

Caveman (AA) $39.95 

ChOTpiorelfc Lode Runner (AA) „ $69.95 

Charlie BrownsAB. (ED) $29.95 

Check Book (BU) $29.95 

Chessmaster2000(SI) $29.95 $39.95 

Chuck Yeagers Fli. (U) $29.95 $39.95 

Circus Games(SI) .$39.95 

Club House Sports (S) $49.95 

Colourme(ED) $49.95 

Combat Zone(AA) $29.95 

Concentration (SI) $29.95 

Conflict in Vietnam (SI) $29.95 $39.95 

Corruption (AD) $49.95 

Crossword Magic (SI) $49.95 

Cms Paste (BU) $29.95 

Cyhemoid 2 (AA) $29.95$39.95 

Dalley Tnompscns (S) $29.95 $39.95 

Dark Castle (AA) $39.95 

DarkHom(AA) .. $39 95 

Data Manager 128 (B) $99.95 

Dealhlord (AD) $39.95 

Deceou in Deser. (SI) $19.95 

DetoonS(ST) $59.95 

Defender of Crown (SI) $19.95 $54.95 

Denaris(AA) $39.95 

Oesolatff'AA) $29.95 $39.95 

Destroyer (Ul $34.95 

Double Dragon ( AA) S29 95 S44 95 

Double Image 2 (A) $54.95 

Dragon Nmja(AA) $39.95 

Dragons Lair (AA) $29.95 $39.95 

Dragons Lair 2 (AA) $29.95 $34.95 

Druid(AA) $29.95 549.95 

Dungeon Masler En (Si) $54.95 

Earth Orbit Slati. (SI) $39.95 

Elite (SI) $49.95 $49.95 

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Empire Strikes Ba (AA) $29.95 $39.95 

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Faery Tale (AD) $69.95 

Family Feud ( si) $29.95 

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Filer (BU) $39.95 



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Final Assault (AA) $34 96 

Final Cartridge 3 (A) $144.95 

Financial Cookbook (BU) $29.95 

Frsr& Throttle (AA).- $29.95 $29.95 

Flight Simulator (U) $104.35 

Flight Simulator (0) $5495 

Flippil(SI) $24.95 

FonM (BU) $74 95 

Fontmasler128(BU) $9495 

Football Manager (SI) $2995$3995 

Fomslland (AD] $49.95 

Fox Fights Back (AA) $29 95 $39.95 

Fury(AA) $29.95 $39.95 

Game Maker (A) $49.95 

Game Oyer 2 (AA) $49.95 

Games Summit Edit. (S) $34.95 

Games Winter Edit. (S) 524.95 $34 95 

Garfield (ED) $69,95 

Garfield Same (AA) $29.95 $39.95 

Gato(U) $39.96 

Gee Bee Air Rally (U) $29.95 

Geocalc(BU) $94.95 

Geocalc 128(B) $134.95 

Geofiie 128 (B) $134.95 

Geoprogrammer(A) $124.95 

Geopublish (BU) $94.95 

Geos(BU) $104.95 

G*os128(U) $134.95 

Geos2(BU) $124 95 

Geos Desk Pack (BU) $59.95 

Geospell(BU) $59.95 

Geowrite 128(B) $134 95 

Gettysburg (SI) $74.95 

Ghost N Goblins (AA) $19 95 

GianlS(AA) $29.95 $29 95 

Grand Prix Simula. (J) $9.95 $14.95 

Greeting Cards (BU) ...$24.95 

Guild ol Thieves (AD) $59 95 

Gulf Strike (AA) $39.95 

Gunship(U) $49.95 $59.95 

Heavy Metal (AA) $39.95 

Hercules (AA) $29.95 539.95 

History in Making (U) $54.95 $54.95 

Hot Shot (AA) $29.96 $39.95 

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fkari Warrior (AA) $29.95 539 95 

Impossible Mission (AA) $24 95 $34 95 

In Crowd (AA) $54.95 

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Infiltrator 2 (AA) $39.95 

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Into Eagles Nest (AA) $49 95 

lo(AA)..,. $29.95$39.95 

Jack Nutans Soil (S) $39.95 

Jane 128(H) $??.?? 

Jeopardy(ED) $29.95 

Jet (J) $94.95 

Jordan V Bird (S) $39.95 

Junior Pac Man (AA) $19.95 

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Kamov(AA) $29.95 $39.95 

Keys to Typing (ED) $39.95 

KwikCalc(BU) $19.95 

Kwik Check (BU) $19.95 

Kviik File (BU) $19.95 

KwikPad(BU) $19 95 

KwikWrite(BU) $44.95 

LA Crack Down"(AO) $34 95 

Lancelot (AD) $39.95 

LastNin^EfAA). . $29.95 $39.95 

Leader Board 4 Pack (S) $64.95 

Leader Board Trip (S) $39.95 

Learn to Add 4 Su. (ED) $54.95 

Led Storm (AA) $39.95 

Legacy of Ancient (AD) $39.95 

Legend/ Bk Silver (AD) $29 95 

Live & Let Die (AA) $39.95 

Lode Runner (AA).... $29.95 

Lord ol Rings (AD) $49.95 $4995 

M12BCashBock(6) $164.95 

MacarthursWarjSTt .$54.95 

Magic Maths (ED)...'.. $39.95 

Magnificent 7 (AA) $3995$54.95 

Mainframe (AD) $59.95 

MarsSaga(SI) $39.95 

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Math Blaster (ED) $99 95 



Em mm 

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Mini Office 2 (BU) 544.95 $49 95 

Modem Wars (AA) $39.95 

Movie Maker (A) $29.95 

Music Construction (H) $29.95 

Music Siudio (H) $49.95 

Musician (H) $24.95 

Nam (SI) . . $74.95 

Navcom6(ST) $59.95 

Neuromancer (ST) $39.95 

Newsroom (BU) $59.95 

Night Raider(SI) $39.95 

Ocean Hanger (AA) ..$39.95 

Ogre(SI) $49 95 

Operation Wolf (AA) $29.95 $39.95 

Outrun (AA) $29.95 $39.95 

Overlander (AA) J39.9S 

Pacland(AA) $39.95549.95 

Pacmania(AA) . $29.95 $39 95 

Paper Boy (AA) $19.95 819.95 

Paperclip (BU) $39.95 

PatlonV Rommel (SI) 539.95 

Pegasus (AA) $29.95 $39.95 

Pepsi Challenge M.(AA) $39.95 

Peter Beardsley S- (SI- $29.95 $39.95 

Phamasie (SI) $74.95 

Phantasicz iSI) $74.95 

Pirates(AA) $19.95 S49 95 

Pirates of Barbar(AA) $29.95 

Pocket Filer 2 (BU) $94.95 

Pocket Planner 2 (BU) $94.95 




Pocket Writer 2 (BU)... $94 95 

Pool of Radiance (SI) $54.95 

Predator (AA) $29.95 534.95 

President is Miss. (AD) $39.95 549.95 

Print Kit (BU) $24.95 

Print Shop (BU) $79.95 

Print Shop Compan. (BU) $69.95 

Print Shop Giaphi. (BU) $49.95 

Printmaster (BU) . - $74.95 

Pro Soccer Simulator(S) $39,95 

Psyco Pigs UXB (AA) $29.95 $39.95 

Questran 2 (SJ) $44.95 

RType(AA) $29.95 $39.95 

RackEm(AA) $39.95 

Rambo3(AA) S29.95S39.95 

Rampage (AA) $29.95 534.95 

Ramparts (AA) $24.95 S29 95 

Fted Storm Rising (SI) $59.95 

Return of Jedi(AA) . $29.95 544 95 

Road Blasters (AA) $29.95 $39.95 

Road Runner (AA) $29.95 $34. 95 

Road to Moscow (SI] $94 95 

Road Warrior ( AA) $29.95 $39.95 

Roadwars(AA) $39.95 

RoboCop(AA) S29 95 $39.95 

Rockel Ranger (SI) $59.95 

Roy of Rovers (AA) $39.95 

Russia (SI) $54.95 

SargonChess3(ST) $34.95 

Serve & Volley (S) $29.95 $39.95 

Signs & Banners [ BU ) S24 95 

Signs A Banners L (BU) S19 36 

Silenl Service (SI) $39.95 $49.95 

Sinbad&ThraneO. (SI) $54 95 

Skate Crazy (S) $29.95 $39.95 

Skate or Die(S) $29 95 $39.95 

Skyfox(AA) $29.95 $29.95 




Cm. DM 

Skyfr»2(U) $39.95 

Snoopys Read Machine (ED) $2995 

Soccer Miercprose(S) $49.95 $64.95 

Soldier ol Light (AA) $29.95 $39.95 

Solo Flight (J) $29.95 $49.95 

Song Writer (H> $19.95 

Sorcerer of Claym. (AD) ..$29.95 

Space Ace (AA) $39 95 $54.95 

Spell II (ED) S99.95 

Sports World (S) $39.95 

Star Fleet (SI) $64,95 

Star Wars (AA) $39.95 $44.95 

Streetsjwrt Baste. (S) $19.95 

Sub Battle Simula (U) $34.95 

Summer Olympiad (S) $34.95 549.95 

Superbase(BU) $104.96 

Superpose 128 (6) $179.96 

SuppbiwChalle-raelAAi .. 534.35 

Superman (AA) $49.95 

Superscript (BU) .$104.95 

Superscript 128(B) $179.95 

Supersports(S) $39.95 

Superstar Ice Hoc. (S) $49.95 

SuptemeChallenge(AA) $29.95 $29.95 

Swift (AA) $54.95 

Swiss Family Root (AD) $39.95 

Take5(AA) $24.95 

TasK3(AA) - $29.95 $39.95 

TaskF(AA) $19.95 

Tempo Type(SI) $34.95 

Tetris <SI) $39.95 

Three Sfooc.es (AA) $54.95 

Thunder Blade (AA) $29.95 $39.95 

Thunder ChogpertAA) $29.95 

Ticket to London (ED) $59.95 

Ticket to Paris (ED) $54.95 

Ticket ioSpain (ED) $54.95 

Tims & Magic (AD) S2995$3995 

Times ol Lore (ST) $59.95 

TO Hell & Back (AA) $29.95 $39 95 

Tom Sawyers latin, (AD) $24.95 

Top Fuel Oialleng. (AA) $29.95 $39.95 

Top Gun (AA) $29.95 $34.95 

Treasure Island (AD) $39.95 

TriPack(AA) $84.95 

Trivial Pursuit N. (SI) $44.95 $54 95 

Trivial Pursuit T. (SI) $44,95 $44.95 

Typhoon (AA) $29.95 $39.95 

Typhoon of Steel (AA) $54.95 

Typing Tutor 4 (SI) ..$54 95 

Ugly Duckling (AA) $44.95 

Ultima 4 (AD) $59.95 

Ultima 5 (AD) $59.95 

Un invited (AD) $59.95 

Up Periscope |U[ $29.95 

v'iceo rite Sr-aa :Ai $39 95 

Vindicator (AA) $29.95 $39.95 

Vixen (AA) $29.95 539 95 

War Games Pack (SI) $29.95 529.95 

War in Middle Earth (ST) $44.95 

Warp Speed (A) S59 95 

Wanior(AA) $39.95 

Warship (SI) $74.95 

Wasteland (AD) $39.95 

Wee Le Mans (AA) S39.95 

Wherein Europe I. (ED) $74.95 

Where in USA (ED) $74.95 

Who Framed Roger (AA) 539.95 

WmLoseorDraw(SI) $29.95 

Wizard oIOz (AD) $39.95 

Word Master (BU) $39.95 

Wordpro + Turbo (BU) $89.95 

Word Publisher (BU) $84.96 

Word Writer 128(B) $59.95 

Wordpro 1 28 (B J) $89.95 

World Class Leader (S) $34 95 $39.95 

Wnrer(AA) $49.95 

Zak McKracken (S) $39.95 




IBM SOFTWARE 

■3D Helicopter Sim (SI) {64.95 

4irt& Inches (SI) (64,95 

4lli & Inches Team Corel. Set S39 95 

2400AD |AD)$54.95 

Abraris Battle Tank (STJS59.95 

Airborne Ranger ....|AA,J59.95 

Art Studio (A) $59 95 

Balance of Power (SIJS79.95 

Bards Tal« 2 |AD) J64.95 

Bailie Chess (ST)J74.95 

Baiiletecfi [ETi S69 9S 

Build a Book (EO) $39.95 

Calendar Creator Plus (BU}$94.95 

California Games (S] $49.95 

Championship Lode Runner (Afl] $69.95 

Chessmaster20(ra... (SI] $64.95 

Chuck Yeagers FligHt Si (SIJS64.95 

Chuck yeager Flight Sim. 2 I SI) 57": .95 

Colourme (EDJJ59.95 

Defecider of Crown (SI) $59.95 

Deluxe Paint 2 (A) $349.95 

Double Dragon (AA)$74.95 

Dragonscape (AD) $59.95 

Elite (AAJJ69.95 



microcomputer Spot 

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flipplt (SI) 139 95 

Galaxian (AA) $19.95 

Games Summer Edition (S) $49.95 

Grand Slam Bridge (Sl)$84.95 

Guild of Thieves (AD)$69.95 

Gunslup (£l) $79.95 

Heroes of Lance (A0)$54.95 

Impossible Mission 2. (AA) $49.95 

Inside Trader (AD) $59.95 

Jack Nicklaus Goll (S)$54.95 

Jet Fighter (SI) S89 95 

Jordan V Bird (S) $49.95 

Keyboard Cadet (ED)$1995 

KinDsQuest3 (AD) $54.95 

Kings Quest 4 (A0)$94.95 

Leisure Suit Larry (AD) $64.95 

Leisure Sun Larry 2.. AD) $64.95 

Manhattan Dealers (AA) $69.95 

Manlmnter New York (AD) $74.95 



Mavis Beacon Teaches Typing (EO) $94.95 

Mights Magic (AD)$79.95 

Mini Office Professional (BU)$144.95 

NewsroomPro .. .(BU)S144.95 

Off Road Racing _JAA)S49 95 

PC Gold Htts (AA)$49 95 

Pole Position (AA)$19.95 

Police Ouest 2 (AD) $64.95 

Poolol Radiance (ST)$54.95 

President is Missing [AD) $59 95 

Print Power [U)$69 95' 

Prim Shop (U) $109.95 

Program Drajtor (U) $84.95 

Pro Soccer Simulator (S)$5495 

PT109 (STIS74.95 

duestrona (AD)$54.95 

Rocket fianger (SI)S7995 

Serve & Volley... (S) $64.95 

Sileni Service (SI) $59 95 

Skyfc*2 (AA) $64.95 

Space Quest (AD)$54.95 

Space Quest 2 .(AD) $64.95 

Slock Portlolio (E J) $24.95 

Summer Games2 (S) $49.95 




Summer Olympiad ... , (S) $69.95 

Superbase (BU) 1259.95 

Superman . (AA)$69.95 

Three Stooges (A0)$79.95 

Thud Ridge (SI) $64.95 

Thunder Ctiopper (AA)$69 95 

Ticket to London (ED) $74.95 

Ticket to Paris (ED)$69.95 

Ticket to Spain (ED) $74.95 

Times ol Lore (AO)$69.95 

TKO (S)$59.95 

Turbo Cup + Car (SI) $79 95 

Ultima 4 (AD) £59.95 

UltimaS (AO)$5995 

Waroame Construction Kit (SI) $74.95 

War in Middle Earth „ .. (ST)$59.95 

Where in USA is Carmen Sandiago .(EO) 179.95 

Where in World is Carmen (EO)$79.95 

Who Framed Roger Rabbit (AA)$6495 

Willow (AD) $5995 

Winter Games .... (S) $54.95 

World Class Leader Board |S) $49,95 

Your Personal Poet |H) $39.95 

Zac McKradkea .(AD) 17495 




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CITY 

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222 Church Street, Westfield Shoppingtown, 

Parramatla, NSW 2150 Hornsby. NSW 2077 

Phone 891 1170 Phone 477 6886 

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Hurstville, NSW 2220 
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389 High Street. 

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Send to: Microcomputer Spot 

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Feature 



Picking a Printer 



by Andrew Farrell 



E sat down and stared at all the 
boxes and packing. It's now 
seven years since 1 first ripped 
open the box on a dot-matrix printer. 
It cost me $500, which was a special 
price for computer joumos. List price 
was a bit over the $600 mark. The 
speed was slow, the print quality 
characteristically dotty. However, 
the printer was a solid unit, that 
went on to put in many years of solid 
service. 

Today's printers have all sorts of 
fandangled features. However, my 
experience has shown that it's the 
basic design that tends to be the big- 
gest let down of many models. 

There is a C-Itoh printer at our 
office, left over from a previous 
printer round-up. It seems they never 
got around to collecting the thing so 
after a customary six months cold 
store, we started using it. It was fun- 
ny to see ho* my original opinion 
changed as this once beautiful print- 
er was put through its paces. 

I quickly got very tired of the 
front cover, which would fall off 
into your hand whenever you opened 
it to inspect the ribbon or print align- 
ment. Since it is a 160 column ma- 
chine, this made a simple task very 
cumbersome. Not long ago, the mech- 
anism which chooses between fric- 
tion and tractor feed broke. The cog 
controlling selection appears to slip 
for some reason. These and other 
problems soon made the brilliant 
print quality fade into insignifi- 
cance. No one would bother to use the 
thing, until eventually I heaved it 
off the table and placed it back into 
cold store. 

So, now I approach every new 
printer as a complete cynic. I am 



very demanding on the simplest as- 
pects of printer design. With this in 
mind, here's a summation of the 
printers we managed to drag in for a 
quick test, in price order. 

(Of course, as the many letters to 
the editor attest, the first thing you 
should check before buying a printer 
is that it will work with not only 
your hardware, but the software 
applications you wish to run!) 

We received a number of weird 
and wonderful models which were 
too strange to include - cither the 



The first thing you 

should check 

before buying a 

printer is that it will 

work with not only 

your hardware, but 

the software 

applications you 

wish to run! 

overall setup or compatibility was 
in question. The following brief 
overview represents the printers 
you will commonly find in computer 
stores. 

Be careful of brands imported 
from Taiwan - sometimes only a 
limited number are brought into the 
country by a wholesaler who then 
no longer supports or continues to 
supply that model. Buy an odd 
choice and you may be the only user 
in town running that model - and 
then you're on your own. 



AROUND $500 

Citizen 120D/5200or 
Commodore MPS 1250 

RRP $499.00 

Distributor: Commodore 

These two guys are the same 
printer - although the Commodore 
version comes better packed, and 
with an additional serial interface. 
The Citizen is a parallel only job. 
The parallel cable included is great 
- great that they included it, and 
great quality. 

The printer is lightweight, with 
an attachable tractor feed mecha- 
nism. A simple clip on, clip off job. 
Not bad. The manual is beefy, with 
lots of examples, explanations and 
line drawings. 

The first thing I did was load 
some paper. A dozen screwed up 
sheets later, and a few inherent de- 
sign faults seemed to be rearing their 
ugly heads very early in the piece. 
There is no bail lever - the lid is sup- 
posed to guide the sheet. This docs 
not work very well. If the print head 
is not centred, the paper catches. 
Sometimes the ribbon comes with it, 
other times the sheet just tears. Was 
I doing something wrong? 




Commodore and Amiga Review 40 



Feature 



This machine is supposed to be 
competing with the Star range of 
machines. Admittedly it is cheaper. 
It is Citizen - which they say means 
quality. Construction was quite good 
- but the end result and basic use of 
the machine just doesn't rate. My ad- 
vice - spend the extra money. Get a 
Star NX-1000. A classic example of 
where the extra bells and whistles 
amount to nothing because of a sim- 
ple design fault 

Epson LX800 Printer 

RRP $540.00 
Distributor: Epson 

This is Epson's latest low-cost 
high-quality printer. It is a 9 pin dot 
matrix unit able to print up to 180 
characters per second in draft mode. 

A variety of styles can be selected 
using the control panel on top. Apart 
from draft, there are two NLQ 




modes, Roman and Sans Serif. In ad- 
dition a number of typefaces can be 
used, many simultaneously. In draft 
mode there is emphasized, double- 
strike, condensed and elite. In NLQ 
emphasized and elite are available. 
Single sheet paper is easy to load 
using the auto-load feature. Continu- 
ous paper feeding for forms and la- 
bels is possible using the tractor feed 
mechanism supplied. 

Quality of printing is, as expect- 
ed, quite good and the unit is easy to 
use when you get used to the double 
action touch switches. 



Cut Sheet Feeder for 
LX800 and LQ500 

RRP $216.00 (fits both) 

A cut sheet feeder is available to 
suit both the LQ500 and LX800 that 
gives you easier and more efficient 
handling of single sheet paper. You 
can stack up to 100 sheets of stan- 
dard bond paper in the cut sheet 
feeder at one time, and a new sheet 
is automatically loaded whenever 
required. It is quick and easy to in- 
stal and works well. 

Star NX-1000 

RRP $490-3550 
Distributor: Star Micronics 

Star have been making successful 
small printers for a long time. The 
NX-1000 and NX-24 have both been 
written about in these pages many 
times. They are reliable, featured 
crammed, easy to use, good value for 
money. Everything is included. Al- 
though both a little plasticy and 
flimsy-feeling, they work well. 

Tractor feed paper parking, auto 
paper load, various fonts, NLQ 
mode and the list goes on. Many op- 
tions can be selected using combina- 
tions of the ONLINE/FF/LF keys. 
Indicators show you what is select- 
ed. Documentation is .good - if a 
little complex in parts. There are 
handy help sheets, stick on guides 
and more. Recommended. 



Tasword 

64 



Tasword 64, the professional word 
processor for the Commodore 64 
computer, With 80 character per line 
display, what you see on the screen is 
what you get in your print out. 

Other features include onscreen 
formatting, comprehensive help 
commands, full cursor movement 
control, delete, insert, tab, search and 
replace, block commands, 
sophisticated print options and program 
customization to suit all dot matrix 
printers. 



Price 



Cassette $43.00 
Disc $49.95 



TAS-S1GN 
64 



Tas-sign 64. the sign maker program for 
Commodore 64 computers. Allows 
production and printing of signs, 
posters, banners and large notices. Print- 
across or along the printer paper in six 
distinctive lettering styles with 
characters at any height from less than 
25mm to the full width of the paper. Other 
features include italic printing, 
underlining, constant or proportional 
letter spacing, automatic kerning, line 
centering, 8 shading patterns, borders. 
and the ability to drive nearly all dot 
matrix printers. 



Price 



Disc $59.00 



Australian Distributor 



Xdoli 



dolphin computers pty ltd 



ufiiti 7 walihorri sfreei 
□rlewTTon fi5w 2Qt>A 

telephone (OJ) 438 4933 

tele* 20646 

facsimile (02) 43B 1480 



At discerning computer shops or mai! order from Dor- 
phin. Mail S1.S0 a/night courier S7.00. Enclose cheque/ 
money order/ Son Ljcard/ViscacoTd/Mostsrcard de- 
tails. Price* inctude sofas tax and ar© recommended 
retai. 



Dealer enquiries welcome 



Commodore and Amiga Review 41 



Feature 



UP TO $1000 

Epson LQ500 Printer 

RRP $828.00 
Distributor: Epson 

This is the youngest member in 
Epson's line of 24 pin dot matrix 
printers, combining a compact design 
and high performance with a 
wide range of features. 

As the LQ infers this 
is a true letter quality 
printer. The print- 
er can produce 
a wide range 
of type styles 
by using dif- 
ferent charac- 
ter fonts, pitches 
and widths. There are 
three built in character 
fonts - draft, roman and sans 
serif. Three character pitches - 10,12 
and 15. Three character sizes - dou- 
ble-width, double- height, and dou- 
ble- width -and- double height as 
well as condensed. 

Other effects achievable are em- 
phasized, double strike, continuous 
underlining, superscripts, subscripts, 
outline and shadow. Pictures, graphs 
and charts can also be produced with 
the appropriate software. 

Paper loading is simple using the 
auto load feature for single sheets or 
the tractor feed supplied with the 
unit. Jamming on the cover plate oc- 
curs occasionally but can be rectified 
with a bit of filing of the plastic 
cover. 





Commodore MPS-2020 



An exceptional quality unit for 
its size, price, quality and range of 
features. A very good unit for 
achieving professional quality 
printouts. The one 1 use at home. 

Fujitsu DX-2300 

RRP $982.00 

Distributor: Imagineering 

Admittedly this printer is a tad 
over our budget, but it's worth 
mentioning as an exam- 
ple of how real 
printers 
are 
buil 
t. 

Afte 
r my 
beef 
with 
the C- 
Itoh's front 
cover, the DX- 
2300 was a welcome 
relief. The entire front 
cover collapses out of the way, in a 
three- fold movement. It remains at- 
tached to the printer - unless you 
slide it forward, in which case 
away she comes and you have full 
access to everything that matters. 

Selection of friction and tractor 
feed is by means of a slide mecha- 
nism. The movement is firm. Insert- 
ing paper is a breeze. Just insert the 
page, and press Form Feed. Holding 
down the FF and LF buttons allow 
reverse adjustments. 

Documentation is more of a refer- 
ence than tutorial, in a three ring 
small sized binder. Nevertheless, 
informative enough to overcome 
most problems. Print quality is ex- 
cellent and the operation is very 
quiet. 

If you want a serious printer, 
that will last, at a fairly serious 
price, this is the pick of the bunch. 
High speed, high quality and long 



life - with good service and back up. 
The professional choice. 

OVER $1000 

Commodore MPS-2020 
or Okimate 292 

RRP $1299.00 
Distributor: Commodore 

One of my favourite printers. 
There arc better, but more expensive 
alternatives - but the 2020 (a re- 
badged Okimate 292) is the one I 
keep coming back to when the others 
break down. The documentation is a 
dream - full colour pictures, simple 
instructions and problem solving sec- 
tion. There's even a photo of the in- 
nards with help on where to find the 
fuse. 

The printer itself is very full fea- 
tured, with colour that is acceptable 
for simple piccy dumps, but ideal for 
reports, bar charts and the like. 

The 2020 is a smart printer - there 
are lots of options you can control in 
the printer itself. By holding down 
the FORM FEED button as you 
switch on, the printer goes into menu 
mode. From here many different op- 
tions can be controlled. This is fine 
when the program you are using 
doesn't provide control over some 
problem that has cropped up, or if 
you want to enhance your output 
quickly. 

NLQ mode is pretty good, paper 
loading is not as elegant as some - 
you have to flip the bail forward 
and then back, however it has a sol- 
id feel that works every time. (More 
important than single button load- 
ing). Overall, an excellent choice for 
Amiga owners. For C64ers thinking 
of upgrading - this is the way to go. 
Various emulation modes are avail- 
able built into the personality mod- 
ule. (Other modules are available). 



Commodore and Amiga Review 42 



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it we ewe re h 






ESTABLISHED 1968 



C64/128 



Better Working Word 
Publisher 

by Frank Paterson 



As the popularity of GEOS 
grows, more and more soft- 
ware is being seen from third - 
mbsJ party publishers eager to take 
advantage of the rejuvenated C-64 and 
C-l 28 market which this remarkable op- 
erating system has generated. This arti- 
cle was to have been a review of a GEOS- 
based word processor from one such 
publisher, Spinnaker Software of USA. 
The program was Better Working Word 
Publisher. 

Unfortunately, Better Working 
Word Publisher didn't work better very 
much of the time at all, and the review I 
wrote way back in December for publi- 
cation in the February issue was not fa- 
vourable. In fact, there were so many 
problems evident that a copy was sent to 
the distributor for comment. 

He was not very happy either and 
faxed it to Spinnaker in USA, whose ini- 
tial response was that Compute) or Com- 
pute's Gazette (I forget which) had re- 
viewed it quite favourably. Faced with 
conflicting reports, he set about trying to 
duplicate, with another copy of the pro- 
gram, the problems I had reported. Sad 
to say, he found them all with one excep- 
tion, and that was because he used 
GEOS 64, while I used GEOS 128. That in 
itself is a bug, because GEOS applica- 
tions are supposed to be upwardly com- 
patible - that is, programs that run under 
an early version of GEOS are supposed 
to run under a later version. The GEOS 
system and its improvements have been 
designed to enable just that. 

More communication between the 
distributor and Spinnaker, resulting in 
Spinnaker sending over a number of up- 
grades. According to the distributor, 
each of these introduced as many prob- 
lems or more than it fixed. 

While this was going on, I was feeling 



a little unhappy about the rather nega- 
tive report I had written on the program 
and had another look at it, this time un- 
der GEOS 64. 1 confirmed the distribu- 
tor's findings on the GEOS version bug 
and, far from being able to "ease up", 
found additional problems I had 
missed the first time around. 

Many features, both those that work 
and those that don't, indicate regard for 
the needs of the user and a program 
with potential. Word Publisher's de- 
signers have obviously recognised defi- 
ciencies and areas for possible im- 
provement in other GEOS-based word 
processors. I particularly liked the com- 
bined keyboard and mouse control of 
the whole program, the full set of edit- 
ing keys, the fa'st text entry, the fast 
scrolling, and the fast dot-matrix draft 
mode and its options. Also, many of the 
word processing tools omitted from the 
earlier versions of Geo Write (up to vl .3) 
were available, such as headers, footers, 
super and subscripts, page numbers, 
full control of margins and indentation, 
search and replace, variable line spac- 
ing, etc. And the price was reasonable 
at $69.95 recommended retail. 

However, there were too many prob- 
lems. These are the ones that I identi- 
fied: 

• Spell checker too slow - 30 min- 
utes for 3700 words. 

• Spell checker would not work un- 
der GEOS 128. 

• Spell checker could not be told to 
accept a word it didn't recognise. 

• The dialogue box for entry to the 
spell checker had an EXIT option. 
When selected, this locked the comput- 
er and required a Teset. 

• Due to the file management sys- 
tem used, it is impossible to delete a 
whole page of text from a document. 
You can do it on the screen, but when 



you try to update the disk file, presto! - 
the text Te-appears. 

• Text doesn't cascade between pag- 
es. For example, if you delete a para- 
graph at the end of a page, the text in 
subsequent pages doesn't move up to fill 
the gap. 

• You cannot import or export text 
from a Word Publisher document (even 
to or from another Word Publisher doc- 
ument) because there is no "block-read" 
or "block-write" facility and the GEOS 
Text Manager will not handle Word 
Publisher text. 

• The print-to-disk option self can- 
cels after about two and a half pages. 

• The ASCII to CBM ASCII transla- 
tor doesn't translate capital letters. The 
file names for the CBM ASCII files gen- 
erated by this option are written in true 
ASCII, making them unreadable by non- 
GEOS programs. (The purpose of the 
option is to generate output readable by 
non-CEOS programs.) 

• I could not place graphics in my 
Word Publisher document because the 
program kept asking me to put the 
GEOS Photo Manager onto the disk, 
even though it was there already. 

• The review disk had a small sticker 
on it saying Vers 2.0. The file info from 
the GEOS Desktop said version 1.3. 

As a result" of all this the program is 
no longer being imported by the current 
Australian distributor of Spinnaker prod- 
ucts, Pactronics, a fair and responsible 
decision for which they should be con- 
gratulated. Import and distribution of 
Word Publisher will resume when a 
properly de-bugged version is released. 

You might think I'm cynical for say- 
ing this, but I don't believe that the pub- 
lishers of any program could be unaware 
of so many faults. It makes me wonder 
why they sent it to us. □ 




Commodore and Amiga Review 44 












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128 Corner 



80 column desktop publishing 

by Harry Waterworth 



A COUPLE OF months ago, we 
looked at Berkeley's desktop 
publishing program, geoPub- 
~^^^™*/i*sfc, and the many features it 
offered users of both the Commodore 
128 AND 64 computers. This month, 
however, we will look at two programs 
that, combined, create another excellent 
DTP (desktop publishing) utility, but this 
time, for 128 users solely. I refer to 
Newsmaker 128 and Spectrum 128, both 
released by Free Spirit Software and 
both written by Dave Krohne. 

Both of these programs support the 
1750 Ram Expander, and a second drive 
(either a 1571 or the 1581). Apart from 
the preceding optional items, the follow- 
ing requirements are essential to run 
the programs:- an 80 column RGB moni- 
tor; a 128D with the 64K video ram chips 
installed; Commodore's 1351 mouse and 
a good quality printer. 

If your printer is like mine, ie a Citi- 
zen 120D with 60dpi resolution, then you 
will have to print your documents side- 
ways. T^iis rotated printout will divide 
your printout into three sections, which 
you then simply paste together. Al- 
though this is an additional chore, the 
end result when you photocopy your 
document is no different to a conven- 
tional printout. Owners of 80 dpi printers 
don't have to worry about this. 

If you do own a Commodore type 
60dpi printer, the printout will also be 
stretched vertically due to the printer's 
lower density. Simply put, you will wind 
up with a longer page than the standard 
A4 size. You then have the option to ei- 
ther photocopy it onto legal size paper, 
or use a copier with a photo-reducing 
capability to get it back down to A4 size. 

Newsmaker 128 

Let me say first-up that Newsmaker 
123 is a basic DTP program that is capa- 
ble of producing simple newsletters, ad- 
vertising leaflets, posters, school pro- 



jects etc, and all in an attractive fashion. 

It doesn't have a lot of the 'you- 
beaut' features of some of the other 
DTP programs for the 1 28 or Amiga, but 
then again, it doesn't have the hefty 
price tag either. At around US$30.00, it 
represents good value for the bulk of us 
who don't require professional layouts 
for "Vogue" type magazines. 

Now, having said that, let me also 
add that what it does have is the ability 
to use the 128 to its full capacity. It allows 
you to use the 80 column screen for both 
inserting text as well as viewing, and it 
also frees you from having to 'ZOOM' in 
on different parts of your document to 
see how things are progressing. You can 
write text directly into your columns as 
well as 'pour' text in from another file. In 
addition to these facilities. Newsmaker 
128 has a host of other features that we 
will cover as we go along. 

Layout 

As with most DTP programs, there 
are a number of prepared column lay- 
outs to use if you want to, but you are 
free to design any layout you wish. The 
opening screen presents you with a 
menu across the top of the screen with 
five selections:- Layout; Text Edit; Art 
Dcpt; Clip Art and Options. 

Naturally, the layout menu is where 
you start to develop your document, and 
as mentioned, there are a number of 
readymade layouts if you want them. 

Included in the layout menu are two 
features called Block Fill and Block 
Erase. They make it very easy to either 
fill in or clear large areas of your page in 
rapid time and are extremely handy 
functions. Moving your mouse along 
one space will put you into the Text Edit 
Menu. Here is where you can select 
your different fonts; change the size of 
the text; write directly to the screen, or 
pour in the files that you have already 
prepared . 



You can store your work into the 
Ram disk at any time. This enables you 
to experiment a bit, and if you don't like 
your most recent change, you just recall 
the last saved version from the Ram disk 
and you're back in business again. 

Artwork 

The next menu is the Art depart- 
ment, and in here aTe the usual features 
found in most graphic programs. Al- 
though it doesn't have all of the fancier 
features of its sister programs Sketch- 
pad 128 and Spectrum 128, (it doesn't 
have to as you can import Sketchpad 
and Spectrum graphics directly into 
your document) there are enough tools 
to allow you to complete simple art work 
and tidy up any drawings you have im- 
ported. 

A handy function is the pixel edit 
mode, which allows you to fine detail 
your work with great ease. Clip art is the 
next menu, and here you can import 
PWnf Shop graphics into your document, 
as well as the graphics created from the 
programs mentioned above. Also in- 
cluded in this menu are the cut; paste; 
reverse; mirror and flip options, all of 
which should be very familiar to Tegular 
users of art type programs. 

The last menu is options and this is 
the utility area in which you can change 
your active drive from 8 or 9 and import 
graphics or layouts from your other work 
disks. It is also where you save your work 
to disk. Options is also where you set up 
your printer to get your hard copy. 

Hints and tips 

When you import graphics from 
Sketchpad or Spectrum into your page 
layout, there is no facility to enlarge or 
reduce the artwork. Also, when you bring 
your drawing in, it will automatically 
align the graphic page with the left side 
of your Newsmaker page. Therefore, if 
you want your drawing to appear in say 



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128 Corner 



the right side of your layout page, then 
that is where you must draw your art in 
your graphics package. It's easier to do 
than explain, and after a couple of tries, 
you will soon master the trick. 

That about "wraps up Newsmaker 
128. It is great to see an 80 column DTP 
program for the 128, and although it 
took me a few sessions to get the hang of 
some of the features, like the old saying 
goes, practice makes perfect. 

I've saved the best one till last, and 
I'm referring of course to:- 

Spectrum 128 

This is the sort of program that must 
worry Commodore executives in their 
push to get us all to shelve our 128's and 
buy their Amiga. The one area in which 
the 128D could not match the Amiga 
was in the area of colours and graphics. 
Now, along comes a program called 
Spectrum 128 which gives all of us 128 
users another 128 colours on top of the 
normal 16 colours available. That's a to- 
tal of 144 colours. 

Nobody would pretend it matches 
the 4092 colours of the Amiga (how 
many shades of red do you really need), 
or provides a lot of the Amiga graphic 
techniques. However, I would suggest 
that unless you are professionally in- 
volved in graphic arts, the features of 
Spectrum will be more than adequate 
for 99% of 128 owners who are into colour 
art for their computer. 



As with Newsmaker, Spectrum is 
written in Basic 8 and the extra 128 co- 
lours are made possible by a process 
called colour dithering. I must confess 
that no other graphic program I have re- 
viewed has created such an initial 
"WOW" type impact. So, without more 
ado, let's take a closer look at the pro- 
gram. 

As with Newsmaker, Spectrum's me- 
nus are at the top of your screen, and 
again, you have five selections:- Paint; 
Shapes; Solids; Tools and Extras. 

Lets paint 

When you select paint, the drop 
down menu gives you a further eight op- 
tions. 

The first is simply paint, which gives 
you a choice of the standard 16 colours 
to use by holding down the mouse but- 
ton and using the chosen colour to draw 
onto the screen. 

The next two options, airbrush and 
mirror, also allow the use of the normal 
16 colours for the 128. 

The following option, MULTI- 
COLOUR is where the fun really starts. 
Here, you are presented with the choice 
of 128 colours from the colour palette 
provided. Using this function allows you 
to paint with a small coloured block, and 
you can paint in this mode with no co- 
lour bleed at all. 

Likewise, the next option, Block Fill 
also gives you the same palette with 128 




colours. 

The next feature, Block Erase, is one 
of the most important features in the 
whole program. This option sets every 
pixel in a given rectangular area to a 
new background colour. This in turn 
creates a small drawing screen in your 
picture. In the accompanying manual, 
the author Dave Krohne explains the 
importance of this function and how to 
best use it to get the optimum results 
with your works of art . 

The last two options in this category 
are Erasers and Clear Screen. Erasers 
gives you a choice of four erasers to use, 
but there are a couple of limitations to 
keep in mind when using this function. 
Again, they are fully explained in the 
manual. Clear screen allows you to 
choose a new screen colour to use as a 
background, but keep in mind that us- 
ing this function will erase the entire 
current screen you are using 

Shapes 

The next menu is Shapes, and here is 
where you will find the standard features 
that are available in most graphic pro- 
gram. Dots; single lines; continuous 
lines; rays; boxes and circles are all 
found here. One different feature is Pol- 
ygons, for here, you are given the choice 
to create polygons ranging from a three 
sided triangle to a twelve sided dodeca- 
gon. 

Preferences is the last choice in this 
section, and this category allows you to 
set the thickness of your lines, circles 
etc. It also provides options for multi- 
height drawings; unplot functions for 
showing vertexes and last iterations of 
multi-height shapes. 

Next comes Solids, and this section 
allows you to create spheres; cylinders; 
spools and doughnuts. It also allows you 
to view the shapes from different per- 
spectives. As with Sketchpad 128, you 
can elect to have two options for shad- 
ing, either textured or halftone. The lat- 
ter provides a smoother finished prod- 
uct, whilst the former gives a more 
rugged look to the finished object. 

Tools 

Again, the normal features of cut; 
paste and fill are included here. The 



Commodore and Amiga Review 48 



128 Corner 



'Write' function is also in this menu, and 
you may select any colour you wish to 
write in. "Edit Colours" is also in this sec- 
tion, and this allows you to colour black 
and white pictures from Sketchpad 128 
graphics, as well as your Print Shop 
graphics. Pixel Edit is also available, and 
this has already been outlined in News- 
maker 128. However, as this is a colour 
program, bear in mind that you may af- 
fect other colour cells when you use this 
function. 

Included also in the tools menu is a 
feature called 'Slideshow*. As the name 
implies, it enables you to view all of the 
pictures you have stored on your disk in 
slideshow format, with different fade- 
outs as you go from one picture to the 
next. 

The last item in the tools menu is 
modifications, and this is split into two 



sections, text and graphics. In the text 
area, you can adjust font sizes on the X 
and Y axis to achieve tall thin fonts, or 
conversely, short fat fonts. As well, both 
your text and graphics can be rotated; 
flipped; mirrored or reversed by the or- 
ientation option. 

Extras 

The final menu is Extras, and it is 
here that you can select your active 
drive; load existing files from your work 
disks and save your current screen to 
disk. 

You can also make excellent use of 
the speed available in your Ram Ex- 
pander by storing work to ram, then us- 
ing the fetch option for quick retrieval to 
make any required modifications. Final- 
ly, extras is where you set up your printer 
details to get your hard copy. Like News- 



maker; you will have to rotate the print- 
out if you have a 60DPI printer, however, 
there is no need for any pasting, as the 
full screen is printed in the one pass. 

As was the case with Newsmaker, it 
took me a few goes to get used to Spec- 
trum 128, but the more I used the pro- 
gram and became familiar with its work- 
ings and techniques, the more 
impressed I became. The crispness of 
the 80 column graphics alone from the 
use of the 64K video ram chips is some- 
thing to see, but when you add to that 
the extra 1 28 colours available, you wind 
up with a graphics program in a league 
of its own for the 128D. All in all, a pro- 
gram that will provide you with endless 
hours of creative fun. See you next 
month. □ 

Review copies provided by Briwall 
Australia, POBox 9, Rivett, ACT 2611. 



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Commodore and Amiga Review 49 



C64 



User port connections 



by Mario Annetta 



his article concerns using your 

T Com mo do re 64 to control other 
electrical devices, such as a 
_^^^J heater or a video recorder. In 
fact, I'll start off with a little story about 
how (and why) I connected my computer 
to my video. 

I have an old video recorder which 
you can program to record while you are 
away, but it can only be set to record one 
program. Being a TV fanatic, 1 some- 
times wanted to record more than one 
television show while I was at work, but 
that was not possible using this video's 
limited programming. That's when I de- 
cided to get a friend to manually switch 
on the video. The friend of course is my 
Commodore 64. 

I am now able to record any number 
of TV programs that I want while 1 am 
away, through a small program that I 
wrote for the computer. The program al- 
lows me to input the current time, and 
the starting and ending times for the 
shows that I want to record. The comput- 
er uses its inbuilt clock, and the informa- 
tion that I inputted, to determine the 
right time to start and stop the video, 
and also change it to the right channel. 

The connection is made from the 
computer's user port to the video's re- 
mote control input socket via an inter- 
face that I built. My video uses one of 
the old corded remote controls, making 
a wire connection to its socket much eas- 
ier than if it had been the infrared type. 

The exact specifications of my inter- 
face are not important here, since it will 
only work on my specific brand of video 
recorder. However, I would like to ex- 
plain some of the basic principles of con- 
necting different devides to the comput- 
er's user port. 

The user port (the long one directly 
next to the cassette port) can be looked 
at as a set of eight 5 volt switches that 
you can program to individually switch 
on and off. This switching can be simply 
done in Basic as I'll explain later, but 
let's now look at another example of 
what use you can make of it. 



One of the easiest things to control 
is a device that simply needs to switch 
on and off, such as an electric heater. If 
it runs off a 240 volt power supply, then 
it won't get its power directly from the 
computer, but the computer's 5 volt out- 
put can operate a relay which switches 
on the 240 volt power to the heater. The 
switching on and off of the heater would 
be set to a specific time that you pro- 
gram, into the computer. 

I should mention that the user port 
can also input signals from other devic- 
es, so a thermostat telling the computer 
when the room is cold would comple- 
ment this setup nicely. 

The controlling of a heater is not a 
very exciting task for your computer to 
perform, but an understanding of how it 
is achieved will provide you with the 
basic knowledge to go on to more com- 
plex projects, such as constructing a ro- 
bot. Let's look at how a connection to 
the user port is made. Instead of a heat- 
er, we'll use a simple example of a small 
light buib powered directly from the 
computer. 

You will need a 24 pin edge connec- 
tor to connect the light bulb to the user 
port. These can be hard to get, but I 
have seen them at Rod Irving Electron- 
ics in Melbourne. If you look at the back 
of the computer, you will see that the 
user port has two rows of 12 pins. We 
will ignore the top row, as none of those 
pins are needed here. On the bottom 
row, the first pin on the left is the 
ground connection. We will ignore the 
second pin, but the third through to the 
tenth pins are the eight control lines 
that interest us. These eight pins can 
each supply 5 volts DC when connected 
to the ground pin. We will only use the 
first of these in this example. 

A connection is simply made from 
the first control pin (third from the left 
on the user port) to the light bulb, and 
back to the ground pin on the user port. 
You may need to add a Tesistor in this 
circuit depending on the specifications 



of the bulb. You can then program the 
control pin to switch its 5 volt supply on 
or off, in turn causing the bulb to switch 
on or off. 

The control line pins are turned on in 
Basic simply by POKEing two memory 
locations. The first location is 56579. You 
should POKE it with 255 to set the user 
port for output. As I mentioned previ- 
ously, the user port can also be set for in- 
put, and this is done by POKEing 56579 
with zero. But for now we'll concentrate 
on output. You only need to set this loca- 
tion once at the beginning of your pro- 
gram. 

The second location to know about is 
56577. This is the location that actually 
turns the individual control lines on or 
off, depending on how the individual bits 
are set. For example, bit one controls 
line one, so POKE 56577,1 will switch line 
one on, causing the bulb to glow. POKE 
56577,0 will set all the control lines to 6 
volts, so the bulb will stop glowing. The 
bulb will also stop glowing if you use 
POKE 56577,254 because this will turn on 
all the control lines except the first one. 

Now you should have a basic idea of 
how to harness the user port's power. 
Eight switches will allow you to connect 
eight light bulbs, or, through relays, eight 
electric motors. The eight motors could 
operate several toy cars, or an automat- 
ed machine used in a factory, or maybe 
a complex robot. 

You shouldn't go connecting things 
up to the computer unless you know 
something about electronics or you 
could damage it. In particular, you 
should not connect any of the user port 
pins directly to a high voltage. If you 
would like to experiment safely, I sug- 
gest you get an excellent book from 
Compute Publications called Electronic 
Computer Projects written by Soori Siva- 
kumaran. When you complete your first 
computer controlled walking talking ro- 
bot, be sure to bring him along to your 
local Commodore 64 user group to 
amaze all the members. □ 



(TOWM^ 



Commodore and Amiga Review 50 






C64 



Tasword Commodore 64 
Wordprocessing 



by Andrew Farrell 

af you're new to wordprocessing, 
Tasword is packed with helpful 
features, Easy Script fans will find 
some of the features familiar, but 
if you're into mice and pointers, stick to 
GEOS. Tasword can edit up to 300 lines 
of text, in either 40 or 80 columns using a 
scrolling window. Commands are all ac- 
cessed via the function keys or combina- 
tions of the CTRL key or shift keys and 
other characters. 

This method may seem a little anti- 
quated at first, but once you are familiar 
with the various keystrokes, it quickly be- 
comes second nature. I find on the more 
advanced programs with pull down me- 
nus that eventually it is much faster to 
use the key board equivalents as they 
are much faster. 

The F3 key brings up a number of 
help screen summerising all the various 



control keys. A very useful feature that 
should be in every program. There's 
also a tutor file to take you through the 
ropes. 

On screen, Tasword woTd-wrap your 
text automatically, keeping everything 
easy to read. This can be over-ridden if 
desired. The line can also be justified - 
so the left and right columns are flush 
just like this magazine. 

Once the program is loaded, you 
can customise the setup, and then save 
a new version to disk or tape. Options 
you can set include colours, cursor de- 
tails, and printer and storage device. 
One glitch we ran into was in saving a 
file by the same name. Tasword will not 
overwrite an existing file - which is a 
good thing. But, if you save to an old file, 
no warning is given that a save did not 
take place- You switch off and walk away 



after seeing the drive whir, thinking all is 
well. You come back later and wharnmo 
all is lost. Not too well designed. 

Your page layout can be altered con- 
siderably, and there's a fair amount of 
control over your printer. Headers and 
footers are available, and text styles such 
as italics and bold can be set easily. If 
the codes do not match your printer, 
they can be changed. The manual is 
clear, but lacks an index. The contents 
page almost makes up for that. 

Overall, Tasword, although a little old 
fashioned, is a reasonably good wordpro- 
cessor for beginners with plenty of power 
to spare. I would not recommend it for 
serious use, or if you need to save your 
text as ASCII. Q 



Our review copy camel 
from Dolphin Computers 



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Amiga 



Professional DataRetrieve 

byPhil Campbell 



Sick of SuperBase? 
dPressed by dBase? Phil 
Campbell thinks Professional 
DataRetrieve might just be 
the database you've been 
waiting for. 

Designed and built by Data Becker, 
the German software house responsible 
for the BeckerText Word processor, Pro- 
fessional DataRetrieve has been a pleas- 
ant surprise. 

It is loaded with features, it's fast, and 
above all it is incredibly easy to set up. 
You can have a new database set up with 
customised screen templates and print- 
er forms in less than half an hour - much 
less. Fancy features like relational fields 
may take a bit more messing around - 1 
haven't needed them yet - but if they're 
as easy as everything else then there 
shouldn't be any problem. 

Features 

a) User Interface 

Professional DataRetrieve makes full 
use of the Amiga User interface - in oth- 
er words, all commands can be entered 
by clicking on icons with the mouse 
pointer. A set of pull down menus is also 
available, but most commands here sim- 
ply duplicate the pictorial commands on 
the icon strip running down the side of 
the screen. 

The Amiga clip-board is well support- 
ed - data "cut" from anywhere in your 
database is stored here until required, 
either by Professional DataRetrieve or 
another program. Wordprocessors like 
Scribblel multi-task with the database 
beautifully, making it easy to cut and 
paste information back and forth. 

b) Template Design 

Professional DataRetrieve is a "mask 
oriented" database - in other words, data 
is entered and organised on the equival- 
ent of a blank "form" which appears on 



your screen. Like any form - say, for ex- 
ample, a deposit slip at the bank - there 
must be blank spaces for filling in the 
required information, like your name, 
account number and other particulars. 

So, before you can enter and store 
any data, you must design your form. 
What information do you intend to 
store? Where do you want it to appear 
on the screen? How much space should 
you leave for each item? All important 
questions. Some programs make this 
phase of database design a real head- 
ache - at the very least you may need 
pencil, paper, and a calculator to plan 
your screen layout. Not so with Profes- 
sional DataRetrieve. 

A few clicks and swishes with your 
mouse and the screen is full of boxes 
ready for your data. Not big enough? 
Just click and stretch. Usually, you will 
need some text to describe each data 
field. No problem. Point and click where 
you want your headings or titles, and 
type what you want to say. Professional 
DataRetrieve provides a number of fan- 
cy fonts too, like Headline and Script, 
which can be used to add class to your 
forms. These fonts are good - 1 often use 
them with other programs. Boxes, cir- 
cles and lines can be added to your 
screen. These are practical as well as 
pretty. They let you group your data- 
fields together in a logical way on your 
form, or highlight important informa- 
tion. 

Each data-field - the blank spaces 
on your form - can be set to accept cer- 
tain types of data. TEXT, DATE, TIME, 
NUMBER, IFF and CHOICE fields may 
be specified. Most are self explanatory. 
The IFF field is reserved for the names 
of external IFF graphic files, the 
CHOICE field limits the user to a range 
of preset answers, like YES/NO or 
MALE/ FEMALE. 

These features are useful, though 
the date field follows the annoying 
American convention of MM-DD-YY. 



Even more annoying is the fact that the 
examples in the manual use May 5th, 
1988 as a sample date. This, of course, 
appears as 05-05-88 and just adds to the 
confusion. 

Even so, my first database was de- 
signed within 15 minutes. It was easy, 
and best of all, it was easy to modify after 
I had tried it out. It is not unusual to en- 
ter 50 or 60 clients on your database and 
then realise you should have included a 
place for the "Wife's Birthday" or - if you 
work for the public service 
"Grandmother's Wedding Date." After 
all, you never know when you will need to 
know. Professional DataRetrieve forms 
are easily modified on the hop. 

In use 

Data access is fast - certainly much 
quicker than the original version of Sw- 
■perbase. 1 have not compared it with Su- 
■perbase 11. Searching and sorting is a 
breeze, and there is a neat "Index" fea- 
ture which allows you to scroll through 
the "Index" fields on each data record - 
just like flicking through a card index 
box. Here's an example. So far, I have 
entered over 200 names and addresses 
into a fairly complex address book file. 
There is plenty of room for more. I have 
sorted them alphabetically, indexed on 
last names - just like a phone book. 1 
need to find a phone number - Woods, 
D. 

I can either search through the file 
for the appropriate "form," which is a 
little time consuming, or call up the in- 
dex. This is quicker. A list of names in my 
database appears on the screen, I scroll 
down to the "W" section, click on 
"Woods," and the information I need is 
on the screen in a flash. 

I have not even touched most of the 
advanced features of Professional Data- 
Retrieve. Relational files, for example, 
let you connect information fields be- 
tween databases - the entry for "Woods" 



CommodotQ and Amiga RevlQW 52 







in my address file could be linked to an 
invoice file. As 1 dial his number, I could 
instantly check on how much, he owes 
me. 

Professional DataRetrieve also in- 
cludes a fully featured database pro- 
gramming language called PROFIL. 
There are more than 200 BASIC-like 
commands and functions which can be 
used to write your own applications or 
command sequences. Your programs 
can even be compiled for professional 
results. With Professional DataRetrieve, 
the sky is the limit. 

Conclusion 

I am more than impressed with Pro- 
fessional DataRetrieve. In fact, it's one of 
those programs you will keep inventing 
new reasons to use. And that, as far as I 
can see, is the acid test for any database. 
Often, an exercise book and a blue biro 
is a much simpler and more cost effec- 
tive method of organising data. But, for 
me at least, Professional DataRetrieve is 
the database that has broken down that 
barrier - it's quick, it's efficient, and 
above all it is very easy to use. 

Our review copy from Pactronics (02) 
407 0261. REP $299.00 




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Commodore and Amiga Review S3 



C64 



Program Protection 



by Shannon Rowe 



Have you ever made a program 
containing some routines you 
were particularly proud of? 
-^^^^J Chances are that you wanted 
to protect those routines from the prying 
oyes of less skilled programmers but 
didn't know how to. This article should 
set you on your way in the field of soft- 
ware protection. Firstly, we need to real- 
ise just what it is we are trying to achieve. 
Take an average BASIC program for ex- 
ample. In this program, it is a simple 
matter to break out and list the routines 
by pressing either STOP or both STOP 
and RESTORE. 

This returns the computer to BASIC 
where the program is easily listed. To 
prevent the user from breaking out us- 
ing these methods, a simple POKE 808, 
225 should solve the problem. This poke 
can be included anywhere in the pro- 
gram, or in an M/C program, and when 
encountered, the computer disables 
both methods shown above. 

Used as the first line of a program, it 
is usually a good prevention technique. 
However, it does have its flaws. Firstly, 
the program can be listed before it is 
run, meaning that the poke is useless 
unless the program autoruns. Secondly, 
the program can still be reset from in- 
side the program by using a reset switch, 
and the -program then 'UN-NEW'ed 
and listed (or disassembled for an M/C 
program). 

Thirdly, the program may encounter 
an error and return to BASIC of its own 
accord in an accidental situation unfore- 
seen by the programmer. This last prob- 
lem is easily enough solved by replacing 
the POKE 808, 225 with a POKE 808, 234. 

This last poke has the added advan- 
tage of also disabling the LIST com- 
mand as well as the STOP and RESTORE 
combination, effectively solving that 
problem. To restore the computer to its 
normal state, a simple POKE 808, 237 will 
re-enable both LIST and the STOP and 
RESTORE breaks for both pokes. 



The prevention against reset switch- 
es is a little more difficult. To explain 
the situation, think of the RESET routine 
at location 64738. When the reset switch 
is touched on pins 1 and 3 of the user 
port, the computer is signalled to jump 
to this location. This is the same as do- 
ing an SYS 64738. 

Unfortunately, this location is in 
ROM and cannot be changed. Howev- 
er, during the process, the computer 
checks a location in RAM to see if a car- 
tridge is in place. We can fool the com- 
puter into thinking a cartridge is there, 
and in doing so, halt the reset routine 
and transfer the computer to our own 
routine. This RAM location is at 32768 
(or $8000 hex). 

The computer checks to see if the 
ASCII values for 'CBM80' are stored in 
the locations from $8002. If the letters 
are there, the computer thinks a car- 
tridge is in place and jumps to the rou- 
tine pointed to by the values in 32768 
and 32769. If we can set up a routine 
that pokes the values required into 
place then we have solved the problem. 

Type in LISTING 1 and save it for fu- 
ture use. When RUN, this small pro- 
gram pokes in a routine at 32768 which 
stores the ASCII values and sets the 
jump to continue just after the ASCII 
characters. This area in which our own 
routine is stored is from location 32777 
onwards. Just slot your own routine in 
here and this will be executed after the 
reset is attempted. The routine provid- 
ed blacks out the screen and results in 
an inescapable lockup. That should 
teach those prying hackers! 

Although this routine will not stop 
the 'unstoppable' reset switches on car- 
tridges such as The Freeze Machine 
and the like, it will stop the casual user 
from breaking into your BASIC or M/C 
programs. 

For use in BASIC programs, just in- 
clude the listing as a subroutine and 
GOSUB the routine at the start of your 




program and the code will be poked into 
memory. No SYS call is required. M/C 
users can either relocate it into its cor- 
rect area from elsewhere, or simply 
leave it where it is if your program is 
nearby in memory. 

Now that we have solved that prob- 
lem, we come up against our old enemy - 
the fact that none of these tips work un- 
less the program autoruns. An auto- 
running program is one that runs as 
soon as it has loaded. Not only does this , 
protect against unauthorised listing but 
it also looks more professional. 

There are many autorunning sys- 
tems - those that incorporate 'Load-a- 
games', those with music or loading 
screens, those that boot fastloadcrs, etc, 
What we have here is a fairly simple au- 
to run technique that clears the screen as 
the program loads. This technique is an 
old favourite and simply involves alter- 
ing a few memory locations just under 
screen memory. These registers are the 
ones that tell BASIC where to go after 
the program has loaded. 

If we tell it to go to our program in- 
stead of back to BASIC, then our pro- 
gram will autorun. Of course, since the 
space between these registers and the 
program happens to be screen memory, 
the screen will have to be loaded again. 
We can use this opportunity to clear the 
screen, or draw loading screens, and this 
will appear on the screen as the program 
loads. 

Unfortunately for M/C users, this 
program will only work for routines that 
either poke into place from a BASIC pro- 
gram or begin with an SYS call on a BAS- 
IC line. 

Type in LISTING 2 and save it for fu- 
ture use. The program, simply asks for 
the file to be converted and the new 
name for the converted file. Since there 
is a lot of data to be transferred between 
the two files, the program may take a 
long time - particularly with large pro- 
grams - so be patient. The time taken 



Commodore and Amiga Review 54 








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can be from just under a minute to up to can change this yourself if you wish. Now you know how to prevent hack- 
ten minutes and more! So be patient and When the conversion has been com- ers from breaking into your programs to 
have a cuppa while you wait. The screen pleted, load your new program and steal your hard work. By judicious use of 
is filled with blank spaces, although you marvel... all three tips, you should be safe. To con- 
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Commodore and Amiga Review 65 









C64 



elude, here are some final tips. 

For BASIC users who would prefer an 
alternative method to protecting their 
program, here is a simple routine that 
can. be stored as part of the program. 
Just type in LISTING 3 as part of the pro- 
gram, making sure that the first few lines 
are the first lines in the program. When 
the program is completed, GOSUB 
63000 and your program should be pro- 
tected. What it does is disguise the pro- 
gram as an M/C program in that an SYS 
call is the only line shown. When RUN, 
the program runs as normal. The SYS is 
merely a front that hides the BASIC pro- 
gram in memory until the program is 
RUN. This is a good method also, and 
should be used with the other methods 
to provide a more complete protection 
scheme. 

Also for BASIC users, a few strategi- 
cally placed REM's inserted after impor- 
tant lines should protect individual lines 
from scrutiny. The REM's take the form 
of REM"<a lot of reversed 

T's>":REM<shifted L>. The reversed T's 
are generated by typing two quotes after 
the REM, deleting one, holding down 
SHIFT and DELETE for a while, and 
then taking your finger off the SHIFT 
key. 



Repeated use of this tip should re- 
sult in the required number of reversed 
T's. Each 'T' deletes one character in the 
line, and enough should be used to con- 
ceal the line. The REMohifted L> is pe- 
culiar in that it breaks the listing. This 
can be used anywhere in the program, 
but it is fairly easy to remove, although 
it can be a nuisance to hackers! Judi- 
cious use of these REM's throughout 
your program could also aid you in pro- 
tecting your software. These tips are 
best used in small routines that you 
don't wish to use the other tips on. 

One final word for M/C users. If you 
want the best protection for your pro- 
gram, make the NMI (Non Maskable 
Interrupt) an integral part of your pro- 
gram. NMI can be used to do many 
things the normal interrupts are made 
to do - joystick polling, interrupt driven 
music, etc. 

All it needs is a little prodding from 
the normal interrupt routine. NMI can 
be really useful in running extra inter- 
rupts when the normal interrupt routine 
is already too full to use. Just set it at the 
required time from within the normal 
interrupt, and it will carry out its func- 
tion. 



This is really advanced programming 
however, and should only be attempted 
by those in the know. Where it comes 
into protection however, is in the fact 
that just about every hacking cartridge 
relies on the NMI not being used. If the 
NMI is used by your program, even 
though the cartridge may still be able to 
break out of your program, if the NMI is 
an integral part of your program, the 
hacker will not be able to crack it as the 
NMI routine has been destroyed by the 
hacker's cartridge! Unfortunately for be- 
ginners, this is extremely complex to do. 

I hope you have learned something 
from this article, and that you are now 
safe in the knowledge that your prized 
programs are secure. 

One word of note : I am currently 
running a "Programmers' Assistance" 
service. If you come across any major 
stumbling blocks on the C64, send a de- 
tailed description of the problem and a 
Stamped Addressed Envelope to : 

Mr. Shannon Rowe. 
136HeathmontRd., 
Heathmont. Vic. 3135. 

and I'll see what I can do. Bye for now! 



Australian Commodore and Amiga Review 

Commodore Annual 1 989 

It's got the lot: +Disk drives ♦ Word processing 

♦ Easy Script tutorial ♦ Graphics ♦ Communications 

♦Desktop Publishing ♦Geos ♦ Basic 

♦Machine Code ♦ User Groups 

♦ Monster Software Guide 




Cut out order and send to Gareth Powell Publishing 21 Darley Road, Randwick, 2031 

Name 

Address 



Postcode 

Cheque Bankcard No Exp 

Please Send me Copies of Commodore Annual 1989 at a cost of $5.95 each 

plus $1.00 P. & P. 






Commodore and Amiga Review 56 



Would you rather 
keep pace? 

Or keep ahead. 



The reviews of the Amiga 
2000 have been overwhelming in 
their praise. 

Rightly so. 

Its major features are 
tailored to keep you a jump ahead of 
the business pack. 

The premier feature is 
undoubtedly multitasking. This lets 
you run virtually unlimited programs simultaneously. 

Documents, presentations and the like are quicker to 
prepare and more impressive in their appearance. 

Full colour graphics - 4096 colour shades - boost your 
impact, onscreen and on paper. 

Amiga's internal expansion ability shows all concerned 
that you make sensible investments. 

Future additions are accommodated within the system 
easily and economically. More power and greater capability. 

Should you need to be MS-DOS compatible, perhaps 
for working at home, Amiga is capable of running both 




Operating Systems. A very 
simple expansion. 

65,000 Amigas have been 
sold in Australia. 850,000 Amigas 
worldwide. 

Accordingly, the software 
collection for Amiga is as diverse as 
it is numerous. 

Titles like WordPerfect, 
Professional Page, MaxiPlan, Kind Words and Superbase. 

A strong business and graphics package for 
building a stronger business. More are being added. 
This is a computer with a career. 
Having read this far, you're obviously interested 
in keeping ahead. 

So, as an introduction to Amiga's possibilities, your 
Commodore dealer will giwe you the software you need to 
begin powering ahead. 

Smart business people are guiding their future 
with Amiga. 



AMIGA 2000 from Commi 

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FOR FURTHER INFORMATION SEE YOUR LOCAL DEALERSHIP 



AETi|&.AiTtifja005LliWirl(£Hirich3fflKir:ksrarii?rn nndrmarKstf CcimmcdcfeJVniga Inc. IBM Ft scrriginri'irri trademark a' ImerratnnBl Business M&cltieslnc Microsoft and WJ 005 'Microsi^ii are irgrleinaks u< Mieuseh Corparacut 
Sp«if-sTiiU!H are sutyecf w dange wttrafl notHK^fiBti 



JSA CAM cm 



Listing 1 - Anti-reset 



2000 -fori -0to2: ck='0j -f or-d=Otal5: read as c:i;-cx+a; oake32768-i-l *l£>+d ,&ii 

2010 readts: i taOcxthenpr :int "errar in I i ne " ; 2040+ ( I * 1 0; i stop 

2020 next! :end 

2040 data9, 128,102,254, 195, 194,205,56,48, 169,0, 141 ,37, 70S, 141,33, 

2050 data208, 141 ,24,212, 173, 17,203,41 ,239, 141 , 17,208, 169 , , 141 , 1 " 

2060 dat s2 , 32 , 68 , 229 , 76 , 36 , 1. 28 , , , , , , , , , , 57 i 



;<fc'd 



1915 

:6 , 207 



Listing 2 - Auto run 



"5cp$:print"[D0WN]this could take a while. 



5 rem #*# autorun by shannon rowe ■*■** 

10 pake532S0,0:poke53281 ,0: pri ntchr* ( 155) chrt C 147) ; 

15 open 15, 8, IS 

20 print "convert a program to autorun" 

25 input "enter name of program ";pr* 

30 open 1 ,8,3, pr*+" ,p ,r" 

35 input#15,e,e*,ei ,e2 

40 ifnotethengetttl ,a*,b$: if at<>dir$ < 1 ) thene=l :e$= "error ' 

45 if ethenpr inteS: close2: end 

50 input " CDDWN3snter new name 

55 open2,B,4, "0: "+cp*+" , p , w" 

60 input#15,e,e*,el ,s2 

65 if ethenprintet: close2: end 

70 -forz=0to7: readx : pri nttt2,chr$ <:< J : J nextz 

75 f or z = ltol en <c:p*) : pr int#2 , mi d* (cpS, z , 1) S : ne^tz 

80 f onz=0to4: readx s pr i nt#2 ,chr$ <0) ; : nextz 

85 f orz=0to52-len (cp*) :pr int#2 ,chr* (0) ; : nextz 

1 00 datal 92 , 2 , , 8 , i , , 1 4? , 34 , 34 , 44 , 56 , 44 , 49 , 1 39 , 227 , 52 , 3 , 124 , 1 65 , 1 

1 05 data 1 67 , 134 , 1 74 , , , , O , 76 , 72 , 1 78 , , 49 , 234 , 1 02 , 2 , 7 1 , 254 , 74 , 24: 

1 1 data242 , 80 , 242 ,51, 243 , 87 , 24 1 , 202 ,241, 237 , 246 , 62 , 241 , 47 , 243 , 1 01 

115 data237,245,32,89, 166 , 76 , 174 , 167 

150 f orz=0to57: r-eadx :print#2,chr$(x) ; : nextz 

155 forz=0tol221:print#2,chr*(32) ; : poke532S0 , peek (53266) : nextz s pr i nt#2 , r-hr* (0) ; 

160 get#I ,a$:ss=stiiflenU$)=Othena$=chr$(0) 

165 print #2, a*; : poks53280 , peek (53266) : i f sss=0thengotol60 

170 closel:close2:closel5:poke532S0,0 

175 i nput "convert another program " ; a$ 

ISO i f a$-="y"ora$="yes"thengotol0 

185 pri ntchrfc ( 147) : new 



,26, 167 
-3,145, 



242,14 
165,244 



Listing 3 - List protection 

1 sys 2065 

2 resiz z zzz z z zzz zzz zzz 

63 000 x=2Q60:pokex+5, 169: poke x+6, 225 

63001 pokex + 7 , 14 1 :pokex+8,40 

63002 pokex + 9 r 3:pDkex+10, 169 

63003 pokex + 11,34 :pokex + 12, 141 

63004 pokex+ 13, 12 : pokex+14 , 8 

63005 pokext 15, 169 :pokex+16, 8 

63006 pokex+17, 14 1 :pokex+18, 13 

63007 pokex+19,8:pokex+20,96 

63008 pokex,0 :pokex+l,0 









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There's some things that are better left imprinted, at 

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you just can't put in a paper magazine, like a working 

program, or animated picture. 

But, you will find all this and more on 
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A bi-monthly magazine on a disk. Two disks are included. The first 

contains editorial set out in screens to look like magazine pages. The 

second disk is full of the BEST recent public domain programs - only we've 

added better icons, and made sure that if it is runnable from the 

WORKBENCH, you can do just that. 

All the programs included 

All the programs included come with printed documentation. There are no 

RE AD. ME files to look for, just hard copy ready to file away, and refer to 

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quality software quickly, and cheaply, if you prefer not to sift through the 

many Fish Disks looking for those programs that interest you. On our disk, 

we only put the cream of the rest. 



Features Of Issue Two - Summer Fun Edition 

Amoeba - Classic arcade copy of Space Invaders 

Backgammon - Strategy one player versus computer game. 

Moose - Mac owners eat your heart out! This comical little character is 

now at home on the Amiga. 

Amlbug - Watch him walk across the screen just when you least expect 

it. 

Uedlt - Word processing on the cheap! Lots of features - edit 100 

documents at a time. 

Browser - Looking around your disks is easy with this neat utility. 

Dir Master - Keep track of what programs you have on which disk. 

Undelete - Retrieve accidentally erased files. 

Memo Pad - A reminder program to keep track of your appointments. 

Editorial - Software piracy - what are the companies really doing about 

it. Software support - is Australia getting a raw deal. 



Amiga-Live! is produced by the editors and contributors to The 

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Hints and Tld Bits 

by Tim Strachan 

(reprinted with permission from MEGADISC) 



1.3FASTFILESYSTEM 

The FFS is a great addition to the op- 
erating system for the harddisk - among 
its benefits: 

• DMA (Direct Memory Access) is 
supported with direct transfers into and 
out of buffers. 

• Better buffering - you can actually 
change the number of buffers, giving 
you greater speed. 

• Better search algorithms, when do- 
ing DIR or LIST or whatever, giving a lot 
more speed. 

• Fast disk validation. 

• More storage space, since FFS 
uses 512 bytes per block of data instead 
of 488, giving about 5% more space on 
disk. NOTE WELL - some hard disk 
drivers will give strange read /write er- 
rors and lose data, because they won't 
support multi -block transfers. 

Either get it fixed by the manufactur- 
er, or put the following statement into 
your MOUNTLIST for the hard disk: 
MAXTRANSFER=512 [Thanks to AA&J 
magazine for this hint.] 

There are various hacks about for us- 
ing FFS on floppy disks, but I doubt that 
it's worth the trouble. But it is worth the 
trouble changing your hard disk over, by 
backing up the contents to floppy, for- 
matting the hard disk (> format drive 
dhO: name DH0 ffs), changing the 
MOUNTLIST according to your manual 
and restoring from floppy. 

MS-DOS compatibility for 
Bridgeboard/Sidecar 

MS-DOS version 3.2 has a different 
disk format to Version 2.11. If you mix 
formats files will disappear. One access 
is fine, but on the 2nd access the file will 
disappear! You can read from disks for- 
matted in the different version but do 
not write to them. The general rule is ei- 
ther never mix versions or copy disks 
onto a disk formatted with your version 
of DOS before use. 

Using the AUX: HANDLER - 
Remote control 

The 1.3 manual is pretty terse about 
using this new capability, which would be 



Commodore and Amiga Revi&w60 









powerful and useful to anyone needing 
to access his Amiga from elsewhere, like 
work, or the garage (where you've got an- 
other old computer, or wherever). You 
are told that it provides "unbuffered seri- 
al input and output" and that you can 
use it with another terminal, and that 
you have to MOUNT it and have an en- 
try for it in your MOUNTLIST file in the 
DEVS directory (it's there as a default 
anyway). 

To actually start it going, enter NEVV- 
CL1 AUX: or NEWSHELL AUX: if you've 
got the SHELL running. You have to 
.have connected a modem or a NULL 
modem (ie a serial cable between two 
computers) to the SERIAL PORT and 
then talk to your Amiga from your auxil- 
iary terminal. This entails running a 
Communications program such as 
GPTERM or Handshake, and calling the 
base Amiga which simply has its modem 
connected to its serial port. Once you've 
logged on, you should be able to act as if 
you have a CLI or SHELL open in the 
base computer. 

The limitations of AUX: are 

• If you've opened more than one 
CLI or SHELL, input from theauxiliary 
terminal will be distributed over all of 
them. And to end one of two SHELLS as- 
signed to AUX: you must type E N D C L 
I with a space on the end and then 
<RETURN> - yes, you have to put those 
spaces in. 

• You can't run programs which 
open other screens or windows (such as 
Notepad) - they will appear on the base 
Amiga but not on your remote screen. 
You can only run commands which use 
the Console window - things like DIR, 
LIST and other typical CLI commands. 
And if a problem occurs, bringing up a 
System Requestor on the base Amiga re- 
quiring a click on OK or CANCEL, you'll 
be stuck! 

• The Communications program 
D1GA! by Aegis has a feature calledRE- 
MOTE which has all the facilities of 
AUX: along with the ability to chat to 
anyone on the other end, as well as be- 
ing able to UPLOAD and DOWNLOAD 
programs while all this is going on. How- 
ever, it does work, and some people may 
find it useful. □ 



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Don't miss out on these great bargains! 

Australian Commodore Review - SUITE 64 

Disk Magazines Nos 1 to 14 



Disk Magazine 1 $10 

Forest Haiders : A full arcade game based on tie movie 
Return ol the Jedi. Centred around the forest chase. 
Full machine code shoot'em up. 
Revolution : An article about the aftermath o[ the home 
computer revolution. 

Recover II : Th is program enables you to uns cratch files 
which you have accidentally sc rate had. 
Bsave.bas :- Saves a block of memory using BASIC poke 
functions and the normal save command. 
Nice Lister : Produced formatted program listings con- 
vening hard to read cursor controls, color controls and 
graphic symbols into expanded exclamations within curly 
brackets. 

Old.bas : Load this one and use i: to retrieve a program 
you accidentally NEWed. 

Catalog : Use this when you want to obtain a catalog of 
your tf sk directory without losing the program in memo- 
ry- 

Ultra-editor : Enhanced BASIC editor with special com- 
mands to make program modification easier. 
CHARgraphics : Design a BASIC screen using the normal 
full screen editor. Tnis program will convert it into line 
numbers, full instructions included. 
Line Transfe r : Move a block of B AS IC program to a new 
place. 

NEW Reset : Modified cold start routine.Color Window : 
Full machine cods routine for displaying a field color box 
on She screen. 

Flash : Flash any area o! the screen. 
Input : A special program lo enable entry of data with- 
out the usual problems of the user accidentally clearing 
the screen or entering illegal characters. 
Border : Machine code routine to quick draw a border 
around any part Df the screen. 
Paint Demo ; A Gpaseal program lo pain! a hi-res screen 
area 

Disk Magazine 2 $10 

ECF : A full demonstration version of the card file pro- 
gram with some limitations on the maximum number of 
cards. Try before you buy. Full instructions included. 
Character Editor : Enables you lo design your own cus- 
tom graphics characters for use in game or other pro- 
grams. Special boot loader aiso included. 
fifacky.set : An upside down character set for the char- 
acter editor. 

Gothic .set : A gothic character set from the adventure 
game Underworld of Kin. 

Computer.set : A computerisb character set designed by 
Scon Wilcox. 

Teleport : A simple terminal program. 
3D.uIt : An ultra BASIC 3D plotting program. 
3D.bas : A standard BASIC 3D plotting program. 
3D.sim : A Simon's BASIC plotting program. 
Bytes and Bits : A complete tutorial explaining binary, 
hexadecimal and other computer number forms. 

Disk Magazine 3 $10 

Construct-brix : A drawing program that works using 

the joystick enabling you lo mcue different pieces into 

position to create an entire picture. Full instructions 

built-in. 

Bird Invaders : Machine code shoot'em up. 

UDPG : Enables you to print user defined graphics on 

your printer. 

Baspred : A BASIC sprite editor. 

Calender : Prints out a calender for almost any year. 

Point Square : For mathematics and geometry students. 

Hangman : A fun computer version of this classic game 

with a good demonstration ol character graphics. 

Typing Practice : A simple louch typing program. 

Labyrinth : A 3 dimensional maze type game. 



Finance : Calculates loan repayments and various other 

costings. 

Road Block : A fun multi-player, multi-speed block in 

your opponent game. 

Disk Magazine 4 $10 

Graphics Workshop : A suite of design programs for 
producing graphics characters, sprites, sprite anima- 
tion, hires graphics and split screen effects. Complete 
with tutorials, fully menu driven. 
Typing Tutor : A complete louch typing tutor that auto- 
matically works on your weaknesses. A keyboard dis- 
played on screen highlights the key lo be pressed en- 
couraging you lo louch type correctly. Includes space 
cams lor the young at heart. 
Directrix : A disk filing system by Paul Blair. Instruc- 
tions included. 

Plurals : Educational program for English students. 
Probability : Mathematics program for malh students. 

Disk Magazine 5 $10 

Amiga Ball : A graphics animation based on the famous 
bouncing Amiga ball demonstrated during the Amiga's 
release. 

The Porsche : An excellent multi-color hi-res picture. 
Max Headroom II :A full screen animation. 
Seven-Up : Brilliantly designed effect of a rotating can 
of Seven-up with accompanying music. 
Sprite Database- ; Maintain a complete database of alt 
your sprites as well as designing new ones and editing 
old ones. Instructions included. 
Newsroom Loader : For MPS 802 and 1526 owners ena- 
bles you to print Newsroom screens and borders. 
Signwriter : Allows you to print a large sign lo the MPS 
8C2or 1526. 

Character Saves : Copy and save upper case, lower case 
or computer character set. 
Dump Directory : Print a directory listing of any disk to 

Sour printer. 
D SGPrinl : Pnnts a Doodle lile to your MPS 802 
printer. 

PS BG Print : Prim Printshop pictures to your 1525/ 
MPS 802 printer. 

Centronics Driver : This program enables you to use a 
Centronics printer in conjunction with a Centronics cable 
connected diroctly to the user port. Such a cable is 
available as theGEOS cable. Just run the program and 
you can send any normal print output via the user port 
with or without ASCII conversion. 

Disk Magazine 6 $12 

Burt the Bug ; Good example ol character graphics ani- 
mation in this fun game of collect the Iruit while avoiding 
the boot. 

H ang man : An tm proved version on o u r earl ier release. 
Amiga Pharoah : An Amiga picture ported to the Com- 
modore 64 with some interesting effects and music. 
Space Harrier : Muse and graphics from the game. 
Max Headroom : A still picture ot this loveoble charac- 
ter. 

The Pacer : Brilliant perspective animation in this 
graphics demonstration with music, 
Sade : Synthesized music by the popular artist 
Light Fantastic : An interactive demonstration enabling 
you lo modify various aspects o I this hi-res effect. 
DirB2S : A compact disk directory program that sits in 
the cassette buffer. 

Disk Filer : Enables you lo catalog all your disks into one 
large file. 

Disk Labels : Prints a disk label. 
Dual Labeller : Prints two disk labels at a time. 
Report One : Enables you to print your disk catalog in 



live columns based on either program name, ID or just 

the complete file. 

1571 Utility : For Commodore 128 owners. 

Home Inventory : Maintains a catalog and value for your 

entire home inventory. Ideal far insurance purposes. 

Disk Magazine 7 $12 

Dark Forest : Between one and four payers strategy 
game where you must conquer your opponents by cap- 
turing land areas or castles. 

Joys'tick Tester : Double check lhal your joystick is 
working in all directions. 

Irish Jokes : A collection of humorous one liners from our 
resident Irish joker. 
Dice Roller lost the dice to your favourite board game 
recently? This program wilt simulate a random two dice 
throw. 

Demonstrations : Karate Kid II, Thrust Concert, 3D 
demo, Don Martin, No More Heroes, Recursion, Funny, 
Whizzy, Transputer, Classics, Special. 
Ps.'Pm'Nr Converter : Exchange graphics between 
Printshop, P.'immaster and Newsroom. 
Ps Graph/Epson/CBM : A program to print Printshop 
graphics on either an Epson, Commodore or other print- 
er. 

Chord Maker : For guitar students, define a chord and 
print it out. 

AntMSEPIC : Removes ISEPIC from end off snap shot 
ted programs. 

The Sledgehammer : Compact BASIC and machine lan- 
guage prog ra m s to save dis k s pace. 
Fast Format ; Format disks on your 1541 in around 20 
seconds 

Renumber : Renumber your BASIC programs lor reada- 
bility and space saving. 

Graphics Editor :- A complete machine language sprite 
and character editor by Andrew Crow! her. 
Sidekick v3.C :A huge array of DOS utilities and gener- 
ally heiolul programs. 

Home Finance : For helping manage your home budget. 
Oscilloscope :Use in conjunction with the interface de- 
signed by Andrew Baines lo produce an oscilloscope dis- 
play on your screen. 

Ultimate Writer :- Send musically accompanied letters 
with redefined characters to your friends 
C64/1 28 Boot Maker :- Enables you to boot a 64 disk 
from 1 28 mode. 

Convert BASICS :- Converts from BASIC two and four 
to BASIC seven on the 128. The program will read a 
specified file from disk then prinl a display of all un- 
known key words and line numbers that use PEEK, 
POKE, SYS, WAIT and USR. Output can go to Ihe 
screen or a printer. 

Disk Magazine 8 $12 

T & S Spreadsheet :- A full machine language (rack and 

sector editor for hackers and programmers. 

Function Keys :- Enables you to define the Commodores 

eight function keys to a meaningful command. 

Unscralch :- Undelete programs you have deleted. 

Relocatable DIR :- A small program to retrieve a disk 

directory which may be placed anywhere in memory. 

Tape Header Modilier :- Enables you to rename tape 

files. 

Enterprise II :- Several hires pictures accompanied by 

interesting musical arrangements. 

Eddie Demo :■ Theme (ram Hie movie Beverley Hills Cop. 

Games ;- Full machine code shoot'em up. 

ESCOS V2.99 :- Allows you to snapshot part of any 

graphics picture and produce a full screen display using 

112 sprites. 

Newsroom Camera :- Snapshol part of any hires 

graphic to produce Newsroom clip art. 



Calendars :- An improved program to produce a calender 
for any year. 

Cheque Writer ;- Fill in Ihe details and print a profes- 
sional looking cheque on the Westpae standard small size 
cheque. 

Clock :- A special clock which is displayed in the border. 
Future Writer :- A full blown hackers word processor 
for sending musical messages using a variaty of type 
faces. 

Disk Magazine 9 $12 

Disk Tidier :- Enables you to modify the order of your 
directory listing. 

Menu Maker :• A simple boot loader for the front end of 
your own disks. 

Doctor 64 :- Is your computer looking a little off color? 
This program passes a tost through all the main devices 
selectable from a icon driven menu. 
Sprites in the Border > From our December 1987 issue 
demonstrating how to use sprites in the border this pro- 
gram enables you to edit your own message and display it 
scrolling in the border. 

Sprite Clock :- The complete dock in the border pro- 
cram by Andrew Baines. 

Metric" Converter ;• 22 conversions from Imperial to 
Melric and reverse. 
Stock Market :- An educational game. 
Star Trek > For all Trekkie fans here is an original ver- 
sion of that famous came. 

Little Invoicer :- As eppearing in the December 1987 
edition this program enables you to run a basic invoicing 
system. 

Demonstrations : Alf, The Trap Demo, Future Shock, 
Pure Genius, DNA, XESS 1 -Rendezvous, FTL Demo, 
Weird One II. Taurus II, Real Real Thing, Sights and 
Sound, Crazy Sample I, Brick Wall. Incredible, Drive Mu- 
| sic, Get Funky. 

Disk Magazine 10 $12.95 

■ Features ADOS Menu System 
Diary ■ Version One of our Appointment Manager Sys- 
tem. Both the compiled and BASIC version are included. 
Depreciation :- Edjcational program for demonstrating 
and calculating the process of depreciation using three 
commonly usee methods. 

Define Function Keys :- Yet another function key defini- 
te^ orogram. This □■ne is parte uiarfy easy to use. 
Hamlet :- A good version of the popular game Othello. 
Cup Challenge :■ A two player only using two joysticks 
sai-,ng simulation. 

Star Gunner;- Shoot'em up perspective view. 
Chemistry ;- Features the chemical symbols of the peri- 
odic table. Ideal for year 8 and 9 students. 
Music 64 :- A full featured music editing program writ- 
ten in compiled BASIC. 

Print Sheet Music :- Enables you to print out sheet music 
on your printer in case you run out oi the real stuff. 
Slide Show :- A bnet selection of impressive graphics. 
Demonstrations : Amiga Memories. Beyond 2, Border 
Screen, Hero, Knight Games Music, Madonna Demo, The 
Working 64, Watch the Eye, ESCOS I, ESCOS wilh Mu- 
sic. Sting. Bairds Tale. 



Disk Magazine 11 $12.95 

80 Characters :- A special driver enabling the display 
of 80 columns of text. Useful for your own BASIC pro- 
grams. 

Graphic Converter :- Transfer pictures between a va- 
riety of formats. 

Line Number Deleter :- Allows you to perform block de- 
letes from BASIC. 

Function Keys :- Here is yet another function key pro- 
gram. 

System Loeater :- Helps you find the SYS call to start 
a machine language program. 

Fixed Directory :- Will reconstruct some disk corrup- 
tion problems. 

Disk Searcher :- Just enter the text that you are looking 
for and this program will try to locate it on your disk. 
Disk Tidier :- Batch program deletion. 
1541 Drive Alignment:- A quick utili!y which promises 
to align your disk drive - untested. 
Disk Doctor :- Another program for reconstructing 
corrupt disks. 

Hi-res Jigsaw :- This fun program lets you pick a pic- 
ture and then it rearranges it into small blocks. Use the 
joystick to try and reconstruct the image. 
Equation Manipulation > Teaches ihe rules of equation 
manipulation. Helpful drill section. 
Linear Equations :- Teaching and drill educational pro- 
crsm. 

Probability Demonstration 

Printer Drivers ;- Side Two or this disk contains a long 
list of printer drivers for GEOS including the 1526/ 
MPS 802 and many others. 

Disk Magazine 12 $12.95 

Appointment Manager VT .2 :- Updated from Issue Ten, 
now wilh search and print options. 
Third Term 1.0 :- A fully menu driven terminal program. 
Panes :■ Based on ihe July Issue, 1388 of ACH, this 
program allows you lo produce simple windows and me- 
nus. Written by Andrew Baines. 
Atlantis :- A fast shoot'em up where you are a fish un- 
derwater. Excellent graphics, lots of levels. 
Circle Navigation :- Calculates the distance between any 
two pmnts on the globe. 

Slope and Intercept :- Teaches the formulae involved 
for working out gradient, x and y intercepts. Full in- 
structions included. 

Music :- A selection of three music compositions by Eric 
Holroyd which you may include in your own programs. 
GEOS Upgrade :- Side Iwo contains a number of files 
which you should copy to a GEOS disk in order lo up- 
grade lo Version 1 ,3 

Educational Programs : Portfolio, Balance, Investment. 
Bonds. All have built-in instructions. 
Time Crystal :- An interactive graphic demonstration 
by Jim Sachs. One of the masters of Commodore 64's 
graphic capabilities. This was the beginnings of a game 
which he never completed. 

Disk Magazine 13 $12.95 

Charles - a huge graphics adventure with animation. You 
are Charles and must locale ihe missing computer and 

return it. Joystick control enables you to travel over 390 



screens during five levels. It maintains high scores. 
Stowaway - a text adventure by Base Seven Software. 
You are a stowaway on a ship- can you escape? 
Blackjack - Piay the computer at this favourite card 

VCR Indei - keep a file of all your favourite video 
cassette recordings, tapes or records. 
Graphic Con verier -An invaluable utility that enables 
you to transfer clip art type graphics from Printshop, 
Printmaster, Stop Press and even future programs to 
other formats. You can also convert between various 
picture types such as Blazing Saddles, Koala Painter, 
Art Studio, Image System, Artist 64 and others. 
Disk Diskassy - The best disk utility ever written for 
the C64, It's in full machine code and includes a BAM 
editor, Directory Editor, Sector Editor, Index Maker and 
Menu Creator, All menu driven, very easy to use. Idea! for 
programmer and hobbyist. 
Disk Label Maker - Print one or two sided labels 
complete with a directory of what's on tho disk or 
customise your own entries to either an Epson FX or 
MPSS01/803 printer. 

Icon Changer (GEOS ) - This program will let you edit 
them to your own design. 

Easy DOS - A quick little program for obtaining a 
•directory, scratching or unscratching files, renaming 
programs or changing your disk header. 
Cruncher BASIC - Pushed for memory? This program 
will in seven parcels compact your program as much as 
possible by compounding statements onto Dne line. 
Calc - A simplistic spreadsheet type program which is 
currently tape based but may be modified to save data 
to your disk drive. 

Font Diskassy - A character editor that also lets you 
create pictures by combining characters together 
Graphic Demonstrations - A selection of pictures and 
music from hackers and artists around the world, 
H_US various other short utilities and fun programs. 

Disk Magazine 14 $12.95 

Electronic Cad Package - Design electronic circuits 
using two sets of predefined component symbols, 
alternatively define your own symbols. Use for any 
architectural or planning application. 
Software Cataloguer - Keep track of all your favourite 
programs, which disk they are on and the type of file. 
Sorts and prints. 

Characler Thief - Extract redefined character sets 
from commercial games for your own personal use. 
Pointer C64 - Give your C64 an Amiga painter. This 
amazing function is accessible from BASIC wilh 
examples of use included. 

Best single disk file copier- An easy louse program for 
moving tiles around your disk. Collection allows wild 
cards Tormat from program and multiple copies. 
Never ending scroll - Edit and design your own message 
scrolling across the screen in a variety of colours with 
optional flashing and at whatever speed you require. 
Saves to a machine code program which can be run. 
Works from IRQ. 

SEQ file reader- Enables you to view sequential files 
such as those produced by Easy Script on screen. 
CompuPage - A fun game for up to four players. Based 
on the popular board game Pay Day. And lots of demos. 



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C64 



Controlling the C-64 cursor 




ow often have you wished that 
you had complete control of 
the cursor when programming 
your Commodore 64? It 
doesn't take long before you get sick of 
using the HOME key and CURSOR 
keys with a print statement. 

We are now going to look at a sim- 
ple, foolproof method of setting the row 
and column required before printing. 

If we want to print the word HELLO 
on row 10 starting at column 15, we 
would simply write R=10:C=15:gosub 680 
on a program line and simply type 
PRIST "HELLO 11 on the next line. 

The important part here is the sub- 
routine on line 680: 

680POKE781,R:POKE782,C;SYS65520690 
RETURN 

What really happens here is the 
poking of the row and column values 
into the computer's X and Y registers 
and the activating of a plot routine in 
memory location 65520 ($FFF0 in hexa- 
decimal) which sets the cursor position. 
Note here that the rows are numbered 
from zero to 24 and the columns from 
zero to 39. 



To do the same thing in direct mode 
(not inside a program) we simply enter: 
poke781,10:poke782,15:sys65520:print"h 
ello". Now that we can precisely position 
the cursor, we can design our programs 
better. I don't mean the simple poking 
of random numbers into the registers to 
create random patterns or placing the 
column number in a loop to bounce 
characters around the screen. Presenta- 
tion becomes easy and quite profes- 
sional. 

At the end of this article is a pro- 
gram which draws a table on the screen 
and requests information (the length 
and width of four rectangles). The val- 
ues are accurately positioned inside the 
table as well as calculated data (areas of 
the rectangles). This example serves to 
demonstrate the ease with which we can 
accurately draw the table and place the 
information in it. The table has been 
built out of white blocks, by switching on 
reverse (ctrl-9) and pressing the space 
bar, then switching it off again. Lines 40 
to 190 draw the three horizontal lines by 
setting the row number (one, three & 



eight) and using a loop to print each 
block from column 10 to 34. Lines 200 to 
400 draw the vertical lines, this time by 
setting the column number (10, 19, 27 & 
34) and using a loop to change the row 
on which the block is printed. Lines 410 
to 470 set the row and column then print 
the three headings. 

The table is now complete and re- 
quires the length and width of four rec- 
tangles to be entered, the input state- 
ment being placed inside a loop. The 
table is filled in between lines 550 and 
630. A loop inserts the four lengths in col- 
umn 11 then another loop inserts the 
widths in column 21 and the areas are 
calculated and. inserted in column 28. 
The last step moves the cursor to the 
bottom of the screen away from the 
table.The important subroutine from 
lines 670 to 690 makes this all possible. 

Store this on a disk and load it any 
time you wish to use it in a program. The 
key to success is in keeping the cursor 
away from the bottom of the screen as 
this causes the screen to scroll, altering 
the row locations. □ 



10 REM ** TABLE PROGRAM ** 


260 C=19 


520FORA=1 TO 4 


20 PRINT "[CLS]" 


270 FOR R=l to 8 


530 INPUT "ENTER 2 NUMBERS";L 


30POKE53281,6:POKE5328C,11:PRINT 


280 GOSUB 680 


(A),W(A) 


[WHT]" 


290 PRINT "[REV] [OFF]" 


540 NEXT A 


40 REM ** DRAW HORIZONTAL 


300 NEXT R 


550 REM ** FILL IN TABLE ** 


LINES ** 


310 C=27 


560 FOR A=l TO 4 


S0R=160FORC=10TO34 


320 FOR R=l TO 8 


570 R=3+A:C=11 GOSUB 680 


70 GOSUB68Q 


330 GOSUB 680 


580 PRINT L(A) 


80 PRINT "[REV] [OFF]" 


340 PRINT "[REV] [OFF]" 


590C=21:GOSUB680 


90 NEXT C 


350 NEXT R 


600 PRINT W(A) 


100 R=3 


360 C=34 


610 C=28:GOSUB 680 


110FORC=10TO34 


370 FOR R=l TO 8 


620 PRINT L(A)*W(A) 


120 GOSUB 68 


380 GOSUB 680 


630 NEXT A 


130 PRINT "[REV] [OFF]'T40 NEXT C 


390 PRINT "[REV] [OFF]" 


640 REM ** REPOSITION CURSOR ** 


150 R=8160 FOR C=10 TO 34 


400 NEXT R 


650 R=22;C=5:GOSUB 680 


170 GOSUB 680 


410 REM ** INSERT HEADINGS ** 


660 END 


180 PRINT "[REV] [OFF]" 


420 R=2:C=12:GOSUB 680 


670 REM ** CURSOR SUBROUTINE 


190 NEXT C 


430 PRINT "LENGTH" 


** 


200 REM ** DRAW VERTICAL LINES 


440 R=2:C=21:GOSUB 680 


680 POKE781,R:POKE782,C:SYS65520 


** 


450 PRINT '-WIDTH" 


460 R=2;C=29:GOSUB 680 


210 C=10 


490 R=10:C=2:GOSUB 680 


470 PRINT "AREA" 


220 FOR R=l TO 6 


500 PRINT "ENTER LENGTH & 


480 REM ** REQUEST SIZES ** 


240 PRINT "[REV] [OFF]" 


WIDTH FOR 4 RECTANGLES" 


230 GOSUB 680 


250 next r 


510 PRINT " SEPARATED BY 






COMMAS" 





Commodore and Amiga Review 64 



C64 



Computer numbers Part 2 

for the newcomers to computing 




A 



t the end of Part 1 of this article, we were about to 
look at the address 49152 to 53247 we call Special 
User RAM. This is because it is an area set aside to 
store Machine Language programs etc, keeping 
them out of the way of our normal Basic program. It's to this 
Area that the Command SYS is often directed, eg. SYS 49152, 
this would allow a subroutine previously stored at this address 
to be used in conjunction with a running Basic Program. 

On examination of a proper memory map for the C-64 you 
will likely find the areas referred to above labelled in hexa- 
deciml only, or decimal only, or both. From the above map 
our Basic User RAM starts at decimal 2048, but suppose your 
map is only labelled in hexadecimal. For example $0800 - you 
transpose it to decimal to see just where on the map you are; 
no trouble, just use our previous method. Write down the hex 
number S0800. We can see it's a two byte number. Write 
down the multiplier and multiply it out and ADD it together. 
Remember addresses are two bytes. 



$0 + 

4096 + 
+ 



8 

+ 

256 

2048 



0+0 our hex number 
* * 

16 + 1 multiply by our multiplier 
0+0 add together and equals 

2048 



So $0800 is the same as 2048 and is the starting address of 
our Basic User RAM in hexadecimal. 

Can you see that SO8O0 is a two byte number? To check it 
let's change it into its binary equivalent. 

High Byte 
$08 
+ 8 



+ 
+ 



Low Byte 
00 
+ + 

0000+1000 + 0000 + 0000 
00001000 + 00000000 
So binary 0000100000000000 equals $0800 and equals 
decimal 2048 



Our hex number in two bytes 
Changed to half bytes 
Changed to binary half bytes 
Changed to binary bytes 



See how easily hexadecimal converts to binary, that's the 
reason it's used in machine code. Try out a few conversions 
yourself. 

How the computer looks at memory 

As novices we visualise memory as addresses or pigeon- 
holes numbering from (zero) to 65535, but this is not the way 
the computer looks at it. The computer's way of thinking of 
memory is as PAGES of memory and as POSITIONS on these 
PAGES. To the computer it is like this: 

One page of memory is 256 bytes. 

Four pages of memory is 1024 bytes or one kilobyte. 

There are 256 pages of memory (0 to 255 pages) in the C- 



64 and the FIRST page of memory is called Page Zero, no sur- 
prise there. This is a very important page indeed to the com- 
puter. Here it stores special data it uses in its operation, uses 
Zero Page (one byte) Addressing. Leave this area of memory 
well alone, you will no doubt study it later on in your ML pro- 
gramming. 

A point about addresses we should know and remember 
is that, because of the way the computer uses its data, they 
must be entered as low byte first then high byte second - op- 
posite to what you would expect. 

Let's look at an address we are already familiar with - the 
start of Basic RAM at decimal 2048 and $0800. When the 
computer sees the high byte 08 and the low byte 00 it immedi- 
ately knows to go to Page 8. It then looks at the low byte and 
sees 00 and knows to look to the first byte the start of Page 8. 
Let's check it, 256 bytes per page and the decimal number 
equivalent to $0800 is 2048. Divide 2048 by 256 and the answer 
is 8. 

You must recognize that our two byte addresses are just 
that - two byte numbers that are added together to give a 
number of an address in memory. 

The two byte numbers used by the computer to select 
pages and page positions in memory are two separate bytes, 
with high byte relating to the page in memory and the low 
byte giving position on that page. But our two byte address 
and the computer's page and position on page address 
BOTH relate to the SAME BYTE in memory. Realizing how 
the computer handles memory, we can handle numbers the 
same way when we change our large decimal address num- 
bers intp hex and from there to binary. How do we convert a 
decimal address into hex using the page and position on 
page method? From our memory map let's take the last ad- 
dress in the Basic Interpreter Decimal 49151. 

49151 divided by 256 gives us the page number and also 
the high byte, answer 191 and 255 left over so 255 is the low 
byte. 

191 divided by 16 equals 11 and 15 left over 

change to hex $BF. 
255 divided by 16 equals 15 and 15 left over 

change to hex FF 
So Decimal 49151 equals SBFFF. 

Let's convert the next decimal address 49152, the start of 
Special User RAM. We can see it is exactly ONE byte ahead 
of the last address, 

49152 divided by 256 gives us the page number and the 
high byte, the remainder will be the low byte. 

The division gives 192 page number and no remainder. 



Commodore and Amiga Review 65 



192 divided by 16 equals 12 and no remainder 

change to hex SCO 
divided by 16 equals and no remainder change to hex 00 
So decimal 49152 equals $CO00 and is exactly ONE byte 
ahead of our first address. 

You have read it and still wonder where does the 16 come 
from? We will work one out fully, the starting address of the 
Basic Interpreter Decimal 40960. 

Let's recap: Since the C-64 is an eight but (one byte) com- 
puter and can only accept a byte of information at a time and 
a byte can only hold a number up to 255 and no greater, when 
entering numbers larger than 255 such as in this case large 
address numbers, the computer uses two bytes to form one 
large number and the bytes must be added together. Where 
do the multipliers 16 and 1 come from? 

Let's look again at the byte, 111111 11 (eight bits) 

Change it into two half bytes, 1111 +1111 
Change it to decimal equivalent, 240 +15 = 255 

Now to change the decimal to hex, 240/16 + 15/1 

equals, 15 + 15 (15=$F) 

Hexadecimal number is, SFF = 255 

Because the hex system is a Base 16 system, as we move right 
from the units (ones) position our multiplier increases by 16 
each time. 

So $FF in decimal is 15*16+15*1 = 255 
And 255 in hex is 255/16 + any remainder/1 = 15 + 15 = #FF 

In the interest of understanding by the newcomer, a re- 
peat of above using decimal 40960, a two byte address num- 
ber. 

We first change to hex by dividing it by 256, the number 
of bytes in a page of computer memory. This will give us the 
page and will also give us the high byte because the comput- 
er reads the high byte as the page of memory. 

The result is 160 and no remainders. So the page number 
is 160 and it is also the high byte. 

Now what is 160 in hex? We know that when we convert 
hex to decimal we multiply by our multipliers, so when we 
convert decimal to hex we divide using our multiplier num- 
bers. Since we are only dealing with a SINGLE BYTE ie high 
and low but separate bytes we use numbers 16 and 1 . 

High byte 160 divided by 16 equals 10 and no remainder 
and 10 equals A in hex, high byte = $A0. 

Low byte since there is no remainder will be 00. 

40960 decimal = $A000, 

Now as a check: 

HIGH BYTE and LOW BYTE 



HIGH BYTE + LOW BYTE 
AClO) plus 



A(10) 













The hex number in half bytes 


* 


* 




* 


* 




16 


1 




16 


1 


multipliers 


160 + 





and 


+ 


.0 




160 




and 







Page and position on page 



Now the same hex number as a decimal address number: 



4096 + 

40960 + 



256 




16 + 

+ 




You can check out the Starting Addresses of our Part 
Memory Map by dividing the Decimal Address by 256, you 
will find they all begin at the start of a Page in Memory. 

Screen Memory Address (1024-2023), 
Colour Memory Address (55296-56295), 
and PEEKS and POKES. 

Our look at numbers must include Peeks and Pokes. 
These commands use decimal numbers, and using them we 
can Peek into memory and see the actual byte stored in the 
address Peeked. 

Using the Poke command we can alter a byte or bytes in 
memory to suit our programming needs. Remembering of 
course that some memory cannot be altered with the Poke 
command. 

The areas we will use to try our Peeks and Pokes are the 
screen and colour memory areas. 

Screen memory runs from 1024 to 2023 decimal in the 
Commodore Memory Map and we can Peek into any area of 
screen memory. We can also Poke into the area. Our 
example of Poke will change the screen background to RED, 
the border area to YELLOW, and place a YELLOW heart in 
the middle of the screen. Type in and Run the following short 
program. 

(clear screen) 

(change background colour to red) 
(change border colour to yellow) 
(place heart in middle of screen) 
(change colour of heart to yellow) 

A yellow heart will appear in the middle of a red 
background with a yellow border. 

Line 20; 53281 is the address of the byte that stores the 
screen background colour. Its default colour is the start up 
screen colour. By altering the number following the comma 
we can alter the background colour, however when we press 
Run /stop Restore the screen returns to its normal colour. 

Line 30: As above but with the border colour. 

Line 40: 1523 is the address byte corresponding to the 
centre position in the screen memory and 83 is the screen 
display code from Appendix E (page 133 Users Manual) that 
is poked into screen memory to place a heart on screen. 

Line 50: 55795 is the POSITION in colour memory that 
corresponds to position 1523 in screen memory, and 7 is the 
number that turns whatever is in that position to Yellow, in 
this case a heart. The easiest way to get the position in colour 
memory that corresponds with the position in screen 
memory: 

Colour memory begins at Address 55296 

Screen memory begins at Address 1024 

Subtraction gives us 54272 



10PRINTCHR$(147) 
20 POKE 53281,2 
30 POKE 53280,7 
40 POKE 1523,83 
50 POKE 55795,7 



Commodore and Amiga Review 66 



C64 



The colour memory is 54272 bytes ahead of the screen 
memory. If we ADD 54272 to the screen memory it will give 
us the corresponding colour memory position we need. 

From above program screen memory position address 
1523 now add 54272., the answer is 55795, the Poke on Line 50 
of our program. 

Using Pokes you can make keyboard keys repeat, 
POKE650,255 and POKE650,0 back to normal. Many other 
POKE operations are available. As an example of Peek we will 
press Run /Stop Restore and then Peek to see the default 
screen background and border colours. 

The command is Print Peek (and a decimal address 
number). 



10 PRINT PEEK(53281) AND IS 
20 PRINT PEEK(53280) AND 15 



(the background colour) 
(the border colour) 



RUN it then look up the colours that correspond to the 
numbers given, on page 61 of the Commodore Users Manual 



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(see page 62 for the reason we use AND 15). 

We will be using Peeks and Pokes in our look inside the 
computer memory of the C-64. 

A look into C-64 memory 

We have now enough insight into memory to have a 
quick glance at how our programs are stored in memory by 
the computer. But first an explanation of how Basic 
statements are presented in memory so as to conserve bytes 
of memory. Take the example of program line, 

10 print: " The new print " 

The first Print is a Basic statement and the second is the 
word print. Print the Basic statement is placed in memory as 
a TOKEN and the TOKEN for Print is 153 (only ONE byte). 
The word print will be placed in memory with each letter 
being a separate byte, using the ASCII codes (see page 135 
Appenndix F in your Commodore Users Manual). Yes, it's 



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Commodore and Amiga Review 67 



really meant to be read! The Token numbers range from 128 
to 202 and if you hunt around you will find a copy of them. 
Tokens are one of the reasons C-64 programs are not readily 
transferable to other computers. Commodore Basic has 
them, other Basics may not recognise them at all. So as not to 
complicate matters we will only list the TOKEN numbers of 
the statements used in our example. We will also be using 
the ASCII codes but you can check them as mentioned 
above. 



ic Command 


Its Token Number 


Print 


153 


For 


129 


Peek 


194 


Next 


130 


Stop 


144 


To 


164 



To look inside the computer memory we will enter a small 
Basic program. We know that it will be entered in memory 
starting at decimal 2048 ($0800) the start of Basic User RAM. 
We will then Peek at what is stored in the memory starting 
2048 and we will decipher it. 

First clear the computer memory, then enter the following 
program. 

10 PRINT'HEX AND BINARY" 
20 PRINT'MAKE SENSE 
30 FOR X = 2048 TO 2150 
40 PRINT PEEK (X), 
50 NEXT X 
60 STOP 

Then RUN the program and the following will appear on 
your screen. 

HEX A^JD BINARY 
MAKE SENSE 

and the following numbers 






23 


8 10 





153 


34 72 


69 


88 


32 65 


78 


68 


32 66 


73 


78 


65 82 


89 


34 


41 


8 


20 


153 


etc 


etc 


until end of proi 



What do they mean? 

Zero (0) the zero byte .0 is always the first byte in the start 
of the first Basic entry so a zero is always at 2048. 

23 Low byte of the position of the START of the next Basic 
line. 

8 High byte of the position of the START of the next Basic 
line. 

Remember we know addresses must be entered as low 
byte first then high byte, this shows an example of it in 
operation. 

To work out the position of the start of the next Basic line 



we multiply the high byte by 256 and add the low byte to it this 
gives 8*256 equals 2048 + 23 = 2071 is the starting position of 
the next Basic line in our little program. Notice how easily the 
computer can see the page and position on page. Page 8, 
position on page 23. 

10 The low byte of our little program line number. 

The high byte of our little program line number. 

To work out our line number, same as above 0*256 + 10 = 
10 the first line number in our little program. 

153 The Token for the PRINT statement 

34 ASCII code for the PRINT statement 

72 ASCII code for H, 69 the code for E, 88 the code for X, 32 
the code for space, 65 the code for A. 

Using the Token numbers given and the ASCII code from 
the Commodore Manual you have the tools to decipher the 
whole program if you so desire. 

A little more on the zero byte for those who study the 
program right to the end. When you see TWO ZERO BYTES 
as the address of the next program line it indicates the end of 
the program has been reached. Since each basic line ends 
with a zero then three zeros together tells you the program 
has ended. 

Note zero (0) is ASCII code 48 and zero byte is a zero byte. 

For those of you with a printer, the following program will 
give you hard copy of this version you have placed in 
memory. 

5 OPEN4,:CMD4: 

10 PRINT'HEX AND BINARY" 

20 PRINT "MAKE SENSE" 

30FORX=2048TO2150 

40 PRINT PEEK (X), 

50 NEXT X 

60 PRINT#4:CLOSE4 

You will need the following extra Tokens. 



ic Statement 


Token number 


PR1NT# 


152 


OPEN 


159 


CLOSE 


160 


CMD 


157 



We used Print Peek to look at the memory locations and 
we can use the Poke Command to alteT a location if we so 
desire. 

First LIST the program, when it's on the screen enter 
POKE 2053,143. This is another Token, 143 is for REM. 

Now LISTthe program again, can you see what has 
heppened? Memory location 2053 was originally a PRINT 
(Token 153), it has now become a REM (Token 143). Now 
RUN the program and compare the result. 

The FIRST line "HEX AND BINARY" is NOT Printed on 
the screen. We really have altered a part of memory. POKE 
2053,153 and it becomes PRINT again. 

This brings us to the end of our very limited examination 
into numbers and their relation to memory in the C-64. 1 hope 
it will assist you to explore further into the workings of the 
computer.' □ 



Commodore and Amiga Review 68 



Adventure's Realm 



Adventurer's Realm 



by Michael Spiteri 



:/., ■ 



^~*1 I reefing! knights, princes and princesses, maidens in distress and 
\J" | other forms of adventure heroes and heroines, welcome once again 
' to the dark and mysterious caverns of the Realm, Australia's 
only adventure section dedicated to Commodore and Amiga adventurers. 
If you are stuck in a game, write to me and I'll see what I can do. If I 
can help you, I'll reply, if not, I'll print your problems on these pages. If 
you can give some help then please don't hesitate! If you want some of 
the free hint sheets (four per person - max) then write to the following 
address: 

Adventurers Realm 

1/10 Rhoden Court 

North Dandenong, Vic 3175 

If wargaming is your forte, then resident wargame expert Barry Boli- 
tho is here to help you out. Just mark your envelope Wargame Section, 

Kamikaze Andy is the Realm's role-playing freak, and queries on 
RPG's should be sent to: 

Realm's RPG Dept. 

44 Hawkesbury Drive 
Willeton, WA 6155 



Realm's free hint sheets 

Brenden Quinn has sent in a hint 
sheet for Deja Vu, and David McKinney 
has provided a hint sheet that covers 
Dracula Pts 1,2,3. 

Other hint sheets available include 

• Bards Tale 1,2,3 

• Zork 1,2,3 

• Hitchhikers Guide 

• Hampstead 

• Hobbit 

• Castle of Terror 

• NeverEndingStory Pt 1 

• Lord of the Rings Pt 1 

• Adventureland 

• Borrowed Time 

• Faery Tale 

• Pawn 

• Pirate Adventure 

If you are writing to the Realm, make 
sure you enclose a s.a.e just in case I can 
reply to you. If you are asking for hint 
sheets, make the envelope fairly large. 



Review: Mystery of Mortville Manor 

by Michael Spiteri 



r - n his month we travel to a small 
town in France, set back in the 
X_ early Fifties, to unravel a com- 
'•• I polling mystery. 

You play the role of the French pri- 
vate eye Jerome Lange. One cold winter 
evening while sitting in your small office 
in Paris, you receive a letter from a child- 
hood sweetheart, Julia Defranck, now an 
old woman. Apparently for some un- 
known reason, she is in great danger and 
asks you to meet her at her old manor. 
Within hours you pack your bag and 
head off to the infamous - Mortville 
Manor! 

You are greeted by the faithful butler 
Max, who tells you the disastrous news 
that Julia has died. Her surviving family, 
Leo (her husband), Huy (her son) and 
Eva his girlfriend, Pat (Leo's son from an- 
other marriage), cousins Bob and Ida 



and her husband Luc, are all present at 
the manor. The storm is pretty bad out- 
side, and you are invited to stay until it 
dies down, hence giving you the chance 
to try to solve the mystery of Julia's 
alarming note. 

So, secretly and discreetly, you 
search the manor for clues, and try to 
interview the family members without 
making them suspicious. If you are 
caught too often poking your nose 
where it's not wanted or asking too 
many questions, you could find yourself 
sent packing home ... or to your grave. 

Well, I've been playing this game 
for hours beyond end, and the plot 
seems to become more intricate and 
complex the further I progress. Why 
did Julia give everyone, except her hus- 
band and son, a special gift before she 
died? What is beyond the well in the 



garden? What is the mystery behind the 
recent engravings in the cellar? Why is 
the motto missing from the coat of 
arms? What is Eva's real occupation? 
Why won't Leo allow me to enter Julia's 
locked bedroom? What is the signifi- 
cance of the strange but magical scrolls? 
And who is the mysterious woman in the 
photograph in the attic? These are just 
some of the many questions you'll find 
yourself asking in this fascinating story. 

The game is totally mouse driven, in 
Deja Vu style, however, Mortville Manor 
wipes the floor ten times over with Deja 
Vu in all areas. Crisp colour graphics de- 
pict every location in the game, as well 
as every object. You select a verb from 
the menu (and a good selection there is 
too!) and then point to something on the 
screen. The screen will graphically up- 
date itself. You call open all doors, cup- 



Commodore and Amiga RevlGW 69 



Adventure's Realm 



boards and drawers and then search 
them, manipulating any objects you find 
- and believe me, there are quite a few! 
(With many red herrings thrown in too!). 

A small box in the corner of the 
screen lists all the characters in the 
room. Watch out for sudden entrances! 
You can start up a conversation with any 
of these characters. This is where the 
game really gets clever. Once you select 
the character, an animated picture of 
him/her will be displayed. Then you ask 
it a question from the selection on the 
screen (which updates as you uncover 
more clues), and the character will actu- 
ally reply to you using the Amiga's fan- 
tastic speech capabilities! 

Each character has his/her own indi- 
vidual voice, and speaks with a clear, au- 
thentic French accent! If you didn't 
quite catch what was said, then click in 
the mouse and it will be repeated. Not 
only that, but as the character talks, he/ 
she has full facial expressions (frowning, 




smiling, winking etc). This really has to 
be seen to be believed. Of course, if you 
ask too many questions, the fact you are 
too curious is drummed into your head. 

The game features fantastic sound 
effects, some digitised, some not, rang- 
ing from the great theme music (a guy 
in the background sings "Oooh . . . 
Mortville Manor", to the rhythm of the 
tune), to the chilling suspense music as 
you enter each room, through to the 
convincing digitised sound of footsteps! 
This and the French accents of the 
characters increase atmosphere by 
100%. 

Although the graphics are not as 
elaborate as The Pawn, a fair amount of 
time has been spent on detail and ani- 
mation. The vocabulary is extensive and 
the game totally playable. My only 
qualm is that the player tends to be 
killed off too easily, however an easy to 
use save /load routine has been added. 
There aren't a great number of loca- 



tions, which makes it easy to explore and 
map. I haven't come across a maze yet, 
though the manual hinted of a labyrinth. 
Slick presentation, good payability, 
pleasing graphics, unique characters, 
great atmosphere, good vocabulary and 
an absolutely compelling plot with a 
small touch of humour thrown in, to me, 
makes Mortville Manor the best adven- 
ture game to be released this year. Suita- 
ble for newcomers and veterans, this is 
very likely to become your favourite, as it 
has become mine. Go out and buy it 
now! 

Verdict: Most definitely in the running 
for adventure game of the year. 




Rating out of 100-100 

Amiga version, RRP 

$59.95 from Padroni cs 

(02) 407 0261 




Review: Firezone 



by PSS 

Firezone, the latest -release from 
PSS, is an interesting and chal- 
lenging game of combat in the 
21st century. There are nine preset scen- 
arios to choose from, and a scenario edi- 
tor program to enable you to design your 
own battles. The main weapons systems 
can include grav tanks, leviathans, and 
striders, among others, which simulate a 
new type of combat between European 
League or the Pacific Combine. 

The viewing area is a hex scrolling 
map, which gives the game a kind of 
OGRE feel about it. However, there is a 
lot more doing in this simulation. 

You can choose from a two-player 
head-to-head combat, or a loner can 



challenge a very smart computer oppo- 
nent. Movement and combat are 
phased, and the game mechanics con- 
sist of pull-down menus and windows - 
making the game very user friendly. 
Winning is another matter - your tacti- 
cal thinking will be tested as you try dif- 
ferent strategies and options to beat up 
on your opponent. 

The graphics are very clear and co- 
lourful, and very pleasant to the eye. 
The sound, however, sounds like it was 
taken out of your average shoot-em-up 
game. The game itself has that arcade- 
game sort of feel about it. 

The packaging is excellent, as is the 
overall presentation of the game. The 



manual is well detailed and well laid out. 
It does a good job at setting the scene for 
this futuristic simulation by guiding the 
player step-by-step through the struc- 
ture of the gameplay, with good use of 
examples and screen shots. Nice to see 
an easy to follow instruction manual that 
makes life easier. 

Firezone is an exciting and colourful 
simulation which offers a fresh approach 
to the more conventional style of war- 
game. A good introductory game for 
newcomers, which still provides experi- 
enced veterans with a serious challenge. 



Rating out of 100-85 

Amiga version, reviewed by 

Barry Bolitho & 

Michael Spiter! 



Commodore and Amiga Review 70 



if 
99 






Adventure's Realm 



rl 



The Dungeon 

by Kamikaze Andy 



News from the world of role- 
playing 
Microprose plans to release 
* an Amiga version of its best- 
selling rpg Pirates. A sequel to Pirates, 
called Samurai, will soon be available for 
the Commodore 64. 

Interplay, creators of the Bard's Tale 
series, will soon release the Amiga ver- 



sion of its C64 hit Neuromancer. The 
graphics are absolutely superb, while 
the digitized soundtrack is brilliant. In 
fact, the Amiga version of Neuromanc- 
er was featured on Beyond 2000 a few 
month back. For the C64, Interplay has 
promised Meantime - a futuristic RPG 
which will also use characters from the 
other Interplay hit - Wasteland (soon to 



be released for the Amiga, as well!) 

Upcoming RPG's from Electronic 
Arts include Project Firestart, set in a fu- 
turistic high-tech world, and possibly 
Bards Tale 4. Will it ever end? 

MS: Another important release that 
should be noted is Wizardry 5, produced 
by Sri-Tech and distributed by Questor. 
The press release claims that this new 
addition to the current popular series in- 
clude new mazes, new abilities, new 
spells, new combat systems and new 
monster encounters. RRP is $79.95. 



Troubled Adventurers Department 
(or.. Problems, Problems & more 
Problems) 



Boy! The problems have been 
flooding in during the months 
of March and April, so if you 
-^^^J can help any of these dement- 
ed sufferers, then please do so before 
they get pushed over the edge. 

Firstly, veteran adventurer Alex Har- 
vey has had the same problem troubling 
him for many months, and none of the 
help 1 give him seems to get him out of 
his mess. The game is Infocom's Sorcer- 
er. Alex needs to know the exact com- 
mand to open the trunk, and if he is en- 
tering the wrong colour combination 
(white, grey, black, red, grey), could 
someone tell him the correct one!! Alex 
has been stuck on this game for over a 
year now a*hd has since solved Bards 
Tale 111 (within three weeks), so whatever 
he's do in d wrong is very trivial!! 



Patrick Wilson of Gladstone in 
Queensland is being driven around the 
bend by Shadowgate. Apparently the 
Warlock Lord beats him eve wand the 
Staff of Ages? If not, where is it? Then 
into the world of Arazok's Tomb, how 
does Patrick get past the snake? 

Another soul buster stuck in Ara- 
zok's Tomb is Tony Lunberg, His prob- 
lems include trying to turn the power on 
in the city, getting past the force-fields, 
and thirdly - the good ol snake!! 

Old cheapie African Safari is still 
proving a challenge to many adventur- 
ers. Raquel Scerri from Port Kembla in 
NSW is having a problem getting the 
snake off the paddle (snakes alive this 
month!) Then in the haunting game of 
Drak, when you get to the room with the 
plant and key in it, how do you get the 
key without the plant eating you? 



Thermonuclearwargam.es is rearing 
its ugly head again and giving Craig 
Wright of Arnold West in Vic over the 
fence. Then, in the American adventure 
Buckaroo Banzi, using the radio, mixing 
fuel, climbing mountains, and opening 
house doors are all tasks Craig is having 
difficulty achieving. 

The Eureka package is giving Chris 
Morley of Broken Hill, NSW many 
headaches. In the Roman section, the 
chariot race being won, what do you say 
to Nero? Then in Britain, how do you ob- 
tain the magic ring from the human 
body? Then to wartime Germany, how 
does Chris cross the landmine field to 
reach the bunker? Chris, I think the tune 
you are after is Jailhouse Rock. 

A character called Severian thinks 
the Realm should create a clover con- 
tacts list. This suggestion has been men- 
tioned before but with little feedback, so 
come on, what do you think? Meanwhile, 
Severian is stuck in Space Quest 11 with a 
certain cave monster, and in Legend of 
the Sword with a survival problem! 



, 






Smart Adventurers Dept 
(or help, help, and more 
help!) 



This month's smart adventurer is 
Linda Ulett, who has sent in the follow- 
ing two tips... 

For: Paul King 

Game: ? 

Help: To stop the ship sinking you 
have to repair ship before you go to sea. 
First get the tables, examine them, then 
Break Tables, then Repair Ship. 



For; Nick Van Heeswyk 

Game: ? 

Help: To climb the tree, throw the 
rope. The map is in the tree and the 
cloak will be useful. 

Unfortunately, because I've run out 
of space, Super Hints won't reappear 
until next month. In the meantime, 
suck on these juicy Bards Tale 111 tips 



courtesy of Alex Harvey . , . 

In Arboria use a wineskin to take the 
water of life. You will need it to water the 
acorn. In Celidia, to defeat the wall, cur- 
tain and creature, cast spells in order 
corresponding to the lines of the given 
poem. In Lucencia you may find the 
dragon's blood has growing powers. In 
Tenebrosia, use some molten tar to burn 
down a very obtrusive tree. Use the door 
and the lock in the middle of nowhere. 
Also, to complete the game, you must 
have a rogue in your party, 3 mages and 
a bard also come in handy. 

Until next month - lucky adventur- 
ing! 



Commodore and Amiga Review 71 



Guide to contributors 



: 



i 



EVERY MONTH WE receive doz- 
ens of submissions from would 
be writers. For these we are most 
grateful. If you have considered writing 
for the Australian Amiga and Commo- 
dore Review, here's a few guidelines. The 
majority of contributions are accepted, 
however as we have a larger number to 
choose from these days, a few more strin- 
gent guidelines need to be met. 

Style: Easy to read, entertaining and 
informative. We aim to be an enjoyable 
easy to read publication - with a smatter- 
ing of technical articles for those so in- 
clined. We are most interested in tutori- 
als, "how to" type articles, and general 
hints and tips. Programs are also sought 
after for our disk magazines, Suite 64 and 
Amiga Live! 

Format: Don't include any format- 
ting such as printer controls, centred 



headings, print styles etc. Put a space af- 
ter commas or full stops. Do not indent 
paragraphs. Numbers under 10 should be 
typed. We prefer contributions on disk - 
Commodore 64/128, Amiga, MS-DOS 
and even Macintosh. Don't double space. 
Just a straight ASCII text file is all we 
require. We also accept contributions via 
modem once you become a regular con- 
tributor. Baud rates of 300, 1200, 1200/ 
75 and 2400 are supported. 

What to include: A brief letter, if 
it's your first effort. Your phone number 
- this is the most important thing! And 
put your name at the top of the actual ar- 
ticle, not just on the letter. 

What you get: Fame and a little 
fortune. Writing is a lot of fun. You'll 
get payment of $50 per 1000 words - 
paid about one or two months after pub- 
lication and a free subscription to the 



magazine after your third article. We take 
receipt of the article as permission to 
publish - you may not always be con- 
tacted before we use your article. 

Where to send contributions: 
Post articles directly to The Australian 
Commodore and Amiga Review, 23 
Bonnefin Rd, Hunters Hill. Or call (02) 
817-0011 to arrange modem transfers. 

Don't send us your original - we can- 
not guarantee return, and it may become 
damaged in the post. Send 5 1/4 inch 
disks in an Australia Post cardboard Post 
Pak especially designed for carrying 
disks. Do not use padded post bags - 
these have a tendency to make the post- 
man want to bend them in half. Amiga 
disks can just be sent normal mail. 

That's it! For a more detailed version 
of the above, call our office and ask for 
the complete writers guide. ■ 



.:■:.:■:.:.^-v^^^^:-^--^^^:■:■:■:■:■:■:.:.:-:-:■:■:-■-v-•-v.:.:.:.:.:.:.:.:.:.:.>^^:.:.;.:.;.>^^v.-.-.-.-.-.- 



■:'>»M-;>:-;':'::>M:::x::-::-:-:-'-'-"-:-:--v-v---:-:':-:i:>:i 



>Mt«.MMMHC*« 



, Advertisers' Index 




Advent Solutions 


9 


M.A.S.T. 


47 


Amiga Annual 


18 


Maxwell 


43 


Amiga - Live 


60 


Megadisc 


53 


Artscape 


13 


MicroAccessories of SA 


55 


Commodore Annual 


56 


Microcomputer Spot 


3637,3839 


Cockroach 


67 


Multicoin Amusements 


5 


Commodore 


11,15,57,IBC 


Pactronics 


IFC,3,7,35 


Computer Discounts (Diskworks) 


33 


Parcom 


55 


Cornputermart 


4 


Photographs 


55 


Computermate 


9,13,51 


Prime Artifax 


59 


Copygroph 


67 


Questor competition 


61 


Disk Magazines (AID Suite 


64 62,63 


Roseneath 


67 


Dolphin 


41 


Subscriptions 


6 


ECP 


25 


Viatel (Telecom) 


30/31 


Energy Control 


32 


Westend 


21 


HPD 


45 


White's Computers 


9 


Interlink Software 


27 


Wilcom 


67 


Island by Mall 


49 


YPA Holdings ■ 


l,OBC 


Lazarus Ribbons 


67 







Commodore and Amiga Review 72 




Nearly One Million Amiga computers have 
been sold worldwide. 

As an exciting component in a child's 
education, Amiga is a sound investment. 



Why not give your children 
the educational advantage? 



In fact, the Amiga 5DD and the Amiga 200D 
are two of the most advanced educational 
computers available. 

Their features include the ability to expand 
as far as a child's willingness to learn. 

A huge software base that's constantly 
growing to keep pace with the latest in technology 
and knowledge. 

Plus a whole range of other uses including 
graphics, animation and synthesized sound. 

If you're clever enough to buy an Amiga 
computer, imagine the boost it will give your 
child's education. 



fz commodore 

SMARTER. 




YPA Holdings, 5-6 Gladstone Rd, Castle Hill, 
NSW 2154. Phone:(02) 8992277 Fax (02) 899 2348 



Available in the following 
formats: Amiga